MLB 2k9 has any number of unfortunate issues, but I hadn’t seen them until now. It is especially sad to have them on a year when your main competition is The Show’s across-the-board critical success. Video (of some other hippie playing MLB 2k9) after the break.
RockPaperShotgun (a great place that should be in everyone’s RSS feed) has this story about some folks figuring out how to make Mirror’s Edge levels with UT3’s editor. One of the interesting points of the piece was this:
Chatting to our industry contacts, you apparently have to pay an additional fee to ship a game with UnrealEd, making them suspect it’ll be patched out sooner or later. Which is a shame: if any game could do with some user-generated maps, it’s shining-in-speed-trial-mode Mirror’s Edge.
That seemed a little sketchy to me so I contacted Epic’s Dana Cowley (Dana’s answer is in italics):
Is a UE licensor charged extra to ship UnrealEd with the finished product on PC?
We don’t charge our licensees extra to ship the Unreal Editor.
Makes sense to me, why charge extra for something that enables people to further Epic’s and the Unreal Engine’s good name?
My latest set of iPhone and iPod Touch game reviews are up on AtomicGamer:
- Tap Memory
- Wifi Fighters
Steam has a sale going on for all three Company of Heroes titles including the new game (Tales of Valor) at $40, Peggle Complete, including Nights and the original Peggle Deluxe ($10), and 50% off all Strategy First titles, including a discount on the pack which includes all of their games on Steam ($74.99).
The Relic speaks:
Patch 1.2.1 has made it through our QA process and is currently scheduled to go live on April 13 at 12 noon PST, 19:00 GMT. The full list of patch notes has been posted here in our forum, including some further details on balance changes.
Full patch notes after the break.
After the break, via GameTrailers…
Through a partnership with Intel, we are pleased to announce that the Call of Duty: World at War Map Pack 1 is now available on the PC platform, completely free of charge!
Nightfire, Station, Knee Deep, and VerrÃ¼ckt are the 3 Multiplayer maps and Nazi Zombie level (respectively) that are included in this Map Pack. For more information about the DLC, click here.
The important thing to note is that PC Patch 1.4 is the actual package that includes Map Pack 1. For more information on what Patch 1.4 addresses with the game, visit the PC sub-forums on CallOfDuty.com. Patch 1.4 will update installations of Patch 1.2 or greater.
For download information, please find a full mirror list at our PC Updates page. See you online!
Changes in version 1.4:
- 3 new Multiplayer maps: Kneedeep, Nightfire, Station!
- Nazi Zombies map with more weapons, Perks-a-Cola machines, and electroshock defenses: VerrÃ¼ckt!
- Improved spawning logic.
- Auto balancing improvements. Players are no longer auto balanced while completing objectives.
- Mods: IWD’s can be placed in the usermaps folder.
- Mods: Hold Breath / Sprint functions as intended.
- Mods: MissingAssets.csv is generated when maps are run with developer set to 1.
- Fixed lag caused by shooting at tanks.
- All rifle grenades fired during the first 15 seconds of Search & Destroy will be duds.
- Players who equip a Bouncing Betty and melee teammates in Hardcore game modes are now credited with a team kill penalty.
- Players are now deducted 200 points for team killing the bomb planter/defuser in Hardcore Search & Destroy.
- Martyrdom no longer causes direct impact deaths in Hardcore modes.
- “Bayonet jumping” has been disabled.