Battlefield 2 has been updated again, Patch 1.50 Beta 2 brings these changes from Beta 1:
- Consensus to revert to 0.3 second delay between jump and prone – Fixed
- Mouse wheel acceleration on jeeps and APC’s – In Test
- Mouse wheel acceleration on parachutes – In Test
- Falcon controller prevents joystick controls being assigned to work especially on jets and helicopters. Falcon always acts as primary controller for pitch and roll. Resets to Falcon at the start of every round. – Fixed
- The jets on Highway Tampa were replaced with attack choppers in 1.50 – Fixed, Highway Tampa is now as it was in 1.41
- The graphics for Highway Tampa are the same as Mashtuur City on create a local match in the menu and load screen. – Fixed
- Picking up the kit of a player who disconnected causes crashes – In Test
- Audio settings do not always save after clicking APPLY – Fixed
- Registry Version remains at 1.4 after Update 1.5 is installed – Fixed
- BF2OpenAL.dll was version 184.108.40.206 – Fixed – Updated to version 220.127.116.11
- ch_gas_station collision mesh on Dragon Valley was inconsistent with other gas station buildings – Fixed
- MEC artillery piece on Operation Clean Sweep changes to the USMC’s control when they capture the Airfield flag – Fixed
- Challenger2 HUD icon was incorrect showing M1A2 HUD icon instead – Fixed
- Road to Jalalabad has PLA FAV spawn in place of a MEC FAV – Fixed
- Dragon Valley Chinese artillery used default respawn time instead of 360 seconds as other artillery uses – Fixed
- Bizon (PP-19) had no delay time after weapon switch – Fixed (this now has a delay of 0.666)
- F35B had a lock delay of 1.5 compared to 1 second lock delay of other aircraft – Fixed
- Incorrect camo Humvee was being spawned in Taraba Quarry – Fixed
- UH-60 (Black Hawk) guns had 0.25 splash damage setting, down from 3 making it difficult to hit infantry. – Fixed (this is now set to 1.5 to improve the UH-60’s usefulness while not allowing it to dominate)
- It was impossible to pass a claymore unless an engineer disarmed it first. – Fixed (players can now go prone to pass the claymore)
- Allow BF2.exe to use more than 2Gb RAM on machines that support it – Fixed
Download the 1.3 GB monstrosity via Fileplay.net.
Originally, I had written some lengthy article on the passing of 3D Realms, but it wouldn’t really mean anything if you need to be informed of their accomplishments. Suffice it to say, they were at the top of the game with Duke 3D’s 2.5D features that I had never seen in anything prior. Even today, the only game that is really comparable to Duke 3D is Serious Sam, and it cannot hold a candle to the personality in Duke.
Two of the most prominent developers to work on the open-source code released by 3D Realms (Duke 3D and Shadow Warrior, mainly) are Jonothan Jonof and Ryan “icculus” Gordon. I’ve gotten their comments on this (all links are added by myself):
I was shocked to hear they were shutting down. George has always been really good to me personally, and I’ve had a lot of fun working with their games…Duke, Prey, Shadow, and even Kroz. It’s the end of an era.
-Ryan “icculus” Gordon
It’s unfortunate and a little sad, because I was quite looking forward to playing Duke Forever. Still, work will continue on the ports as I get time to devote to them.
-Jonathon “JonoF” Fowler
Thanks to them for their thoughts.
After the break…
There is a lot of talk these days about “cloud computing”. Not many people know what cloud computing is, there has been much confusion around the topic. Cloud computing is what has been hailed as the next step: Automatic or transparent, dynamic provisioning, as needed by one’s application.
Hello, I’m Eric Windisch, a new editor here at Time Doctor Dot Org. I consider myself to be a Unix/Linux systems administrator, business owner, industry analyst, and in other words: a geek. I’ve been asked to bring some technical content to this site, which I hope I can do in a way that will be both interesting and informative. My first article is “What the heck is cloud computing?”, please enjoy. – Regards, Eric Windisch