Finally, DICE and EA have released the 1.50 Beta Patch for Battlefield 2. It adds one new map (Blue Pearl) and includes the previously optional download of Highway Tampa. Here is the complete list of changes:
- Additional support for Windows Vista.
- Added Highway Tampa as a required map.
- Added a new map called Operation Blue Pearl.
- Added support for Widescreen resolutions
- Added support for the Novint Falcon controller – www.novint.com
- Changes made to both the J10 and F35B to make them more balanced. Please note that the J10 is a superior dogfighter to the F35B and as such these two aircraft will never be equally matched.
- AA targeting tweaked to make it more effective.
- Added checks to prevent “runway grieving”.
- Various changes made to prevent cheating.
- Tweaked the hit detection, hits will be more accurate to the model.
- Increased the time to go prone after jumping from 0.3 seconds to 0.7 seconds
- Fixed G36E HUD during sprinting to match other weapons.
The update comes in pretty huge at 1.26GB and requires the game to be updated to version 1.41 already.
- Mafia Wars
- Baseball Superstars
The pirates using the Cydia version of Wolfenstein 3D are now out of luck if they want the latest version. Wolfenstein 3D Classic for the iPhone (I reviewed it favorably here) has now been updated and the GPL release hasn’t been. So if you want the latest version of the app, you’re going to have to be legit and use the app store. Check out the full list of changes for Wolfenstein 3D Classic 1.1 after the break:
Continue reading “Wolfenstein 3D Updated, Cydia Pirates out of Luck”
MLB 2k9 has any number of unfortunate issues, but I hadn’t seen them until now. It is especially sad to have them on a year when your main competition is The Show’s across-the-board critical success. Video (of some other hippie playing MLB 2k9) after the break.
RockPaperShotgun (a great place that should be in everyone’s RSS feed) has this story about some folks figuring out how to make Mirror’s Edge levels with UT3’s editor. One of the interesting points of the piece was this:
Chatting to our industry contacts, you apparently have to pay an additional fee to ship a game with UnrealEd, making them suspect it’ll be patched out sooner or later. Which is a shame: if any game could do with some user-generated maps, it’s shining-in-speed-trial-mode Mirror’s Edge.
That seemed a little sketchy to me so I contacted Epic’s Dana Cowley (Dana’s answer is in italics):
Is a UE licensor charged extra to ship UnrealEd with the finished product on PC?
We don’t charge our licensees extra to ship the Unreal Editor.
Makes sense to me, why charge extra for something that enables people to further Epic’s and the Unreal Engine’s good name?
My latest set of iPhone and iPod Touch game reviews are up on AtomicGamer:
- Tap Memory
- Wifi Fighters