After the break…
After the break…
W00t, new Red Orchestra:
Ok, here is the official statement on the game for now. Yes there is an article about our new UE3 game Red Orchestra: Heroes of Stalingrad in the UK and US PC Gamer magazines. Frankly, we’re more than a bit surprised at the timing of the release of the article. To put it quite bluntly we thought this would hit after the release of Killing Floor. As such we’ll be doing a bit of a scramble to get our PR efforts in order while we are in the middle of getting another game ready to ship.
I know many of you have been waiting a very long time for this news, and I am very happy that we can finally confirm what we’ve been working on these past three years. RO:HOS (as we call it) is real, its using UE3, and its awesome Just bear with us while we recover from this unexpected announcement and in the immortal words of Battlestar Galactica – all will be revealed.
For now, we’re not going to say anything else about the game. We’ll let the article speak for itself. As Alan mentioned please don’t post scans of the article on this forum. Additionally, please don’t post quotes of text from the article on these forums. Our proper PR effort will begin in earnest soon, so you’ll get more from us on that in the coming days.
The OLNEY clan went out for a spin with the Battlefield 2 1.50 beta patch tonight. By far the best new feature is that the disc is no longer required to be in the drive while playing. This game is 4 years old now; why keep up that ridiculous charade?
Also new to the patch is the map you can see above, Operation Blue Pearl. This is a Chinese versus the United States map, and it is really well done in my opinion. Armor and infantry battle it out at various points along the map. Some of the bridges are raised high with slopes on which you can hide anti-tank mines. There is even a path for water vehicles and a unique sniper perch similar to the one in Gulf of Oman.
The ability for native wide screen support is also a very welcome addition.
The beta 1.50 patch’s real issues are that some people are having trouble getting their joysticks working, most everyone is having issues even joining servers, and that hardly anybody is using 1.50. I’d guess they’re staying away due to the bugs.
It is really incredible that DICE has managed to add so much to Battlefield 2 over these years and left so many flaws in. The game still takes longer to load a level than Crysis or Enemy Territory: Quake Wars. Unfortunately, this patch retains the bug where you have to go into task manager (CTRL+ALT+ESC) and set your processor affinity to just one CPU instead of two, otherwise the game is unstable online. Why?
Oh well, it is still Battlefield and I’m happy to be able to keep my disc out of the drive. Hopefully DICE will put enough resources behind BF2 1.50 and actually fix the issues in short order. 1.50 has taken a long time and the community remains strong in the face of games with arguably better infantry feel mainly due to the larger maps and more interesting vehicles.
Robert Ashley wonders why he spends his free time playing videogames, asks random people on the street about it, talks to a researcher whose work attempts to harness the brain power wasted on gaming, gets to know an eccentric, forward-thinking game designer who lives sustainably with his family of four on $14,000 a year, and gets a first-hand account of what it’s like to work on terrible games (and what it’s like to get terrible reviews) from an anonymous game developer.
via A Life Well Wasted.
Phew… it’s a busy week… after teasing everyone about the new you-name-it PixelJunk game, it’s also time to release specific information about the new version of PixelJunk Monsters that we have prepared meticulously for the PSP. When I came up with the idea of having this on the PSP, there was some debate about whether or not people will be as receptive. So I’ll need your help to prove me right, please!
- D-Crypto Baseball
- Batter Up Baseball
We’ve got word from Battlefield HQ that 1943 will see release on Playstation 3 and Xbox Live Arcade this June for $15 and later on PC this September. Hopefully it can match even a small amount of the impact 1942 had. This will be the first Battlefield PC release to use the Frostbite engine from Battlefield: Bad Company, which was a console-only release.
Though it has the engine going for it, the price is low due to the inclusion of only three maps and a reduced set of classes.
Check out the first video of Wake Island as rendered in 1943 after the break.
Continue reading “Battlefield 1943’s Release Date, Price & Wake Island Vid”