Burn Zombie Burn gets straight to the damn point. There are zombies. You burn the holy screaming hell out of them. Then, if you’re so inclined, you run into the burning mess of deadguys holding a lawnmower out in front of you. You can share this experience with your peers, if you’re so inclined.
Nice to know if the game is any good, I just wish things had worked out so the review would have gone up before the game.
In some ways, this is the best of times for space sim aficionados. FreeSpace 2, the last great commercial space combat sim is open-source and there are a lot of games based on that codebase which are freely available, or will be released shortly.
Personally I would recommend starting out with Freespace 2, picking an updated engine for it so it runs well on your system, and going to town. Then, if you’re interested, move on to all the other cool projects around the Freespace community.
The biggest Freespace modding community appears to be at Hard Light Productions. They host a number of projects, though one of the most popular project out there is the Battlestar Galactica Total Conversion called Beyond the Red Line which has a demo available.
Hard Light does host a Babylon 5 Total Conversion called The Babylon Project, which seems like a good idea, but I haven’t tried it yet.
Unfortunately, no mod really seems to bring the graphics in the Freespace 2 Engine up to modern standards. Though it is certainly nicer looking than the wireframe graphics from the X-Wing games.
Older games can even be played through emulators if they don’t work natively. Ben Armstrong at Microsoft even made X-Wing run under Virtual PC. Unfortunately that solution won’t allow joysticks to work, so most people recommend using DosBox instead.
There is even a patch for the Win95 version of X-Wing to make it work on modern machines.
Newer games include the X series of space sims which are a bit more like Wing Commander Privateer and have you in a more open-space kind of profiteering game. Trading goods and ships for wealth and power respectively. These games are more like Elite and there are six in the series plus a stand-alone expansion here and there:
Valve updated Left 4 Dead today with some great gameplay changes. One of which corrects my personal pet-peeve with the Boomer; his vomit will sometimes be deflected by normal infected who get in the way. Full list of changes:
Game and client changes
Introduced fatigue to the melee attack in versus mode. You will see a HUD display when your melee swing is cooling down
Boomer vomit will now pass through common infected
Addressed some surround sound detection issues
Fixed a rare crash when exiting Left4Dead on Windows Vista
Fixed a case where the complete all expert campaigns achievement was not being rewarded
Dedicated server changes
Corrected an issue where Windows based dedicated were sending spurious shutdown notifications to the master causing them to delist temporarily
Fixed dedicated servers not resetting the versus team swap correctly–you could join a dedicated server that had a previous game that was swapped and arrive on the other team than what was selected in the lobby
Renamed the tags for sv_search_key to use “key:” in the server tags instead of “sv_search_key.” This should help with issues of the 63 character limit of server tags
Fixed an occasional server crash related to voting
Siliconera has the scanned-in scoop on Katamari Damacy Tribute, a PS3 Iteration of the famous series which most people would probably decry as overkill on Namco/Bandai’s part. However I’m very interested in seeing if the Dual Shock 3’s tilt control is finally put to use properly.
Tripwire interactive, the team behind Red Orchestra, has announced a zombie-killing game called Killing Floor. I’m expecting an easter-egg power up that causes the zombies to break out in dance, disco style, like Ratchet & Clank Future’s Groovitron. Full text of the PR after the break.