Tag: virtual reality

  • Building a Gaming Computer in 2016

    This year I set out to replace my aging i7-2600k-based Intel gaming machine. Virtual reality games are incredibly demanding on your computer’s hardware and must reach a very high framerate or you will puke if the framerate drops while playing around in VR. They require the latest generation of processors at a minimum, and although I…

  • Bethesda’s E3 2016 Press Briefing Notes

    Adam Sessler and Morgan Webb are back for the pre-show from the old Rev 3 and TechTV days to present the Bethesda pre-E3. It’s kind of refreshing to watch people who know how to act on camera as opposed to the awkward executives of other E3 presentations. Glad to see Bethesda acknowledging the horrible massacre…

  • Build Your Own 1/10th of a Pinball Cabinet

    Jeremy Williams has an awesome guide up on Tested for building the first eight inches of a pinball cabinet, suitable for playing pinball in VR, and this video below demonstrates an older version of it in action: It’s a pretty great build, even has an accelerometer for tilting the table.

  • HTC/Steam VR Vive Pre-Orders Priced at $800

    If you thought the Oculus Rift was expensive at $600, then you’re going to want to sit down for this. HTC and Valve’s Steam VR kit, the  Vive, is priced at an eye-watering $800 before tax and shipping. Pre-orders go up on the 29th at 10 AM Eastern Like the Oculus Rift, it ships in April. Like…

  • The Difference Between Two Realities

    Speaking of VR, the two leading virtual reality head-mounted displays (HMD) are very different in how they’re intended to be used. Although the Oculus Rift has head-tracking, it is intended more for playing games in a seated or standing position with extremely limited amounts of head movement. You can think of this as being limited…