After four years in North America, I ran out of money and a friend of mine encouraged me to come to Korea as he told me there would be many opportunities to market my game there and fund development. I spent the next two-plus years working in Korea with some really experienced programmers and some local Korean artists. The language barrier was terrible to overcome and it’s still quite challenging but we make do. Lots of screaming and chair-throwing really smooths the process out.
via GameSetWatch – Interview: Counter-Strike Co-Creator Minh’s Tactical Intervention.
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