PlayStation E3 2018 Showcase Notes

We’re onto Sony’s E3 2018 event, it’s the PlayStation Showcase. Somewhere in a parallel universe there’s a bunch of executives watching a video stream of a writer in Honolulu and writing down what he’s talking about.

Shawn Layden’s One-Man Stage Play
“Thank you for making the time tonight to come to Church”

The first portion of their event is indeed in an odd church setting. Layden had a quick spiel before introducing Gustavo Santaolalla, a compser, musician, and producer, who scored The Last of Us. Santaolalla played a banjo for the assembled crowd before the trailer for The Last of Us 2 kicked up:

The Last of Us Part II
The game about choosing to follow your own path breaks a first for trailer history, and then destroys the moment by cutting to one of the most violent scenes I’ve ever seen in a game trailer. Ellie is back, and we don’t see a single Clicker in this trailer. Instead, she’s up against men that hunt through similar ruins to the first game. Some of Ellie’s moves look a little pre-canned, even though this appears to be a pre-recorded gameplay trailer instead of a pre-recorded cinematic trailer.

I’d like to play Naughty Dog’s The Last of Us Part II, but we don’t have any kind of release date yet. It’s an actual exclusive.

Intermission: Sid Shuman & Ryan Clements Interrupt the Showcase Video Feed to Chat With Shawn Layden
Layden says that there’s a new game plus mode coming to God of War (2018).

Intermission: Call of Duty: Black Ops IIII
Also on the video feed is a short pre-recorded video for Blops 4, advertising that four old maps are returning to Black Ops 3 for people who pre-order this year’s Call of Duty. You should probably never pre-order any game, because that concept is ridiculous. Nobody is going to have a difficult time finding copies of Blops 4 at launch.

Intermission: Shuman & Clements Are Joined by Meredith Molinari and Ramone Russell
Watching Shuman dance around the advertisement is not fun. He used to be a journalist. Maybe some day he will be one again.

Russell takes his cue to ask what he should do if he doesn’t have Black Ops 3 and we’re told that this game is now free for people who subscribe to the PlayStation Plus subscription service that removed every shred of player-leaning decency Sony had when they didn’t charge for multiplayer on the PlayStation 3.

Shuman finally introduced a highlight reel of game trailers that came out before E3. They were for Tetris Effect, Days Gone, Twin Mirror, Ghost Giant, and Beat Saber.

Intermission: Destiny 2’s Forsaken DLC
Things don’t look for Cayde. It’s a story trailer.

Intermission: Shuman & Clements Are Still With Meredith Molinari and Ramone Russell
Apparently that DLC is out on September 4th. That’s the last useful piece of information these folks have before they finally cut back to the scene in a new auditorium as an unnamed person plays a bamboo flute to introduce…

Ghost of Tsushima
The new game from Sucker Punch takes place in 1274. It looks like a beautiful open-world samurai game. This must be the combat that infomercial sword guys dream about. There’s the tanto stabbing a dude in the throat after the tachi got him in the stomach. It looks like you might be able to assume different stances to change the way you fight. Ghost of Tsushima looks interesting. There’s no release date yet.

About as far away from historical depictions of Japan we have this trailer for Control, from Remedy. Remedy is one of my favorite developers for making Alan Wake and Max Payne, and this game looks like another completely bonkers third-person adventure from them. It’ll be out some time in 2019.

Resident Evil 2 Remake
Leon S. Kennedy is back to shoot the crap out of some zombies and I’ve never been less sure if I can take this kind of violence anymore. It’ll be out on January 25th, 2019.

Trover Saves the Universe
Justin Roiland of RIck & Morty is apparently doing a bunch of voices and is involved in this. The small text tells us that Trover is debuting exclusively on the PlayStation 4 and PlayStation VR… which means it’s a timed exclusive.

Kingdom Hearts 3
It’s still Kingdom Hearts, but this time they’re in the Pirates of the Caribbean universe. There’s naval combat and Jack Sparrow is there. I’ve never seen those movies. KH 3 is available for Disney action RPG fans on January 29th, 2019. Apparently they’ll have a special PlayStation 4 Pro console with custom artwork and a special controller, and a KH 3 bundle with Kingdom Hearts 1.5 + 2.5 Remix and 2.8 Final Chapter Prologue. Otherwise, this game isn’t an exclusive.

Death Stranding
Hideo Kojima and his team of unnamed souls working at Kojima Productions still have a weird baby thing going on with Norman Reedus. Sometimes Reedus’ character, Sam Bridges, is carrying an adult on his back, sometimes he’s got a baby. He looks like he delivers a lot. It also appears there is some kind of mechanic around covering your mouth so that whatever monsters there are can’t hear Bridges. Weird as hell. No release date yet, as far as we know it’s an exclusive.

Nioh 2
Koei Tecmo has a sequel to Nioh on the way, this trailer has a samurai dude fighting for his life. No release date, yet.

Bryan Intihar’s Spider-Man
The Treyarch Spider-Man games looked like a generational leap ahead of Neversoft’s games. Insomniac’s Spider-Man game looks like another huge leap ahead of Treyarch’s. The thing that worries me about these games, as they do with any game that is so much about a power fantasy in being a super hero, is that they can’t really ever translate the cinematic action into sequences you can control without turning them into quicktime events. Spider-Man is still out on September 7th.

Epilogue: Shuman & Clements Are Still With Meredith Molinari and Ramone Russell
They’ve got a trailer from a new From Software PS VR game, here’s that:

Epilogue: Déraciné
No release date, or really much information at all, about this PlayStation VR game from From Software. It’s amusing that the video description identifies From Software as the Bloodborne developer, which I have to assume is second in popularity to Dark Souls. Of course Dark Souls wasn’t a PlayStation exclusive like Bloodborne was.

Epilogue: Shuman & Clements Joined by The Fragile Eagle, Bryan Intihar, and Adam Coriglione from Insomniac for a Spider-Man Demo
There are all kinds of weird audio issues over this segment, and it doesn’t appear to have been excerpted from the stream, so I have another clip of Spider-Man gameplay embedded above. There’s a neat upgrade to swinging in Spider-Man that you can now see exactly what your web will grab onto if you pull Spider-Man directly onto a surface. The combat otherwise looks very similar to what we had in past web-slinging adventures. This game looks fun, and as far as we know it’s a real exclusive.

Sony’s press conference is a sharp turn from any other, but very similar to last year’s presentation. Outside of the epilogue, which was only on the video stream, there weren’t any live gameplay demonstrations. I know that Sony has had problems with demos in the past, so it isn’t incredibly surprisingly that they would like to avoid them, but their style was so different from Microsoft’s presentation. Microsoft’s Halo announcer rumbling about each “Exclusive” even when the truth was something else entirely felt like watching a commercial for a truck that had so much to convince you of. Sony went a different way, and either had a live musical performance or a small musical interlude made in Media Molecule’s upcoming game and art platform, Dreams. Despite the quieter interlude, the PlayStation show took the award for gruesome violence during the Last of Us 2 trailer.

I’d also like to note here that there’s something ridiculous about watching Sony and Microsoft duke it out in 2018 with console exclusives when a computer could run all of these games perfectly well. That seems to be what Microsoft is gearing towards, and both them and EA want to skip to an entirely streaming future where the processing and graphics rendering isn’t happening locally. I’m sure EA would love to skip out of giving up any cut in revenue from game sales to platform holders like Sony, Microsoft, and Nintendo. They’ve already gotten there on Windows by refusing to ship their games on Steam or on other platforms like Itch. None of this will be good for us as each megagame corp will want us to subscribe to each of their individual streaming services, and we will be entirely giving up on the ability to share our games with future generations, or even play at all after a few years when licensing situations change and companies go out of business or change their business models.

If the situation with music getting pulled from games or GDPR shutting down games entirely scares you, our games will just evaporate from any streaming game libraries on a monthly basis. Sony already has their hands in that pie with their PlayStation Now service, and it is expensive as hell and as far as I know doesn’t work well, but at least Shawn Layden didn’t spend 30 minutes waving his dick around on-stage about how streaming is the future like EA’s Andrew Wilson.

The Tetris Effect in Fall 2018 & A Lumines Remastered Update

Tetris Effect is an upcoming game from the developers behind Lumines, Rez, and other spectacular games that uniquely combine music and game mechanics. Tetris Effect looks to bring a similar treatment with Lumines-style stages that each have their own music and backgrounds and modes we’re familiar with from past Tetris games as well as new ones.

The trailer above talks a bit about the real effect that playing Tetris has on people who might see the blocks in the real world after playing the game. I’ve felt the same way after playing it, and other games. When my son was born, nobody was sleeping well, and we played The Witness. Of course we started to see similar puzzles out in the real world, but it wasn’t ever the same as with Tetris and its Tetriminos .

The same developers are still working on Lumines Remastered, which was delayed from May to June 26th.

It isn’t clear yet if Tetris Effect is a timed exclusive to the PlayStation 4, or a permanent one, but that is the only announced platform so far. It’ll also have PlayStation VR support at launch. We’re also missing a price, that’ll have to wait until Enhance gives us more details.

Bethesda E3 2018 Showcase Press Event Notes

We’re onto our third event at E3 2018, Bethesda’s E3 Showcase. Here are my notes from their press event.

Pete Hines’ Late Nite Comedy Special Pete Hines opened the show on his weird stage that put him in the middle of the crowd. He joked, pointedly, about the Rage 2 leak from Walmart Canada and introduced Rage 2.

Rage 2
When Hines said he was going to introduce Rage, we got Andrew W.K. instead of a trailer. W.K. and his band musically asked the audience if they were “ready to rage” and if they were “ready to kill” and “ready to die.” After the impromptu one-sided musical interview, Tim Willits from id and Magnus Nedfors from Avalanche Studios (they’re the ones actually developing Rage 2) appeared on-stage. They were extremely awkward, but not in a terrible way. Instead, you just feel bad for them that nobody is clapping during their pauses for audience response.

This guy in the audience was super tuned out during Andrew W.K.

Eventually, Willits and Nedfors introduced the Rage 2 trailer you can watch above. It’s a little strange that Rage is getting a sequel, it wasn’t well received, but I really appreciated some of the art in the game. The post-apocalyptic theme is also a little strange when you think about Bethesda having not one, but two post-apocalypse universes to keep track of with Fallout 76.

Of course, where Fallout can take its time to let you wander around the wastelands of America, Rage is more about a Mad Max style of quick, chaotic, open-world first-person shooting. The game made quick cuts between different scenes and adopts a kind of purple screen tone adjustment whenever the protagonist Walker gets really angry. There was an odd break to an infomercial screen on a computer monitor in-game that told us about some ridiculous collector’s edition of Rage 2. Supposedly it includes a wall-mounted, talking, decapitated head of a mutant.

Rage 2 will be out some time in Spring 2019 for Windows, PlayStation 4, and the Xbox One.

The Elder Scrolls Legends
It was a delight to see a fellow online community manager speaking for a game when Christian Van Hoose appeared on-stage after Rage 2 to talk about The Elder Scrolls Legends. Unfortunately I have no interest in a free-to-play Elder Scrolls CCG, but apparently it’ll be re-launching with overhauled visuals “soon.” Console ports will also be brought to the Nintendo Switch, Xbox One, and the PlayStation 4. It’s already on Windows, macOS, iOS, and Android.

The Elder Scrolls Online
Game Director Matt Firor showed up on-stage to talk about The Elder Scrolls Online‘s MMORPG successes and to announce a new “dungeon DLC” called Wolfhunter “…based on werewolves.” They’re also going to release a new story DLC called Murkmire about the Argonians. The ESO folks have a blog post where you can read a little bit more about those here. Both of these expansions will be out later this year, without any specific date given. ESO has been out for four years now. It’s on Windows, PlayStation 4, and Xbox One.

Doom Eternal
Hugo Martin and Marty Stratton from id showed up on-stage to introduce Doom Eternal, their new sequel to Doom (2016). They promised more of everything in the game, and more details at QuakeCon on August 10th.

Quake Champions
Another online community manager on-stage talking about their game. Joshua Boyle promised more tournaments at QuakeCon and DreamHack Winter. He also told the audience that you could get free access to the free-to-play game through the 17th of June. It’s a game that I want to give another shot, but I didn’t especially care for the free-to-play nature of it with lootboxes and other garbage along with character-specific powers when I first tried it. Quake 3 is still my favorite Quake, but you probably know that by now.

Prey: Mooncrash
Arkane’s Susan Kath and Ricardo Bare introduced a free update to Prey via a pre-recorded video. It’s out now, and it has three new modes. Story Mode, New Game+, and a Survival Mode.

Kath and Bare also introduced a new DLC coming out for Prey called Mooncrash that’s supposed to be infinitely replayable. They said the “hazards, enemies, and loot” would be different each time you play. The trailer demonstrated that each death resets the game world to a fresh state. That makes it sound a lot like a roguelike. Mooncrash is a $20 add-on to Prey that requires the base game, it’s available now on Steam for Windows, PlayStation 4, and the Xbox One.

Kath and Bare appeared on-stage after the Mooncrash trailer to talk about Typhon Hunter, a one-versus-five mimics multiplayer addition to Mooncrash. It’ll be out “later this summer.”

Wolfenstein: Youngblood
Jerk Gustafsson and Jens Matthies from Machine Games showed up to talk about Wolfenstein 2 on the Nintendo Switch on June 29th, and a game about BJ Blazkowicz’s twin daughters set in their version of 1980’s Paris.

Wolfenstein: Youngblood will be a single-player or co-op game for two players to play the daughters. BJ narrates the teaser trailer and says that “To survive you’ll have to embrace the suffering.” it’ll be out in 2019.

Virtual Reality Stuff
Pete Hines returned to talk VR. He said that Prey’s Typhon Hunter multiplayer would be available in VR, and it’ll also have a single-player experience where Transtar employees will solve puzzles aboard Talos 1, the space station from Prey.

Wolfenstein: Cyberpilot was also announced, it’s a VR game where you’re a hacker that takes over Nazi robots. “In our never-ending quest to bring our message of ‘Fuck Nazis’ to every platform possible.” Here’s a trailer for it. Wolfenstein: Cyberpilot will be out some time in 2019:

Bethesda Game Studios
Some of the following portions of the show weren’t excerpted into their own videos, this video above contains everything those portions of the event. The details for it on YouTube have pointers to different sections.

Skyrim: Very Special Edition
Pete Hines brought Todd Howard out to make some jokes about E3 before introducing the latest version of Skyrim. Spoiler: The trailer above introduces a silly interactive fiction version of the game for Amazon’s Alexa voice assistant. I believe this is something that you can play with today if you have an Alexa-enabled smart-speaker if you let the internet’s version of Wal-Mart into your home.

Fallout 76’s Rumors Were Right: It’s All Online
Todd Howard again said that Fallout 76 is four times the size of Fallout 4 and still set in the hills of West Virginia. Ron Perlman’s narration over the trailer tells us that “…in Vault 76, our future begins.” Howard spoke after the trailer this time to talk a little bit more about Vault 76, telling us that this was one of the first vaults to open and the people inside were there for just 25 years.

Another trailer plays, this time it is a gameplay trailer that shows us a little bit of what it looks like to wake-up on Reclamation Day when 76’s vault dwellers are supposed to wake up and leave to reclaim the earth.

Todd Howard tells us that there is “new rendering, lighting, and landscape technology” with “16 times the detail” that lets you view weather systems from across the map. This means it’s still the same janky engine but with new graphical bullshit. Howard also says that West Virginia “… is where the actual nuclear secrets are.” and that “The quest the overseer sends you on will take you through six distinct regions…”

Howard confirms the rumors and says that “Fallout 76 is entirely online” and that every character you meet in the game will a real person. Howard also said that you’ll be able to play the game single-player. “We’ve always wanted to see what our style of game would be with multiplayer” I believe that’s giving short-shrift to The Elder Scrolls Online, even though this isn’t a very similar game. Howard says that it’s a soft-core open-world survival game where “Death never means the loss of progression or the loss of your character.”

About the online, “you’ll be in a world with dozens, not hundreds and not thousands of other players.”

“You’ll decide the heroes and you’ll decide the villains.”

A short trailer plays that demonstrates teams of players rolling through the wasteland. Howard says that you can “build wherever you want” and a trailer plays that demonstrates how you can build anywhere with a Vault-Tec C.A.M.P. device, which I would guess might actually limit the radius around which you can build, to keep the jank away.

Howard then promises multiple nuclear weapon sites on the map that you can use. A trailer plays that tells us how to acquire launch codes and target nukes on the map and find rewards from the resulting destruction.

Howard says “we’ve built a platform with 100% dedicated servers that will support this game now and for years to come,” but that there would be a beta available later this year because Bethesda recognizes that their games sometimes ship with software bugs. Let’s be honest, at this point a beta is a glorified demo and an incentive companies use to encourage pre-orders of games of unknown quality.

Then Howard talked about the collector’s edition of the game that would include a glow-in-the-dark map of the new game’s world, figures, and a T-51b power armor helmet. It can make your voice sound weird and has a headlamp. There’s even a trailer just for that version of the game which you can watch here:

Fallout 76 will be out on November 14th, 2018 for the Xbox One, PlayStation 4, and Windows.

Fallout Shelter
Howard said the free-to-play game is coming to the PlayStation 4 and the Nintendo Switch. These versions are out now. Todd Howard says that more people have played Fallout Shelter than any other Bethesda game.

The Elder Scrolls: Blades
Todd Howard announced a new free-to-play first-person RPG for mobile devices with “console-quality graphics.” The controls are supposed to be adaptable to tap-to-move or swiping and tapping gestures, and the game works in portrait mode as well as landscape. I think that’s pretty smart because I, at least, tend to avoid any landscape mobile games.

The game is supposed to have a few different modes. Abyss is a “rogue-like experience” with an endless dungeon, there’s a multiplayer 1-on-1 arena, and the main mode is in town mode. It has stories and quests and you can build the town.

Howard then said that the game would be available wherever they can make it work, including desktop computers, consoles, and virtual reality headsets. Apparently this is all a shared game world across platforms, good luck getting Sony to play nice with that.

Todd Howard introduced a new single-player game called Starfield with a very short announcement trailer. Howard says they’ve been working on it for years and doesn’t say anything else about the game.

The Elder Scrolls VI
I hope you like mountains because that’s all we get about this today.

Bethesda is a strange publisher and developer. They love to talk about kicking Nazi ass when they talk about Wolfenstein, but our national embarrassment’s younger brother, Robert Trump, sits on Zenimax’s board. If Zenimax hates Nazis so much then Robert Trump needs to go.

Of the games they showed, I’m a little less interested in the Prey expansion than I was before I knew about it, Mooncrash now that I know what it is. $20 is a lot to pay for what looks a little bit like a new mode in Prey, but the Steam page for that expansion makes it sound more interesting.

Fallout 76 is very ambitious, but it looks like the same engine at the core as Fallout 4, which is not good, and I’m not sure that I’m very interested in the game unless it has story. Fallout 4’s story was incredibly disappointing and I dropped out of the game after it wouldn’t let me proceed with it in the way I wanted after the game revealed its biggest turn. I’d really like another Fallout spin-off with a lot of story like New Vegas, but it’s possible that 76 will be good as an open-world survival game for people that are into that. I haven’t been that interested in it.

The Elder Scrolls VI and Starfield are both interesting but we don’t really know anything about them.

Xbox E3 2018 Briefing Press Event Notes

We’re onto the second day of E3 press events, and here’s everything that was announced at Microsoft’s Xbox E3 2018 Briefing.

Halo Infinite
The show opened with a trailer for Halo Infinite depicting the wide-open spaces of an open-world version of Halo. It looks great. No combat was depicted, which is a pretty strong statement from the 343 development team, or their marketing overlords.

Phil Spencer’s Soapbox
Spencer quickly transitioned from Halo to talking about creativity for some reason. I can’t wait to upload my skateboard design with the Kinect. Spencer talked about how the game playing fanfest attendees in the audience had their ticket proceeds going to charity. Who knows how much money that is, it can’t be that much because no number was mentioned, but the chanting support Spencer received from this section of the audience was certainly something that Microsoft had no trouble with accepting.

Spencer at least sounds like a human instead of the robot dropped in from c-space that assumed Andrew Wilson’s form at EA’s press event.

Ori And The Will of The Wisps
A new Ori sidescrolling naturevania game is on the way. The trailer showed off a cute new owl character and new challenges. It looks good and it’s an Xbox exclusive. It was given a 2019 release window.

Sekiro: Shadows Die Twice
The first “world premier” of this event, which means that this is not at all exclusive, was a From Software made and Activision published third-person cyber augmented-samurai in feudal times action game. Lots of swords and a 2019 release window for multiple platforms.

Fallout 4
Bethesda’s Todd Howard showed up at the Xbox event to receive the fanfest cheers as he announced that Fallout 4 would be on the Xbox Game Pass video game subscription.

Fallout 76
Howard also talked about the upcoming Fallout prequel, Fallout 76 was rumored to be an online game and it is. According to Howard, 76 has four times the land to explore as Fallout 4 and it’s in the hills of West Virginia. A trailer played showing a power-armored figure watching nukes land. The trailer looks a lot like Fallout 4, but with a country song playing over it. The trailer is heavy on rebuilding and the power-armor from the start of the trailer is depicted under-foot and rusting in the ground until the vault 76 dweller puts on that armor again. It’ll be out on November 14th, 2018 for multiple platforms.

The Awesome Adventures of Captain Spirit
Another “world premier” with a Sufjan Stevens-scored trailer from Dontnod and Square-Enix. It’s the Life is Strange spin-off about a young man with super powers. It’ll be out for free on multiple platforms on June 26th. Dontnod infamously broke picket lines and hired scabs to replace their union voice actors during a strike, so I won’t be downloading this.

Crackdown 3
Terry Crews’ voice over opens the sci-fi open-world game’s Sumo Digital trailer. It looks like Crews is playing himself, or the version of himself he acted out in the Old Spice commercials. There’s a rocket launcher that shoots an array of rubber ducks as Crews’ character exclaims “Quack Quack, Mother F-” but the expletive is beeped. As rumored, the game has been delayed again until February of 2019. It is still an exclusive to the Xbox One and Windows 10.

Nier: Automata: Become as Gods Edition
It’s a repackaged version of Nier: Automata with the DLC that came out for it. This version of the game will be out on June 26th, 2018. The Windows version on Steam is miserably broken without using some hacks to fix issues, hopefully this port will be better. I’m glad that people without a PS4 or Windows gaming computer will finally get a crack at this game, it is an extremely odd third-person action game with a style that is typically exclusive to Sony’s consoles.

Metro Exodus
Boiling seas, people turning into shadows, why it’s a Metro game trailer. You’re still Artyom in an FPS from 4A games, and it’s still going to be a very post-apocalyptic world with gas masks and other tools of the trade. It’ll be out on February 22nd, 2019 for Windows, Xbox One and PlayStation 4.

Phil Spencer is Talking Again
He’s standing in the audience and there’s a guy with a jersey that says “Lord Hot Monkey” seated in the aisle seat next to him. He’s introducing a trailer for…

Kingdom Hearts 3
Sora’s on the Xbox One for the first time in Square Enix’s action RPG. He’s joined by Goofy and Donald Duck. A character from Frozen runs across the water. A ton of other Disney characters show up. There’s shield surfing, gummi spaceships, and battles that look like they take too long. Some parts of this trailer have voice acting, and music, but a lack of any kind of foley so they’re really odd. It’s out on January 29th, 2019, if you’re into this kind of thing.

Sea of Thieves Cursed Sails & Forsaken Shores
A trailer boasts about the 4 million people who’ve played this Xbox exclusive pirating game game that’s been out for a bit, and some other numbers. A pirate visits a fortune teller who tells him about some evil nonsense that’ll be in the game later on. An update called Cursed Sails will be out in July, the Forsaken Shores update will be out in September. It isn’t clear if these are paid DLC or not from the trailer.

Battlefield V
Hey it’s still the same FPS coming out later this year for Windows, PlayStation 4, and the Xbox One. They played a short trailer for the single player mode and somehow didn’t include the release date, which is still October 16th. How odd that they don’t mention the “Airlifts” or the deluxe version or the early access if you pay EA $100 a year or the other nonsense that EA is doing with this game. It’s almost like they don’t want to boast about that when they’ve promised no more lootboxes.

Forza Horizon 4
Walmart Canada got one thing wrong, it’s not time for a Forza Horizon 5 but a 4 instead. This time the open-world racing is in the United Kingdom.

Ralph Fulton from Playground appeared on stage to talk about the game. Fulton introduces some folks playing the game on-stage, what cars they chose, and what part of Britain they’re in. All of the players are in the same shared world and we’re told that the game supports 60 frames-per-second on the Xbox One X in a certain mode. Apparently the game supports dynamic seasons. A lake can freeze and be available for driving.

I am very much hoping for unintelligble (to me) accents from the announcers but I doubt that Playground Games will do that. Otherwise, the game looks great. I just wish it were a little bit more arcadey in the damage profile. Burnout still isn’t really back yet, maybe next year. Forza Horizon 4 is out on October 2nd, 2018 for Xbox One and Windows.

Phil Spencer Won’t Stop Talking
He’s promised to buy more game development studios to make more exclusive games, as well as making more internal teams and studios. He announces one called The Initiative in Santa Monica, California led by Darrell Gallagher. He’s been all over working at Activision, Square Enix, Crystal Dynamics, THQ, Rockstar, and Sony. We aren’t told what specifically they’re working on.

Spencer tells us that they’ve also bought Undead Labs, the developers of State of Decay 1 & 2.

Spencer then says they’ve bought Playground Games, who you may recall from Forza Horizon 4.

Ninja Theory has also been bought by Microsoft. They once made Heavenly Sword for the PlayStation 3 as well as Kung Fu Chaos for the original Xbox. Most recently they shipped Hellblade: Senua’s Sacrifice for Windows, the PlayStation 4, and the Xbox One.

Microsoft’s wallet opened once again for Compulsion Games, the developers of We Happy Few which appeared to be in a bit of a nightmare of a development cycle. I didn’t care for their odd survival game when I saw it last, hopefully the finished product is better.

We Happy Few
The dystopian first-person game about “robots made out of meat” now has a release date, August 10th 2018. In 2018 I’m not sure how much interest I have in playing another dystopian game but the theme is interesting.

PlayerUnknown’s Battlegrounds
A very hectic trailer plays for PUBG. It’s still PUBG as all hell. The smaller tropical map is said to be due this summer. A new war mode is mentioned, as well as a very short teaser clip of a winter map, but all you see is snow and boots. That winter map or mode is supposed to be out this winter.

Tales of Vesperia: Definitive Edition
A “world premier” of this remastered anime RPG that’ll be out on the Xbox One as well as the Nintendo Switch, PlayStation 4, and Windows, late this year. Apparently some of the content and characters in this version were never in the older versions of the game released a decade ago.

The Division 2
Another “world premier.” This time, it’s set in a toppled Washington D.C. Ubisoft made a very graphically impressive version of New York City with the first Division game, but it had some oddly fascist choices to the plot. This looks like more of the same. The trailer features some of the most unrealistic online voice chat I’ve ever heard as the players fight around a downed Air Force One. Ubisoft promises it’ll be out on March 15th, 2019. No doubt the platforms are Xbox One, PlayStation 4, and Windows.

Ashley Speicher Speaks About Microsoft’s Xbox Game Pass Subscription
Apparently games are going to boot quicker on the Xbox One, somehow using machine learning. I’m not sure what that has to do with their game pass subscription. Speicher mentioned some more games being added to the subscription. I’m not excited about the hit to game preservation, but I understand why this option is a good choice for some people.

Indie Montage Break
Lots of games with differing levels of exclusivity, or none at all. Sable has a very unique look that I’ve never seen in a game before. Below is apparently still in development. Harold Halibut looks like a very interesting polygonal adventure game. I’m not the first to say that Generation Zero looks very familiar.

Shadow of the Tomb Raider
I’m already one game behind on playing the modern Tomb Raider series. Apparently I have until September 14th to catch up before this one is out. They’re good games, Lara.

It’s awesome to see a full-on 3D skateboarding simulation game again. This is yet another “console launch exclusive” which doesn’t mean much. The developer is Creature, and Session was originally a crowdfunded project that targetted Steam’s Early Access program as well as the Xbox One’s Game Preview program. There’s an old prototype demo on the Kickstarter page. No release date yet.

Black Desert Online
Hey it’s an MMORPG. In 2018. Somebody’s gotta do it. Might as well be another console launch exclusive. They’ve got a beta late this year, and it’s headed to the PlayStation 4 as well. Or you can play this game on Windows today. I have a special fondness in my heart for Korean-made video games after working there a decade ago.

Devil May Cry 5
This looks very silly, somehow. There’s a ridiculous cyborg arm and a fun sidekick. It’ll be out next Spring. This is just a “world premier,” so there’s no exclusivity expressed but it sure is wrongly implied. The game will actually be on the Xbox One as well as the PlayStation 4 and Windows. Weird as hell to hear the voice actor for Jet from Cowboy Bebop at the start of this trailer. I hear that Ninja Theory’s DmC was super, involving fighting the idea of dubstep and other goofy stuff.

Hideaki Itsuno and Matt Walker from Capcom showed up to talk about the series. They’re very excited to bring DmC back.

Cuphead DLC
Cuphead is getting “The Delicious Last Course” with a new character, Ms. Chalice, a new island, and more. 2019.

Finji’s got a fox in a Zelda-y action-RPG by Dicey. It’s so not exclusive it already has a Steam page. Tunic will be out in 2019 on the Xbox One as well as Steam for Windows and macOS.

Phil Spencer’s Still Talking
Really. They just bring up the stage lights and he keeps talking. He’s promised that the rest of the games in this show are all “…world premier games nobody has seen before.”

Jump Force
Bandai Namco has a bunch of anime characters from Dragon Ball, One Piece, and Naruto fighting. It’ll be on Windows, PlayStation 4, and the Xbox One in 2019. Somebody is going to get really into this, but it isn’t me. Spike Chunsoft is developing it.

Dying Light 2
This trailer made me wish for an open-world Condemned, which was excellent. Dying Light  was good, but I never got far in it. Chris Avellone is apparently working with Techland on this one, and he showed up on stage to talk about it. “Dying Light 2 will be the first in it’s genre where your choices have genuine consequences in the game itself.” Avellone sets up for this gameplay trailer:

Avellone says that there are hundreds of decisions that change the game world and the characters in it, but promises like that have been made so many times before. No release date is given, but it will be on the Xbox One as well as Windows and the PlayStation 4.

Well heck, it’s a world premier. The original game was a crap ripoff of the Teenage Mutant Ninja Turtles, and Battletoads is back because of a joke about calling Gamestop to ask for it and this trailer is full of bad jokes like “4K Hand-Drawn 2.5D Graphics.” Yikes. It’ll be out in 2019 from DLaLa Studios on the Xbox One and Windows 10. Hopefully there’s a good game that comes out of this.

Just Cause 4
Steam managed to leak this one with an ill-timed popup advertisement. Rico’s still fighting a ridiculous open-world fight. It’ll be out on December 4th, 2018. Surprisingly few games are targeting a 2018 release in this event.

Gears Pop
Who the hell decided to make a Gears Funkopop game? It’s apparently a mobile game for iOS and Android next year. Why couldn’t we just let Funkopop toys fade away?

Rod Fergusson is Geared up for Gears Gears Gears Gears Gears
He’s attempting to justify this Funkopop garbage game for terrible people, and redeem himself by announcing a Gears Tactics game in the style of XCom for Windows. It really looks like XCom. Gears 5 is also announced.

Gears of War 5
I’m so out of touch with the Gears games I don’t recognize many of these characters. Apparently the protagonist is someone named Kait. The armor sets still looks very ridiculous. Like Batman Forever ridiculous. This trailer is big on haunting music spoiled by sudden action scenes. Gears 5 will be out some time in 2019.

Phil Spencer Wants to Talk More
This conference has to be over soon, right?! He’s talking like it’s closing out. He’s mentioning all the buzzwords. AI research, streaming game video. He’s even talking about building more consoles.

Cyberpunk 2077
Okay I’m onboard for more Cyberpunk 2077. It’s been too long and CD Projekt Red has purple mohawks for us.

Please condense your press events. It’s nice that people who bought an Xbox One get some exclusives. That Battletoads trailer was embarrassing, but closing the show with a non-exclusive game is an odd choice. The audience near the stage was full of fans, which is not a bad decision on Microsoft’s part to get the reaction they want, but it is still odd to me to hear clapping and wild hollering reactions during what was once exclusively a press event. Press don’t clap. They’re there to work and focus on their job. The fan reactions are a distraction from that job. I learned this lesson during a NASCAR post-race interview event, of all things.

Electronic Arts’ EA Play E3 2018 Press Event Notes

The Electronic Entertainment Expo media conferences for 2018 have started off. Electronic Arts is up first with their EA Play conference hosted by the internet’s Andrea Rene. Here’s everything that EA announced:

Battlefield V Updates & The Least Surprising Addition to Any Multiplayer FPS Shipping in 2018:
Oskar Gabrielson and Lars Gustavsson showed up from DICE to tell us about Battlefield V’s World War 2 multiplayer. They talked about how “…you’ll be able to dive and smash through Windows to surprise your enemies” which really just sounds like slightly improved vaulting. That previously stationary defenses can be moved by attaching them to vehicles. A video clip showed a tank pulling an anti-aircraft gun around. Gabrielson and Gustavsson also promised better destruction. This time the video clip demonstrated a tank driving through a building without much trouble. Customization is supposed to be improved, for both aesthetics and functionally for gameplay.

The BF V single player war stories are supposed to have “…real and relatable people facing the brutality of war” for that mode’s characters. The wacky gameplay of Battlefield has never translated to anything real or relatable in the past, so I’m not sure why anyone would believe that.

For their least surprising surprise, to which the audience emitted a tremendous sound as if they were shocked, Battlefield V will have a battle royale mode. They promise it’ll be a unique take on the mode with Battlefield’s destruction, teams, and vehicles.

BF V is out on October 16th and the developers once again promised “…no lootboxes, no premium pass.” The premium pass has split previous DICE multiplayer games by those with access to it who can join any server running any map and go literally to the front of the line to join any full server with a premium queue, and those who don’t have it who are forced to the back of the line if they can join at all.

The premium pass was always a bad idea, and somehow DICE made it worse by separating friends who couldn’t play together when they didn’t all have access to the same maps, and leaving some servers as ghost towns if they were rotating old maps. Of all the Battlefield games I’ve played Battlefield 1 the least because of the way it regressed in basic multiplayer functionality when I previously put hundreds of hours into 2, 3, 4, and the various spinoff games.

I don’t particularly care for going back to World War 2, it was tiresome and played out after Call of Duty: World at War a decade ago. Looking up the November 11th, 2008 release date for that game has now made me feel incredibly old. Despite the setting and all of EA’s missteps with Battlefield I’m still looking forward to BF V.


A soccer videogame trailer plays. Soccer balls whoosh by the camera in slow motion, in medium motion, in real-time motion. Video artifacts are interrupting the trailer as if it were a trailer from a decade ago. Is 2018 the return of sweaty closeups of sportsmen? “Yes!” chants the crowd of EA’s biggest fans and developers from the multitude of EA’s studios. Their chants grow louder. A man is frozen in FIFA’s phantom zone behind the game’s executive producer, Aaron Mchardy, and senior producer, Lina Ingvarsdotitr. This version will have the UEFA Champions League. It’ll be out on September 28th. Last year’s FIFA 18 game has been updated with a World Cup experience of some kind. There’s also a free demo version of FIFA 18 up on the Xbox One, PlayStation 4, and Origin, temporarily.

Screaming as loud as you possibly can but nobody can hear you

EA’s OnLive Garbage & Origin Access Premier in Andrew Wilson’s Soapbox
EA’s CEO Andrew Wilson shows up to bore us to death by talking about consumer consumption and how he regards the sole value of people as the things they buy and the method in which they buy them. Cloud gaming is mentioned. He wants people to subscribe to an online service to stream game video from a server to whatever device they have, having even less ownership of a game product than people do now and more latency between your controller or mouse and keyboard input and the output video and audio than ever before.

Also, remember DICE’s promise that lootboxes and premium passes are gone for Battlefield V? Forget all of that. It didn’t happen. Origin Access Premier subscribers get Battlefield V five days early and get 20 weekly “airlifts” remember, they’re not called lootboxes so they can’t be the same thing.

Origin Access Premier is an eye-watering $100 per year, or $15 a month. If you had subscribed to Origin Access, their previous subscription service on the Xbox One and Windows, you’re now on Origin Access Basic and it was $5 or $30 a year but apparently that wasn’t enough money. They’ll be prompting you to upgrade to the Premier service.

While both subscription service offered access to a collection of games, the original Origin Access only let you play brand new games for something like ten hours before you had to pony-up and buy the game (at a 10% discount) if you wanted to keep playing, this service will give you access to the game without a time limitation as long as you’re subscribed to the service. As before it also lets you play games a few days before anyone else, making it critical for game reviewers.

Can you imagine all of the services you can now subscribe to on an Xbox One? Xbox Live Gold to access multiplayer, Xbox Games Pass to get temporary access to Microsoft published games, and now Origin Access Premier to get temporary access to Electronic Arts’ games.

Why would you ever buy a game again when you can own nothing but have temporary access to everything. Your life is now entirely leased. Good luck sharing any games with future generations, they’re gone the minute that Microsoft needs to move on to a future platform and mark this version of their Xbox Live service as obsolete. Origin Access Premier will be a long-forgotten memory at that point.

The good news is that Madden 19 will be on Windows on August 9th, they haven’t had it on Windows in over a decade.

Jedi: Fallen Order
Respawn’s Vince Zampella vaguely discussed a new Star Wars game with Andrea Rene from the audience seats. He said the game would be out late in 2019

Battlefront II
Dennis Brännvall, a developer from DICE, appears on stage to not-quite-apologize for the situation with the lootboxes in Battlefront II. Brännvall spoke about all the additions they’ve been making to the game and promised that they would add a Geonosis level, General Grievous, Obi-Wan Kenobi, Count Dooku, Anakin, and other stuff from the clone wars.

Unravel Two
It’s like Unravel 1 but with optional co-op. Both characters are on screen either way. Kind of like the Lost Vikings game on the SNES. The developers from Coldwood played a short co-op section where their blue and red Yarny characters were being chased by a turkey. It looks like slightly difficult platforming. It’s out today and it looks like fun.

A Way Out
Patrick Söderlund showed up to talk about how successful A Way Out was and then segued into discussing their next independent partner…

Sea of Solitude
Jo-Mei Games’ Connie Geppert spoke about the game her team from Berlin is making, Sea of Solitude, she says “…when humans get too lonely they turn into monsters, this is at the core of everything you will see, hear, and hopefully feel while playing S.O.S.” Very interesting. Geppert says that it is about a person suffering from loneliness who turns into a monster and the trailer that plays is very reminiscent of Limbo and Inside. S.O.S. looks like a very interesting third-person adventure game, the trailer tells us it’ll be out early in 2019.

NBA Live 19
A basketball game trailer plays that seems to combine indoor, street, and professional basketball gameplay with lots of customization. It’ll be out on September 7th.

Madden NFL Challenge E-Sports Nonsense
A trailer plays telling us about a player, Young Kiv, who was competing in a football e-sports tournament that happened in April. This is June. He shows up on stage with Juju Smith-Schuster from the Steelers. They have some banter about Kiv skipping his graduation to go to a gaming tournament. Yikes.

Madden 19
A trailer plays for the game. It’s football and it’s so uninteresting they have nobody on stage to talk about it.

Command and Conquer: Rivals
The general manager from EA Redwood Shores, Michael Martinez, and the professional “shoutcaster” known simply as Nathanias show up to tell us about the mobile real-time strategy game and oh no there is an onstage competition between players called “iNcontrol” and “nickatnight.” The player known as “iNcontrol” wins. It’ll be on iOS and Android at some indeterminate point in the future. The game looks like a response to Clash Royale and other mobile strategy games, look forward to it shutting down if it doesn’t hit whatever internal target and the Command and Conquer name being dragged through the mud again the next time EA decides they want to compete with a strategy game. Of course this game could be good, but remember that they’ve laid off the team that made the game that people once cared about and this team probably features none of the original developers. A trailer that is about 2% actual gameplay footage plays.

Andrew Wilson’s Soapbox Part 2
Andrew Wilson returns to the stage to keep earning that boat money. He decides to insult the people watching the press conference by talking about how EA has reformed and the “grind” to earn things in games is gone. Wilson tells us that “We are always trying to learn and listen and strive to be better.” and then he proceeds to tell us how we should think and feel about games, EA’s games. Wilson tells us about the 1 million dollars that EA donated to three charities. Andrew Wilson received a salary of almost 20 million dollars last year according to Andrew Wilson could have personally tripled that donation and still bought several boats. The audience claps for Wilson when he talks about the 1 million donation as if it were a meaningful portion of EA’s profits.

A trailer plays for Destiny of Duty. There are jetpacks and robot suits with no meaningful story or reason. A giant boss monster appears before a late title.
BioWare’s Casey Hudson, Mark Darrah, and Cathleen Rootsaert appear onstage with Andrea Rene to talk about the game. It’s a worthless interview because it’s just an opportunity for the company to talk to itself with prepared questions and answers. It’s another insult to anyone watching it, but a fine example of why journalism and game criticism still have a real place in 2018. A company has nothing interesting to say when it’s this prepared. The people manage to sneak in a few thoughts about the game they’re talking about, but nobody cares about Anthem until they play it. Anthem is out on February 22nd, 2019.

Ultimately, I feel like this is a fundamental misunderstanding of the purpose of a press event. It attempts to reach press as well as players, but only truly succeeds at insulting press and players with faux-sincerity that Andrew Wilson can’t even maintain during his soapbox speeches as he delivers messaging that is just so completely out of tune with the game-playing audience. As much as Apple has fucked up lately, they still generally understand the purpose of their press events, to introduce products for use and criticism. The pinnacle of the ridiculousness at this year’s EA event was the e-sport play for the mobile Command and Conquer game that nobody knows or has had a chance to build enthusiasm for.

The on-stage Anthem interview was awful. The people participating on-stage at this event who don’t typically work for EA have no credibility because they have been co-opted by Andrew Wilson’s company to present a corporate message instead of legitimate critical thought and discussion that can’t really have a place on-stage during a press event.

Hopefully next year EA will show their products and keep Andrew Wilson off the stage because he cannot open his mouth without insulting everyone in the room who isn’t in the investor class of self-important assholes that don’t know why they’ve experienced success and can’t relate with any kind of real sincerity.

Totally Accurate Battlegrounds is The Hot Garbage Bored PUBG Players Crave

Landfall, the makers of some other silly games, have put out their latest “April fools joke” called Totally Accurate Battlegrounds. As you can see from the trailer, it’s a less-than-serious take on the Battle Royale genre of games. I’ve put in a very little bit of time on the game and it definitely feels incomplete, but also like exactly what I need as someone who is a bit bored after a few hundred hours in PlayerUnknown’s Battlegrounds’ oh-so-serious murder simulator.

A FAQ on Landfall’s site explains a bit more about why they decided to make Totally Accurate Battlegrounds:

TABG is an April Fools joke, we’ve done one every year since 2016. We’ve previously combined one of our games with another genre or game. The first year we made Supertruck, a mix between the game Superhot and Clustertruck. Last year we made TABZ which is a mix between TABS and DAY-Z. We spend an enormous amount of lunch breaks and nights playing battle royale games, this is an homage to a genre we love.

Despite their initial promise to not update this game at all, the developers at Landfall have been working on patches for TABG. Which is good, because I couldn’t join a multiplayer server at all a few days ago. Today I checked in again and was able to join servers.

Totally Accurate Battlegrounds is temporarily free for the next few hours on Windows on Steam, it’ll be $5 after that. The developers have stated they a macOS version is unlikely and that they have no plans for other platforms.

The Neo Geo Mini Gets a Game Lineup

SNK has released some more details about their new mini Neo Geo arcade cabinet.

Neo geo international

SNK recently announced their Neo Geo Mini, their take on the miniaturized home console designs from Nintendo, but styled like their classic arcade platform from the 90’s instead of the home console version of the Neo Geo. This video has some more details on it.

The mini Neo Geo home arcade console looks very small with a 3.5” LCD and a compact 4-button layout that doesn’t match the arcade but might be more appropriate for the smaller size of this device. Around the back there’s an HDMI-output, a headphone jack, and the port for USB power. Each side has a USB port for a controller, but it looks like a deep port, so might be difficult to connect. The colors don’t match the red and black cabinet we had in the US, but there are two versions of the Neo Geo Mini. One matches the colors of the original Japanese cabinet, and another (pictured above) is what we’ll get with the International version.


There’s also a wired Neo Geo Mini Pad gamepad to go with it, styled after the Neo Geo CD’s gamepad, it’ll be sold separately in black and white. I don’t think it looks as nice as the original pad, but it could be good.

The Neo Geo Mini will have 40 games, but 14 will only be different between the Japanese and International versions. The Japanese version has more fighting games, and the international version has more action games. Each game will be based on the home version, so it’ll have more options than the arcade ROM. Like most modern mini consoles, the Neo Geo Mini will be able to save and load the game’s state to some internal storage in order to get around the limited continues of the versions of these games released for the home system. You’ll access the system menu by hitting start and select at the same time. I think most SNES and NES Classic Edition owners wish they had that feature instead of having to reset the console to access those features.

If you hook up the Mini to a TV with an HDMI cable you’ll be able to adjust the resolution and aspect ratio.

As far as a release date and price, it’s promised to be out this summer in Japan first and there isn’t a date yet for the international version of the Neo Geo Mini. There’s no price yet.

Here’s the game lineup for both versions of the console:

Neo Geo Mini (Japan)

  • The King of Fighters ’94
  • The King of Fighters ‘95
  • The King of Fighters ‘96
  • The King of Fighters ‘97
  • The King of Fighters ‘98
  • The King of Fighters ‘99
  • The King of Fighters 2000
  • The King of Fighters 2001
  • The King of Fighters 2002
  • The King of Fighters 2003
  • Samurai Shodown II
  • Samurai Shodown IV
  • Samurai Shodown V Special
  • Fatal Fury Special
  • Real Bout Fatal Fury
  • Real Bout Fatal Fury 2
  • Garou: Mark of the Wolves
  • World Heroes Perfect
  • Kizuna Encounter
  • Art of Fighting
  • The Last Blade
  • The Last Blade 2
  • Ninja Master’s
  • Aggressors of Dark Kombat
  • Metal Slug
  • Metal Slug 2
  • Metal Slug 3
  • King of the Monsters 2
  • Sengoku 3
  • Shock Troopers 2nd Squad
  • Top Hunter Roddy & Cathy
  • Ninja Commando
  • Burning Fight
  • Cyber-Lip
  • Alpha Mission II
  • Twinkle Star Sprites
  • Blazing Star
  • Top Player’s Golf
  • Super Sidekicks
  • Puzzled

Neo Geo Mini (International)

  • The King of Fighters ‘95
  • The King of Fighters ‘97
  • The King of Fighters ‘98
  • The King of Fighters 2000
  • The King of Fighters 2002
  • Samurai Shodown II
  • Samurai Shodown IV
  • Samurai Shodown V Special
  • Fatal Fury Special
  • Real Bout Fatal Fury
  • Garou: Mark of the Wolves
  • World Heroes Perfect
  • Kizuna Encounter
  • Art of Fighting
  • The Last Blade 2
  • Ninja Master’s
  • Metal Slug
  • Metal Slug 2
  • Metal Slug X
  • Metal Slug 3
  • Metal Slug 4
  • Metal Slug 5
  • King of the Monsters
  • King of the Monsters 2
  • Sengoku 3
  • Shock Troopers
  • Shock Troopers 2nd Squad
  • Magician Lord
  • Blue’s Journey
  • Robo Army
  • Crossed Swords
  • Mutation Nation
  • 3 Count Bout
  • Blazing Star
  • Last Resort
  • Ghost Pilots
  • Top Player’s Golf
  • Super Sidekicks
  • Football Frenzy
  • Puzzled

I’m not really interested in the Neo Geo Mini because I’m in the process of building a mini arcade cabinet myself, but if I were I’d be pretty disappointed to miss out on Japan-only games like Twinkle Star Sprites. Perhaps it’ll be as easy to hack and install your own games as the NES and SNES Classic Editions have been.

Valve’s Erik Johnson Promises To Take Money From Anyone, For Almost Anything

As long as it isn’t “…illegal, or straight up trolling.”

Erik Johnson:

So we ended up going back to one of the principles in the forefront of our minds when we started Steam, and more recently as we worked on Steam Direct to open up the Store to many more developers: Valve shouldn’t be the ones deciding this. If you’re a player, we shouldn’t be choosing for you what content you can or can’t buy. If you’re a developer, we shouldn’t be choosing what content you’re allowed to create. Those choices should be yours to make. Our role should be to provide systems and tools to support your efforts to make these choices for yourself, and to help you do it in a way that makes you feel comfortable.

With that principle in mind, we’ve decided that the right approach is to allow everything onto the Steam Store, except for things that we decide are illegal, or straight up trolling. Taking this approach allows us to focus less on trying to police what should be on Steam, and more on building those tools to give people control over what kinds of content they see. We already have some tools, but they’re too hidden and not nearly comprehensive enough. We are going to enable you to override our recommendation algorithms and hide games containing the topics you’re not interested in. So if you don’t want to see anime games on your Store, you’ll be able to make that choice. If you want more options to control exactly what kinds of games your kids see when they browse the Store, you’ll be able to do that. And it’s not just players that need better tools either – developers who build controversial content shouldn’t have to deal with harassment because their game exists, and we’ll be building tools and options to support them too.

The end result of this is that Valve is fine with making money from software that encourage sexual assault and other awful trash as long as it isn’t “trolling.” Whatever that means. This is bad.

Valve needs to grow up and take responsibility for the software that they sell. This policy is the opposite of that.

GitHub Getting Acquired by Microsoft

Microsoft, today:

Microsoft Corp. on Monday announced it has reached an agreement to acquire GitHub, the world’s leading software development platform where more than 28 million developers learn, share and collaborate to create the future. Together, the two companies will empower developers to achieve more at every stage of the development lifecycle, accelerate enterprise use of GitHub, and bring Microsoft’s developer tools and services to new audiences.

Yours truly, 3 years ago when Google’s Google Code code hosting service shut down:

This is your continued reminder that Google, and start-ups funded by VC money, are not a safe place to store your work. Own your shit before GitHub starts inserting malware into downloads or sells out in some original and disruptive way. Get a domain, some shared hosting, maybe a Linux or BSD VPS if you’re rich. With git it is easy enough to move a project if you have cloned the project locally and have established a web presence that people can check for updates. At the very least, don’t make the GitHub page the public-facing home for your project.

This kind of bullshit is why exists and is the front-door for that project. Github has some great collaboration tools in their web front-end, and I’d guess there are developers out there that don’t even understand yet that there are other options for Git hosting.

It’s a burden that hosting is expensive, but these kinds of sell-outs happen all the time, that’s why you have to give your project a real homepage and not rely on a third-party that doesn’t have a sustainable business model.

I don’t know yet if we’re going to move ioquake3’s code off of Github, but at least people will still be able to find the project if we decide to do so.

Apple’s “Fuck You” to Mac Game Developers & Players

This wasn’t in the keynote, but Apple had some bad news buried in the “What’s New in macOS” section of their developer site for anyone who makes games or other software with the OpenGL graphics API :

Deprecations and Removed APIs
Periodically, Apple adds deprecation macros to APIs to indicate that those APIs should no longer be used in active development. When a deprecation occurs, it’s not an immediate end of life for the specified API. Instead, it is the beginning of a grace period for transitioning from that API and to newer and more modern replacements. Deprecated APIs typically remain present and usable in the system for a reasonable time past the release in which they were deprecated. However, active development on them ceases, and the APIs receive only minor changes to accommodate security patches or to fix other critical bugs. Deprecated APIs may be removed entirely from a future version of the operating system.

As a developer, avoid using deprecated APIs in your code as soon as possible. At a minimum, new code you write should never use deprecated APIs. And if your existing code uses deprecated APIs, update that code as soon as possible.

Deprecation of OpenGL and OpenCL
Apps built using OpenGL and OpenCL will continue to run in macOS 10.14, but these legacy technologies are deprecated in macOS 10.14. Games and graphics-intensive apps that use OpenGL should now adopt Metal. Similarly, apps that use OpenCL for computational tasks should now adopt Metal and Metal Performance Shaders.

Metal is designed from the ground up to provide the best access to the modern GPUs on iOS, macOS, and tvOS devices. Metal avoids the overhead inherent in legacy technologies and exposes the latest graphics processing functionality. Unified support for graphics and compute in Metal lets your apps efficiently utilize the latest rendering techniques. For information about developing apps and games using Metal, see the developer documentation for Metal, Metal Performance Shaders, and MetalKit. For information about migrating OpenGL code to Metal, see Mixing Metal and OpenGL Rendering in a View.

Apple is already requiring that apps get updated to be 64-bit, or they’ll stop working in a future update.

As much as I loathe John Carmack today, and it certainly didn’t help that he decided to write this on Facebook, he recently wrote about how he persuaded Steve Jobs to support OpenGL on the Mac:

I was brought in to talk about the needs of games in general, but I made it my mission to get Apple to adopt OpenGL as their 3D graphics API. I had a lot of arguments with Steve.

Part of his method, at least with me, was to deride contemporary options and dare me to tell him differently. They might be pragmatic, but couldn’t actually be good. “I have Pixar. We will make something [an API] that is actually good.”

It was often frustrating, because he could talk, with complete confidence, about things he was just plain wrong about, like the price of memory for video cards and the amount of system bandwidth exploitable by the AltiVec extensions.

But when I knew what I was talking about, I would stand my ground against anyone.

When Steve did make up his mind, he was decisive about it. Dictates were made, companies were acquired, keynotes were scheduled, and the reality distortion field kicked in, making everything else that was previously considered into obviously terrible ideas.

I consider this one of the biggest indirect impacts on the industry that I have had. OpenGL never seriously threatened D3D on PC, but it was critical at Apple, and that meant that it remained enough of a going concern to be the clear choice when mobile devices started getting GPUs. While long in the tooth now, it was so much better than what we would have gotten if half a dozen SoC vendors rolled their own API back at the dawn of the mobile age.

While OpenGL isn’t going away immediately in macOS Mojave, when it is finally gone there will be many fewer games on macOS, it has been the only portable graphics API available for developers to bring their games to Linux and macOS, as well as other platforms, for decades.

Without OpenGL on macOS the Mac and Linux will both suffer, as will new platforms. They’ll have a harder time getting games and other software when bigger platforms are locked to vendor-specific APIs like Metal instead of cross-platform ones like Vulkan and OpenGL.

If I had to guess, I would hope that Valve will ship an intermediary layer to translate OpenGL calls for games on Steam, and hopefully they will make this software available for everyone else. There are already some other projects to translate OpenGL to platform-specific calls but it’s not going to be easy for games to support them. It’d be better if these projects had something to handle the translation on-the-fly. It’s also entirely possible that Valve will just give up on older games supporting modern versions of macOS after Apple fully deprecates OpenGL.

I don’t envy anyone trying to support old software and write good OpenGL drivers like Apple has (even when they don’t update their OpenGL support for years), but the deprecation of OpenGL is a real “Fuck You” to game developers and players unlike any other. Games getting updated from 32-bit to 64-bit, as well as going through the process of having any kind of graphics portability layer added on top, seems unlikely. Thousands of games are going to be lost to time when OpenGL dies off. Competition with popular hardware and software platforms will be even more difficult. I understand the desire to get rid of technical debt, but this is bad.