We’re about to release No Time To Explain on Xbox One, and a “Remastered” version on Steam. The game’s finally been rebuilt in a proper engine (Unity), with developers who actually know how to code games. Neither Tom Brien or I – the pair who started tinyBuild four years ago – know how to code properly. We can do rapid prototyping, but we’re in no way professional programmers. This is one of the main reasons why the original release of No Time to Explain sucked.
I’ve had this weight on my shoulders for four years, and it seems the right time to finally tell the story of how tinyBuild was nearly killed off before it had even begun. This is also an explanation of why the original release of No Time To Explain had so many issues.
The new remake is quite good and it was a nice surprise to get it for free as an owner of the original.
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