Liam Dawe is killing it. Here’s his list of what Valve needs to get done in order to get SteamOS back on track, One thing that has been really bothering me, where’s the support for Linux/SteamOS with the HTC Vive?:
Their own VR device is not yet Linux compatible. I don’t know what the issues are and I don’t care. I think it’s utterly ridiculous that Valve made a Linux push with SteamOS and Steam Machines but their flagship VR device doesn’t even support it. I’m not a fan of VR–yet–mainly because I haven’t used a proper one before to change my mind. I would have personally purchased a Vive, but Valve and HTC seem to be reminding me again how Linux is still a low priority for them.
Having Linux/SteamOS locked out of a major new platform for playing games has already hurt us and the longer it doesn’t support us the more people will switch over to their Windows installs (or re-install Windows) because “VR is not on Linux”.
The only communication I can see from Valve on this was a one liner:
We are working on it but it’s not ready yet.That was back in March and no official update since then.
The Vive also listed SteamOS right up until launch, then suddenly, Windows only. What happened to communication?
One VR developer I spoke with was has been wondering the same thing.
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