Steam Has Over 3000 Linux Games

Liam Dawe:

Steam has hit another milestone for Linux games. We now have over 3,000 Linux games to fill our time with. The exact count for me right now is 3,008!

An impressive number of games with Linux support. I wonder how many are native ports versus Windows pretendulation.

My search comes up with 3164 for Linux and 13433 total games on Steam.

1,800 Games On Steam for Linux

Turns out, we’re up to 1,800 games on Steam that run under Linux. It’d be great to know how many of those are vegan, charlotte/georgia-based, handcrafted, locally-sourced, artisanal, native ports and how many are pretendulated, factory-farmed, gmo-enhanced, toxic garbage from Virtual Programming.

Oculus Rift Pre-orders At Pricey $600

The only head-mounted displays (HMD) for virtual reality games and other activities available last year were pre-release versions for developers only (the $350 Oculus Development Kit 1 & 2, limited quantities of the HTC/SteamVR Vive), through crowdfunding campaigns, or scraped together garbage used to fill in the features and benefits lists of terrible smartphones.

This year the HTC ViveOculus Rift, and Playstation VR are supposed to be more widely available and will be of a higher quality level than the versions developers had access to. We’ve been warned that they will be expensive, and so they are. Facebook’s Oculus is the first to announce the price of their Rift HMD and make their product available for purchase at $600. Though it won’t actually be available to anyone before June at the earliest. When it does ship, it will include two games (3D platformer Lucky’s Tale, starfighter Eve: Valkyrie), an Xbox One controller, external sensors for head tracking, removable headphones, and a simpler remote control option.

People who participated in the original crowdfunding campaign will receive the first public version of the Oculus Rift HMD for free, everyone else who was interested and didn’t participate is kicking themselves right now.

The price is high, but the Rift device is going to be at a higher quality and performance level than the development kits that preceded it, and it is cheaper than the PC you’ll need to run it. As the internet’s Daniel Gibson points out, the Rift is even more expensive after including the cost of shipping, taxes, and other fees. To get it in Germany, the total price goes up about $200 to $808, and the total after tax and shipping just to California’s Oakland is $688. This is all after you acquire the correct hardware to match the specifications in the downloadable compatibility checker. I expect many people will be very disappointed when they attempt to use the Rift with an underpowered computer having ignored the system requirements. Even my gaming computer’s CPU is not up to the task according to the compatibility checker. PC gaming is not cheap, and although I expect the price of all of these components to drop, I would be very surprised if the Rift’s price lowered before 2018. It is unlikely that the HTC/SteamVR Vive will be cheaper or have more limited hardware demands. The only device that could possibly be less expensive is Sony’s Playstation VR, and then it would be a more limited experience in terms of technical capabilities than anything on the PC.

It’s exciting that we’re finally going to have widely available HMDs, even at that price, but there are still unresolved issues.

Oculus first announced cross-platform support for their platform during their extremely successful crowdfunding campaign with logos for Windows, OS X, Linux, iOS and Android. The pre-order campaign only includes a downloadable compatibility checker for Windows and though it would be ridiculous to expect the hardware to work with the limited power available on devices without active cooling systems like smartphones, it is kind of outrageous how quickly they’ve dropped support for Mac and Linux. Linux is promised to be supported post-launch, and OS X support is supposed to be limited by the hardware currently on offer from Apple.

Software availability is going to be an issue. Besides the two games shipping with the system, and a broad range of technical demo software, it isn’t clear what compatibility will be like for software between headsets and what complete software will be available soon after launch. Most complete games take 1-3 years to develop, and the software that truly takes advantage of hardware available through the SteamVR system might not be compatible with the Rift at all. Valve is trying to resolve compatibility with their OpenVR program, but theVive hardware developed with HTC is more like walking around a holodeck than the limited-to-a-cockpit experiences of the Rift.

Finally, as an expectant father, I cannot imagine a scenario in the next two years where I will be able to use a completely-detached experience like the Rift while my family needs my attention. This product seems to be only targeted at people who are either totally alone or have no responsibilities in the outside world for extended periods of time. Awareness of the world around you is going to be a big problem with every HMD. The only ones that are looking to avoid that issue so far are Microsoft with their Hololens augmented-reality HMD and a few other companies developing AR devices instead of VR. Augmented-reality will be for completely different, less immersive, kinds of experiences from virtual reality.

I recommend that anyone considering the purchase of this headset wait until more of these issues are resolved, especially the software availability and compatibility as that is going to be the largest roadblock.

Ian Murdock Passes

If you’ve ever used Linux, you’ve probably heard of the Debian distribution of the Linux kernel and the associated software that make up the thing that you run on your computer or server. It hasn’t been everyone’s first choice for a distribution, but so many other projects owe their inner workings to borrowed code from the Debian project.

Valve’s SteamOS.

Ubuntu Linux.

There are dozens more here, over a hundred more here, and the maintainers of packages for Debian contribute to hundreds of other free software projects that keep the very fabric of the internet and systems that serve you in the rest of your life functioning and it’s been going for twenty-two years.

Debian is just one of the massive projects that Ian Murdock created, and he’s passed on. Murdock’s recent employer, Docker, has posted a memorial as has Debian.

A few months before he passed, Ian wrote an excellent post about how he came to find out about Linux and the people who made it:

I became enraptured not so much by Linux itself as by the process in which it had been created–hundreds of people hacking away at their own little corner of the system and using the Internet to swap code, slowly but surely making the system better with each change–and set out to make my own contribution to the growing community, a new distribution called Debian that would be easier to use and more robust because it would be built and maintained collaboratively by its users, much like Linux.