Easily the most impressive feature of iOS 12 is the integration of Workflow into the operating system as the recently-rebranded Siri Shortcuts. Apple’s on-stage demos of Siri Shortcuts have consisted of people explaining a half-dozen different actions these shortcuts perform, as funneled through one simple command. However, Siri shortcuts are also tremendously helpful at drilling down into an application to complete one task without opening that application when it would be inconvenient to do so.
For example, when I’m playing Clash Royale, which has been filling a strategic hole in my heart for some time, I often want to skip Overcast to the next chapter of the podcast I’m listening to. You can only take so many SquareSpace ads.
Before iOS 12, this meant flipping over to Overcast in the multitasking switcher, expanding the current podcast to fill the whole screen, and then tapping the next chapter arrow. Finally, I’d flip back to the game to see that I had lost one or all of my towers and the game was probably over.
In iOS 12,with Overcast 5, you can configure a list of shortcuts within the app to handle practically any function of the app from changing the playback speed to skipping the current chapter. That changes the scenario to one step, “Hey Siri, Overcast next chapter.” Siri isn’t always fast, but she is definitely faster than swapping to Overcast app and attempting to do the same thing.
There is a lot more functionality in Shortcuts that I haven’t even tried yet, and this example was only simplifying one task into one command instead of several tasks, but it feels obvious at this point that these programmable actions can alleviate some of the burden placed on users to adapt to iOS.
My main gripe with the Shortcuts functionality as it exists today, and with Siri in general, is that Siri takes over the whole screen when it isn’t necessary to do so. Many Siri activities that aren’t even shortcuts only necessitate a small confirmation that the requested action took place. The iPhone 6 Plus-sized devices (and especially the XS Max) cry out for a small window of the screen to pop-up a Siri response, then nobody will miss out on their game of Clash Royale just to skip a podcast ad.
Part of the problem that causes Apple to dedicate the entire screen to Siri may be the low confidence we all have in Siri to hear us correctly. Even today I couldn’t get my (Series 1) Apple Watch to understand a simple request for a timer (CW: misogynistic slur in text). The misunderstanding turned the request for a timer into a nasty message that I was surprised to read, then a few tries later it became a request for information about a movie I don’t want to see. Finally, I gave up and set the timer myself. On the iPhone a full-screen Siri response gives you the ability to see and edit the request if it was misunderstood like my 20 minute timer was on the Watch.
Once Apple’s confidence in Siri is higher, we may get that partial-screen response to our requests. I recommend keeping up with Shortcutsvia MacStories.
After I hit publish on that last article a friend asked a question that I’ve been thinking about: What do you do if you don’t want to use a phone with iOS or Android?
Unfortunately, there isn’t a good option today. WebOS from the now defunct Palm and Windows Phone from Microsoft were the only two big alternatives.
WebOS had a tremendously different design from today’s iOS and Android, but it has now changed hands between Palm, then HP, and now LG.
Windows Phone… well it looked and felt like an evolution of the Zune’s operating system, but I liked some things about that style. I had hoped that Microsoft would keep at it until they hit it out of the park with a winner, but it’s been forever since there was life in that platform.
If there were a complete mobile operating system that could compete with Android and iOS on the user experience level, and somehow had a ton of support from app and game developers, it would also need a strong hardware partner to develop an amazing pocket computer. I don’t see that happening.
Even Amazon’s Fire Phone got cancelled, and Amazon already had a strong competitor to Google’s app store.
…I now believe it more likely than not that the software giant will in fact someday sell a Surface phone.
God help us all.
Still, that was in 2016 and here we are, two years later, and Microsoft’s leadership must not feel like they have the right device or the right distance from Windows Phone’s failure to even tease a return.
I’ve obviously missed my regular Apple event day coverage for this year’s iPhone and Watch announcement (YouTube link), there was a family emergency that necessitated lots of travel. I won’t dwell on that emergency much except to say that if you enjoy reading Nuclear Monster at all I would appreciate any contributions you can make either by sharing posts you like with your friends and family, through donations, or by buying a shirt.
Thank you to everyone who has helped with that already.
Nevertheless, Apple didn’t wait around for me and has announced and released a new iPhone in two sizes, the iPhone XS and iPhone XS Max, the Apple Watch Series 4, and a third new iPhone, the iPhone XR. The XR is at first glance a “budget” device that is somehow still very expensive (starting at $750) and has odd trade offs compared to the XS line.
The new XS phones are supposed to be pronounced “ten S,” and the XR is supposed to be pronounced “ten R” I don’t think anyone is going to go out of their way to do that. Those names are extremely silly and I hope nobody is very fussy about pronouncing them “correctly,” still, the devices and prices for these phones are still interesting.
iPhone XS & iPhone XS Max: Ridiculously Named, Too Expensive
That trend kind of went out of the window with the 6, 6S, 7, and 8 phones that all looked very much alike. Apple skipped the big design changes until finally we got the iPhone X, last year. That phone finally ditched the home button on the “chin” in favor of an almost entirely edge-to-edge screen with a notch replacing the “forehead” of the phone and new swipe gestures replacing the Home button. The 8 and 8 Plus were the “new” phones released alongside the X that kept the old 6, 6S, and 7 style with a traditional home button for anyone who didn’t want to spend $1000 on a new iPhone X.
This year the XS, XS Max, and XR are all styled after the iPhone X. The iPhoneXR is a bit bigger than the XS and last year’s X with a 6.1 inch screen. The iPhoneXS is almost exactly the same size as last year’s X, but with a slightly different camera bump that knocks out some case compatibility.
The XS Max is very similar in terms of physical dimensions to the Plus phones like the iPhone 8 Plus. This year’s phones are all gesture-based, no home buttons to be found. The XS and XS Max also come in a new color, gold.
We won’t know until next September if there will be some significant external design changes that bring us back to the “big design change” year followed by the “incremental improvement to the internal hardware” year. Honestly, the external design is not as important as we approach the inevitable full-rectangles of screen with so few trade-offs for usability and style. Apple makes the most appealing designs to those rectangles and with the software of those rectangles. The next biggest change just might be losing the notch and putting those sensors behind the screen.
The XS phones are very expensive pocket computers at $1000, and $1100 for the XS Max. Reviewers are trying to understand how anyone could justify that upgrade from an iPhone X or earlier, and it is a huge upgrade from some of the older series of devices. Less so for anyone with the iPhone X, and Apple says they’re also trying to make sure these iPhones can last longer, but that doesn’t make the price right.
There used to be a sentiment that these iPhones are for everyone. If you’re the heir to a fortune in fashion, or someone working 9-5 at retail, the iPhone was the iPhone. You’d have the same one as everyone else if you bought the top of the line in any particular year. This supposedly worked the same way that everyone could buy the same coca-cola from Coke.
All that went out the window when the product started exclusively targeting a luxury market with incredibly high prices. The poorer end of the market is now targeted with the questionable “iPhone Upgrade Program” that turns an iPhone purchase into an installment plan that turns Apple Stores into Rent-A-Center.
It’s worth emphasizing — as I do every year — that normal people do not upgrade their phones after a single year. Most don’t upgrade after two years. They upgrade when their old phone breaks or gets too slow.
His conclusion for upgraders also seems spot on:
Anyone upgrading to the iPhone XS from an iPhone 7 or older is getting a great upgrade in dozens of ways, and the camera system is just one of them.
…for the people who own an iPhone X who are considering an upgrade to the XS, to my mind, the camera system is the one and only reason to do it. There are always edge cases. Someone who is a frequent international traveler might consider it worth upgrading just to get the dual SIM support. I’m sure some number of iPhone X owners will upgrade just to get the gold model. But for most people, I’m convinced the camera system is the reason to think about it.
Reviewers are focusing on those camera upgrades, rightly so. The reportedly 32% larger sensor that Gruber found out about is huge news for these tiny cameras to bring in more light and take better (or even acceptable) photos in situations that would have produced garbage with the iPhone X and earlier phones. The example galleries and reviews from both pro and amateur photographers prove the quality of these new camera systems in the iPhone XS, XS Max, and XR.
The Other Camera Option
If you’re willing to carry another camera with your phone, even a small point and shoot like Sony’s RX100 series cameras will have a dramatically larger sensor that might be a better value than trying to keep up with iPhone upgrades right now.
I’m (still) not going to be comparing the iPhone XS to an interchangeable lens camera because portrait mode is not a replacement for those, it’s about pulling them out less. That said, this is closest its ever been.
You’d miss out on quick social sharing, and live photos that grab a few moments of video before and after the still photo. The camera makers’ apps are all garbage, but you can import JPEGs from an SD card relatively quickly to any iOS device using Apple’s SD Card dongle.
RAW photos might still be too slow to import over the wire, but the rub there is that you can now take and edit RAW photos on iOS. So, that might work for you the other way.
Photography is important to me, it might be the thing I care about most in an iPhone after communicating with friends and family. I’m still not sure if I can even be the person that drags around a separate camera anymore, but I think it’s a legitimate option for some people who love the iOS ecosystem and aren’t interested in keeping up with iPhone camera technology. The mobile camera sensors can only be so big, the built-in processing technology is getting more impressive but I’m not sure how impressive they can get compared to almost any small camera.
Recently, I picked up my almost decade-old Nikon entry-level DSLR, the D3000, and the shots it takes are just so much better than any phone camera. They’re not the easiest to get, I’m out of touch with the camera controls and the autofocus (AF) lock-on takes forever on that old DSLR, but I could get an upgraded body of that same camera line use the same 35mm lens, and blaze on with much better AF. That D3000 has uniquely terrible auto-focus speed.
I’ve been testing iOS on old devices for six years, and I’ve never seen a release that has actually improved performance on old devices. At best, updates like iOS 6, iOS 9, and iOS 10 didn’t make things much worse; at worst, updates like iOS 7 and iOS 8 made old devices feel like old devices. Anyone using an older device can safely upgrade to iOS 12 without worrying about speed, and that’s a big deal. You’ll notice an improvement most of the time, even on newer devices (my iPad Air 2, which had started to feel its age running iOS 11, feels great with iOS 12).
The iPhone is very compelling as a camera, but the high prices for the XS models are a great time to jump ship off the upgrade schedule. If you need to stick with an iPhone for more time to try and grind out more value, there has never been a better time to try the other camera option.
AppleCare+ in 2018
I have to give up my iPhone 7 Plus this year to another family member, the 256GB iPhone XS Max I was looking at to replace my iPhone is $1500 after tax with Applecare+. That’s the $200 iPhone insurance program from Apple. I did a cartoon “rub my eyes and look again” after I saw that number.
Before this update, Applecare would help you recover from your iPhone being stolen as long as you had a police report. Now, Apple won’t let you get a new iPhone if yours is stolen unless you also have ponied up another $100 for “Theft and Loss” coverage. That would bring the total to $300, but I’ve never had an iPhone stolen or lost to the point where I can’t find it.
Apple has one more caveat to this new Theft and Loss insurance, it’s null and void unless their Find My iPhone feature is enabled.
If Wishes Were Cameras
My wish is for something less like a DSLR and more like the (relatively) huge CMOS sensor of the Sony RX100 but running iOS. That isn’t happening, Apple would probably never do that because their goal is to make a great phone that is also a great camera due to the powerful custom A-series of chips processing the image data from the biggest sensors and lenses they can fit into the size of the camera bump. It’s so important to them that they still have a bump. Even with that pimple on the back of the latest iPhones, the photos their tiny camera sensors make might still look like watercolor paintings when you zoom in on them. Cropping a photo is so disappointing with any camera phone, and this year may fix that.
The iPhone XS Max vs The Galaxy Note 9
The iPhone 6/7/8 Plus-sized iPhone XS Max is very interesting. It has the same style of the XS and X, notch and all, but in the larger form-factor giving us an incredibly huge 6.5 inch screen. The old Plus phones had a 5.5 inch screen, but the new phones aren’t any wider so the measurement is a little odd to compare.
I liked the old Plus phones’ landscape mode features. The home screen would reconfigure for landscape mode display horizontally. Unfortunately, Apple has apparently dropped this feature from the XS Max.
Samsung’s Galaxy Note 9 has gone in the opposite direction and offered more tablet-like features in a similar size of device as Apple’s Plus and XS Max iPhones.
That Galaxy Note 9 includes a stylus, has more storage at a lower price than the iPhone XS Max, and expandable storage through Micro SD cards so you’re not locked into paying hundreds of dollars to Samsung for upgrading. It also has a 19 hour battery life according to CNET’s reviewer, Jessica Dolcourt.
I would never buy a Samsung device, they’re a scummy business with an operating system from the world’s largest advertising publisher. Their camera app sounds like complete garbage, Dolcourt says:
The AI software analyzes a scene and quickly detects if you’re shooting a flower, food, a dog, a person or something else entirely. There are 20 options, including snowflakes, cityscapes, fire — you get it. Then the camera optimizes white balance, saturation and contrast to make photos pop.
It works fine, and you’ll see some big differences when photographing your lunch for Instagram photos. But the scene optimizer often takes a beat to kick in, and you can’t dismiss the suggestions with a swipe the way you can on the Huawei P20 Pro. It’s either on, or off.
The last thing I want to do with a camera app is fight with it to decide how I want the scene to be shot and processed. Samsung’s software sounds like a complete nightmare that overrides your thinking about a scene to provide what Samsung thinks is best versus Apple (and Google’s Pixel phones) hands-off “this is what a better camera would do” approach.
This is actually a standard Android feature, where apps you need to look at (like YouTube or Google Maps) will minimize themselves into little windows in the corner when you exit them. But the Note 9 is one of the few phones where this isn’t annoying, just because there’s so much screen real estate to play with. It’s also why the Galaxy’s split-screen mode actually works—two apps running side-by-side doesn’t look terrible at this size
Murphy also wrote about Samsung’s Stylus, the S-Pen, which has interesting features in addition to being useful for drawing and taking notes:
What really makes a Note a Note (according to Samsung) is its built-in stylus, the S Pen. The new version (which comes in a striking shade of yellow on the blue version of the phone), has learned some new tricks. Tapping on its button can trigger different functions in different apps. In the camera, it can be used as a remote shutter; in PowerPoint, it can advance slides.
The iPhone XS Max has gone in a completely different direction. Apple doesn’t have a stylus that works at this scale, and they’re rejecting the notion that you should use any iPhone as a small tablet, even at the XS Max’s enormous 6.5 inch screen size.
The Max’s 6.5? screen cries out for stylus support. At least it does for me and others who would benefit from this capability It is definitely big enough, and the resolution is plenty high. It would be the perfect portable wireless notepad, a use case which the current iPad Pro sizes aren’t really cut out for.
Apple isn’t doing enough to take advantage of all the extra space. The Max just feels like a blown-up iPhone, when it could be a new sort of computer. Unlike Samsung’s Galaxy Note or even Apple’s iPad, you can’t place apps side by side or float a video in the corner.
If they have the same value in their own store then there is no excuse to not include the faster, better, adapter.
Just include the twelve watt adapter, Apple.
All of Apple’s modern laptops, the MacBook and MacBook Pro, only have USB-C ports. You can’t charge or connect any iPhone to them with the included USB-to-Lightning cable, it has a type-A plug on the end. Apple charges $19 for a USB-C-to-Lightning cable.
No Apple product discussion would be complete talking about iCloud storage pricing. The iPhone uses this storage to back itself up at night, back up your apps, and most importantly to back up your photos.
iCloud’s free tier is still only a paltry 5 gigabytes. That is nothing. For a dollar a month they will give you 50 gigs and there are people who will never pay that twelve dollars a year just because they’re too cheap or can’t understand why they need it until they see an ad from Google that tells them exactly what they’re missing out on because their iPhone can’t offload any more photos and videos to the cloud to free up space on the device to take new photos and videos.
The worst scenario of all is when someone walks into an Apple store with a broken phone and wants to know where their photos of their family and friends are and the person supporting them has to tell them that the photos were lost when their phone died. That’s an awful experience to pawn off on retail employees because $12 dollars a year is more important to Apple’s bottom line.
Pennies Down the Line
When there’s no more free-space on an iPhone, you can’t load more apps and games, take more photos or videos, and the device’s performance might suffer. Upgrades become difficult. Even with all the app-thinning that Apple’s done to make older iPhones with less storage more useful, I think it’s absolutely rotten that today’s XS line doesn’t include expandable storage. Today’s 64 gigs might be tomorrow’s 16GB, rendering the iPhone you want to give to your family useless even if it was the top-of-the-line for the day.
For the past day or so I’ve been trying to use a five-year-old 16GB iPhone 5S in 2018. It’s not a good experience. iOS 12 has made these old iPhones snappy and responsive, which is fantastic. You just can’t load…anything onto the phone. I’ve run out of space almost instantly for the apps I need to do everything. Apps that include giant hundred-megabyte frameworks to operate can’t fit.
The iPhone helpfully offloads as many apps as possible to free-up space but there is only so much it can do. I don’t recommend that experience to anyone. If Apple truly wants to start making their iPhones last longer, they need to introduce expandable storage.
It’s clear that Apple put a lot of thought and work into these new devices, I haven’t even talked about the better OLED screens with 120hz touch detection, or the improved FaceID system, but I’m also very concerned about iPhone prices.
Yet to be reviewed is the iPhone XR, which has the same great wide angle camera as the iPhone XS, the same A12 system-on-a-chip, better battery life, and an almost edge-to-edge screen that unfortunately has a lower resolution than my iPhone 7 Plus. The iPhone XR is also missing 3D Touch and the telephoto camera from the iPhone XS.
Unless you have money to burn, I would suggest that anyone on an iPhone 8 or iPhone X wait until next September at the earliest. The iPhone XS Max is a new size in the iPhone 6/7/8 Plus physical range, and if you hated how small the iPhone X was that would be the only good reason to upgrade to this year’s Max.
For people like me, with an iPhone 7 Plus, the 6.1 inch iPhone XR might be the right device. I’m very curious to read those reviews when that embargo lifts before they’re released on the 26th of October. Like I said above, the XR has better battery life, but the same wide-angle camera, processor, and a similar notched design like the XS and XS Max. However, it also has less RAM, 3 gigs, to the 4 gigs of the XS and XS Max. That means that web pages may need to be reloaded when you navigate away from them, apps might unload sooner when you switch to another one.
The XR might not support as many versions of iOS down the line. The iPhone 5S is 5 years old, and is the oldest iPhone that is getting iOS12. The 5S was also released alongside the 5C, and the XR picks a note of the 5C up and gets a lot of color options.
The XR also has an oddly lower resolution than the 7 Plus despite having a larger screen, it’s a very strange product.
Anyone who has stuck with the iPhone 5S or 6 and 6 Plus due to price should wait until reviews are out for the iPhone XR.
These high prices really made me understand why Apple has stopped selling last year’s iPhone X entirely. The X is still a great mobile camera upgrade from any older series of iPhone, still a good processor upgrade, and anyone who got a cheaper iPhone X could use another camera for great photos if they have one laying around.
When I bought my iPhone 7 Plus in 2016 it was $870 for the 128GB tier and $1000 after AppleCare+. That insurance was $130. That was a lot. $1250 for the equivalent tier of iPhone XS Max and about $1500 including AppleCare+ and tax in 2018 is ridiculous.
The XR is also $50 more at $750 than last year’s 8.
Maybe I’m getting old, but do you remember how computers were supposed to be less expensive to purchase as time went on?
The materials Apple are using are premium in these X-series of devices, but maybe they’re too premium if they’re what is jacking up the price of an equivalent tier of phone by $380 and the insurance by 70 bucks over the course of two years.
Maybe we don’t need a glass back on a phone. Even though Apple claims the iPhone XS’ back is more durable than last year’s iPhone X, it still breaks easier than the equivalent metal. Joanna Stern’s review unit broke within a week!
Apple’s answer to general economic concerns is that they’re still selling the iPhone 7, 7 Plus, and iPhone 8, 8 Plus for lower prices. This really speaks to how great those devices are with iOS 12
The iPhone X doesn’t exist anymore and you can’t buy the iPhone X new or used from Apple. It’s pretty clear that Apple isn’t sure a person in the store would be able to understand the differences between the XS and X.
Keeping old devices around past their regular shelf-life is Tim Cook’s schtick. If you can, keeping your devices useful for yourself or giving them to a friend or family member is the best thing to do today.
This is old news to some, but it’s still something I wanted to write about. Linus Torvalds, the Linux kernel creator and project manager, has stepped aside (temporarily) to work on his attitude, which is acerbic and awful. Spewing expletives and insults at anyone who dares to work on the kernel. At first, it wasn’t understood why Torvalds chose this moment to take a break.
Torvalds’s decision to step aside came after The New Yorker asked him a series of questions about his conduct for a story on complaints about his abusive behavior discouraging women from working as Linux-kernel programmers. In a response to The New Yorker, Torvalds said, “I am very proud of the Linux code that I invented and the impact it has had on the world. I am not, however, always proud of my inability to communicate well with others—this is a lifelong struggle for me. To anyone whose feelings I have hurt, I am deeply sorry.”
It shouldn’t take a journalist looking into your attitude for some self-reflection to happen, but I’m pretty happy that this acknowledgement is happening at all.
Torvalds’ shitty attitude of non-conformity to being a good person was infectious, it helped encourage a younger Jack Slater to be a bad leader for the ioquake3 project in the IRC channel and on the mailing list. I thought this attitude made for a good leader, it had the opposite effect. Being an asshole only brought in other assholes and a few extremely great people who helped me change as a leader.
I am still extremely concerned for where Linux gaming is going with Valve-controlled pretendulation as the default mode for new and old games, instead of native ports. It isn’t something many people playing those games will care about, if the pretendulation is good enough for them.
Well, when I started writing about Linux gaming 18 years ago there was a commercial, closed-source, fork of WINE called WineX. WineX had a lot of fans, it was developed by people who had been working on Wine, which was a more generalized product for Windows software, to target game software. These developers of WineX (later called Cedega) did a good job at writing the software, but it had a number of issues.
One of those WineX issues was that Windows compatibility is a moving target. Any progress the WineX developers made to support new versions of Microsoft’s DirectX game software programming interface were usually still years behind where modern games were. If the latest Battlefield game came out and it only worked with DirectX 8 and WineX was still on 6 or 7, it was going to be a while until they could support that new game.
Even though new DirectX versions are less of a headlining feature in Windows these days, compatibility with a wide range of games is going to be a problem for Valve’s Proton as well.
Any emulation, or translation, layer, is also going to introduce some amount of performance overhead. You can’t emulate a PlayStation 3 or Dreamcast at full speed on a lot of expensive computers today, but you can buy the original console for $50 that plays those games perfectly. The same issue happens with emulating Windows APIs under Linux. Some games will only have a very small hit to performance, but others might be more of a problem and you won’t get the same framerate that you do under Windows.
So there are compatibility and performance issues, that’s it, right? Nope, there’s one more technical hurdle. When something breaks, you’re not going to know if it’s the game or the emulation layer. I imagine this will infuriate some developers.
Valve claims that games they’ve tested and whitelisted in this beta have an almost identical gameplay experience to Windows, and they acknowledge the performance overhead. Valve doesn’t acknowledge the negative effect this will have on real native ports of games. Back in those WineX days there were some developers and publishers who cancelled their plans for native Linux ports because Windows pretendulation was “good enough” for them, even when Wine or WineX didn’t provide a great experience for players.
“Good enough” Windows API emulation eventually turned into developers porting their games with Wine wrapped up into a library, giving Linux players some of the half-assed ports they have today.
One additional issue that wasn’t a problem with WineX, these improvements to Wine are only designed to work with games on Steam. You won’t be playing Battlefield 5 with Proton. Although Valve’s fork of Wine is open-source, unlike the old WineX fork which had its source closed behind an agreement that the executives at Transgaming later deleted and refused to acknowledge.
Proton is an interesting technology, but a bad thing for anyone who loves Linux gaming and wants native ports of games brought to Linux.
This Pentium chip is significantly slower than the Intel Core m3 chip inside of the entry-level Surface Pro. Microsoft touts 33 percent faster graphics than a Intel Core i5-powered Surface Pro 3 and 20 percent faster graphics performance than Core i7-powered Surface Pro 3, but honestly, none of these figures really matter because the Surface Go chokes up fast under even light usage.
…the slowness is noticeable all throughout Windows 10 on the Surface Go. There’s lag when opening photos. There’s lag when launching apps. There’s even lag when opening up the settings to change the desktop wallpaper. Even on my higher-spec’d Surface Go review unit with 8GB of RAM, the slowdown was too real.
I had briefly considered that the Surface Go might be a good replacement for the iPad Mini I sold recently. Even after reading some more charitable reviews, the Surface Go doesn’t seem like a good choice anymore.
It’s a good thing that Microsoft is still working on devices like this, they were ahead of the tablet game years before Apple’s iPad was released, and even as a failure these Microsoft tablets provide a valuable look at what the future of computing could be. Large touch devices are so damn close to being good laptop replacements.
…is quite obviously an ingress-proofing measure to cover up the mechanism from the daily onslaught of microscopic dust. Not—to our eyes—a silencing measure. In fact, Apple has a patent for this exact tech designed to “prevent and/or alleviate contaminant ingress.”
Apple invited some journalists to see new MacBook Pro laptops, they have newer and faster chipsets and processors with more RAM as an option, but didn’t talk about reliability. Dieter Bohn:
…it’s just hard to trust a keyboard after so many reports that it can be rendered inoperable by a grain of sand and that is incredibly difficult and expensive to repair or replace. This new third-generation keyboard wasn’t designed to solve those issues, Apple says. In fact, company representatives strenuously insisted that the keyboard issues have only affected a tiny, tiny fraction of its user base. (There’s now a four-year repair program for the keyboard in case it fails.)
Microsoft is getting back into the cheaper tablet game today with the new Surface Go, a smaller, less powerful take on the popular Surface Pro device. The Go features a 10-inch screen, integrated kickstand, Windows 10, and a similar design to the Surface Pro, and starts at $399. It is available for preorder starting July 10th and will ship in August.
The Surface Go doesn’t change Microsoft’s Surface design philosophy one bit — it really just looks like a smaller version of the Surface Pro design that’s been around since 2014’s Surface Pro 3. It has a 3:2 aspect ratio display (1800 x 1200 pixel resolution), the signature built-in kickstand with unlimited positions, a front-facing camera with facial recognition login, and Microsoft’s proprietary Surface Connector port for charging and connecting to a desktop dock. Microsoft has added a USB-C 3.1 port, capable of charging the tablet or outputting video and data to external devices. It has also rounded the corners a bit compared to the latest Surface Pro, but overall, it’s the same familiar magnesium design Surface users have come to expect.
The thing that kind of sucks about the Surface Go, besides the lack of capable and competitive apps in Microsoft’s app store, is that even Paul Thurott points out how shitty the base model is and you really have to get a more expensive Surface to have an acceptable level of performance:
Sure, the $400 price tag looks compelling. But the PC you’re getting at that price is not compelling, and it’s absolutely not future-proof. The biggest issue here is the same thing that doomed Surface 3 to poor performance: This entry-level Surface Go utilizes slow eMMC storage rather than speedy SSD storage. Combined that with just 4 GB of RAM and a low-end Pentium processor, and you have the makings of a disaster.
The good news? For just $150 more, you get some nice upgrades: 8 GB of RAM and more and faster storage: Not only does the higher-end Surface Go configuration double the storage from 64 GB to 128 GB, that storage is dramatically faster, since it is based on NVMe SSD technology. That’s a device that might actually make it through four years of high school or college.
I’m not sure if the eMMC storage performance, as well as the other cheap parts, are as bad as Apple carrying around 16GB base models of their iOS devices for too long, but it’s pretty bad that you have to go to $550 before you get something that might be functional. I’d probably rather have the 2018 iPad Cheap.