Category: work
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Volt’s Treatment of Quality Assurance Teams is Still Miserable
Jason Schreier spoke with 11 people who worked at Treyarch about the Call of Duty: Black Ops 4 development cycle: They described a company in which contractors, and particularly testers, feel like they’re perceived and treated as inferior. Throughout Black Ops 4’s rocky development, testers said they worked under unfair conditions—a theme that’s common in…
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Waypoint: Activision Blizzard Reports Record Revenue as They Fuck Over 800 Employees
Waypoint’s Patrick Klepek: Activision Blizzard, a company of more than 9,000 employees who’ve built some of the world’s most popular games, is a few things. They are a company who bragged about having a “record year,” on an earnings call this afternoon, a quarter where only raking in $2.4 billion in revenue was considered a…
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Red Dead Redemption 2, Games Labor, and Dan Houser’s Office
Red Dead Redemption 2 is out today, it’s another game that doesn’t understand that a bigger number means sequel because this is Rockstar Games’ prequel to Red Dead Redemption. Not Red Dead 1, that was a different game called Red Dead Revolver which as near as I can tell almost nobody played but impressed somebody enough…
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This goes for every product, software or hardware
Julie Muncy, writing about the recent Telltale Games layoffs: Games are made by people. And if we care about games, at all, we need to care about the people who make them. In fact, I think we need to care about the people a lot more than we care about the games.
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The End of Apple’s Affiliate Marketing is Destroying TouchArcade
TouchArcade’s Eli Hodapp talking about Apple shutting down the affiliate marketing scheme that has funded sites like his in a post titled “Apple Kills the App Store Affiliate Program, and I Have No Idea What We Are Going to Do.”: Apple announced that they’re killing the affiliate program, citing the improved discovery offered by the…