• I’m Hank Scorpio

    Eurogamer’s Richard Leadbetter has technical details of Microsoft’s goofy Project Scorpio. Unless Microsoft adds or changes something significant about the functionality of the console before it is launched, it just means a more expensive and more technically powerful Xbox console:

    Combining smart design with sheer horsepower, Project Scorpio hits the six-teraflop target set for it as E3 last year, thanks to a custom GPU that has been designed from the ground up for optimal performance on today’s game engines – and that runs at an unprecedentedly high clock speed for a console. The GPU is paired with 12GB of fast GDDR5 memory and a custom eight-core CPU, and the whole thing is housed in a compact body with integrated power supply and, for a console, state-of-the-art cooling.

    Performance is remarkable. We saw a Forza Motorsport demo running on the machine at native 4K and Xbox One equivalent settings, and it hit 60 frames per second with a substantial performance overhead – suggesting Scorpio will hit its native 4K target across a range of content, with power to spare to spend on other visual improvements. And while 4K is the target, Microsoft is paying attention to 1080p users, promising that all modes will be available to them.

    It’s interesting to me that the upgraded hardware is so similar to the Playstation 4 Pro, although the Scorpio has bigger numbers and will perform well, this re-emphasizes a theme that Microsoft has gone with since the original Xbox of promoting the technical specifications of their hardware over the games that take advantage of that hardware.

    Just like with the Playstation 4 Pro, nobody should buy an Xbox until more details of the Scorpio are available like a price, a launch date, and if a game they actually want is upgraded by this hardware revision. I bet there will be a lot of used Xbox One S’, and disappointed people who bought them last year, right before this thing launches.

    What a bizarre time we are in where Microsoft pre-announced the Scorpio last year before launching their Xbox One S in order to remain competitive with Sony’s Playstation 4 Pro.

    Eventually, if these upgraded consoles sell well enough, it could be that new games don’t support the original revisions of the Playstation 4 and Xbox One.

    One other point in the article I wanted to quote, talking about the upclocked CPUs of the Scorpio:

    On the CPU side, there’s been much conjecture that Scorpio would feature AMD’s new Ryzen technology – something we thought unlikely, owing to manufacturing timelines, not to mention Microsoft telling us last year that the new console would feature eight CPU cores. All signs point to the upclocked Jaguar cores we find in Xbox One, and Scorpio’s CPU set-up is indeed an evolution of that tech, but subject to extensive customisation and the offloading of key tasks to dedicated hardware.

    “So, eight cores, organised as two clusters with a total of 4MB of L2 cache. These are unique customised CPUs for Scorpio running at 2.3GHz. Alluding back to the goals, we wanted to maintain 100 per cent backwards compatibility with Xbox One and Xbox One S while also pushing the performance envelope,” says Nick Baker.

    I don’t for a second believe that Microsoft couldn’t upgrade the architecture of the Xbox and retain backwards compatibility. Even if AMD’s new Ryzen platform introduced new CPU instruction, it would still have the old ones. This isn’t like going from a Power PC to x86 processor, or even as big as the 32bit to 64bit, change.

    It reminds me of the time when I was still listening to Larry Hryb’s podcast where he and his guests were talking about HDMI and saying that it wasn’t an upgrade over component cables before the 360 had HDMI connections.

    In this case it isn’t clear if the idea is a miscommunication of Leadbetter’s or that Baker actually was responding to a question about Ryzen and Leadbetter should have called it out, either way it is total bullshit and stymies an otherwise fine article.

    Speaking of things that should have been called out, there is also this choice quote:

    During his presentation, Del Castillo literally constructed a pre-production Project Scorpio unit in front of us. Bearing in mind the advanced manufacturing techniques on show here, there’s a very simple, elegant, modular design that makes the most of the space. We saw the hard drive fit into place on dampeners designed to absorb vibration, reducing error rates in and ensuring optimal data throughput.

    You know what’s really elegant? Not using a spinning-disk hard drive with fragile platters in 2017. Nobody buys a computer with those anymore. They only continue to persist in consoles. Nothing is advanced or elegant about dampening the vibrations of an old hard drive. It will be a real upgrade when we can get to solid-state drives everywhere.


  • The Witness was one of my favorite games to play last year, and I’d like to start giving away extra Steam keys I end up with. This is not at all in collaboration with Thekla, Inc, I just have an extra Steam key to give away. Enter on this page, where there will be other give aways every so often.

    This is the first time I’m trying out this software for running a give away, so there might be issues with this first one.

  • Gruber:

    Apple is currently hard at work on a “completely rethought” Mac Pro, with a modular design that can accommodate high-end CPUs and big honking hot-running GPUs, and which should make it easier for Apple to update with new components on a regular basis. They’re also working on Apple-branded pro displays to go with them.

    Sounds great, what’s the catch?

    These next-gen Mac Pros and pro displays “will not ship this year”. (I hope that means “next year”, but all Apple said was “not this year”.)

    Well, I guess at least “they’re working on it.” Is better than cancelling the Mac Pro and continuing to sell the 4 year old version at the same price.

  • Nathan Grayson:

    Valve is about to overhaul Steam in order to ensure that good games are visible and lazily developed games created for the purpose of making a quick buck—which Valve apparently calls “fake games”—sink beneath a sea of algorithms.

    I’m not sure how this works, Valve have gone from saying that they want to take a more hands-off approach (back in 2014) to this new war on “fake games.”

    The problem with this system, of course, is that it risks burying a handful of good games, as well. To combat this issue, Valve is going to introduce a program called Steam Explorers. Explorers will play through queues of games that haven’t been selling super well. If they dig a game, they can flag it. The more games get flagged, the more the algorithmic gods will smile upon them.

    Anybody will be able to be an Explorer, much like Steam Curators. They’ll also get their own forum, so they can do things like arrange multiplayer matches in games that nobody else is playing.

    The solution to all problems is unpaid labor from their community while they’re raking in profits. If this were EA with Origin, or Ubisoft’s uPlay, or basically anyone besides Valve, there would be a lot more people upset about not being paid to work. Or you would hope that people would be upset about their passion for games being exploited when Valve could just hire people to help curate the service.

  • Maniac Mansion and Monkey Island creators Gary Winnick and Ron Gilbert have just put out a new adventure game, Thimbleweed Park. It’s a mystery set in 1987 featuring five new weirdos to do adventure with, and has full controller support. I’m on-board, but Ron Gilbert doesn’t need much to sell me on his work.

    Thimbleweed Park is out now for $20 on Windows, Mac, Linux, and Xbox.