• NintendoSwitch_hardware_box_01_final.jpg

    Nintendo Japan had a live-streamed presentation revealing new details about their upcoming console, the Nintendo Switch. Here are my notes.

    https://www.youtube.com/watch?v=uuC4YLLkqME">

    Screen Shot 2017-01-12 at 7.00.55 PM.pngIt’ll be available March 3rd 2017 in Japan, US, Canada, “major Euro nations.”

    29,980 JPY

    $299.99 USD

    It’ll be up for pre-order in Japan on the 21st. No word on the US.

    The system will include the tablet console, the dock, Joy-con controllers, wrist straps, the grip that can hold both Joycons into a Voltron-like regular gamepad, an AC adapter using a USB-C cable and an HDMI cable. There are two different versions of the console bundle, one with the regular Joy-cons and one with differently-colored Joy-cons as depicted below.

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    Switch online services will have a free trial at launch, and then cost money this Fall, like  Xbox Live and Playstation Plus.

    “In general we will not apply region locking to Nintendo Switch software”

    Nintendo highlighted three modes, TV Mode for typical console gameplay with the Switch docked, Tabletop mode where you can play with friends using the Joy-con controllers disconnected from the tablet for multiplayer or single player, and handheld mode where it’s just a tablet with two controllers attached. The switch is supposed to have 2.5 to 6 hours of playtime when it’s not connected to power.

    For the first time, Nintendo highlighted that there is an NFC reader in the Joy-con controllers for Amiibo support.

    You can get the Joy-cons in multiple colors. The Switch will include a wrist strap that slides on the rails that connect the controllers to the tablet. The Joycon controllers also have an IR sensor on one end to detect distance from objects and hand motions, similar to my old employer Leap Motion’s technology. The Joycons also have “HD Rumble” to convey different sensations. Nintendo oddly chose to highlight this through the idea of holding a glass and feeling ice cubes and then water being poured into it.

     

    https://www.youtube.com/watch?v=j7p47TOmicQ

    This was taken to a gaming context through a new multiplayer minigame collection called 1-2-Switch that started out with wild west gunslingers drawing the Joycon controllers. 1-2-Switch, will let you play these minigames without looking at a screen, and instead follow the action by observing your opponent, the rumble feedback, and occasionally the screen of the tablet.

    https://www.youtube.com/watch?v=k7s3UB_8dFM

    Nintendo also introduced Arms, a fighting game that resembles punch-out at first but looks closer to a more traditional fighting game except with a third-person behind-the-back camera and fighting by swinging the Joycons.

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    Nintendo also introduced Splatoon 2, with 4 on 4 multiplayer, and a new akimbo weapon. You can play with gyro features or traditionally via the pro-controller. It’ll be out this summer.

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    A new 3D platforming Mario game in the style of 64, Sunshine, and Galaxy, is coming out, featuring Mario in a bizarrely alternate version of our world, Super Mario Odyssey.  It’s very weird seeing Mario interacting with a realistic-ish urban environment and humanoid people. It is supposed to have the excitement of visiting new places. Weird. It’ll be out at the end of the year.

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    Monolithsoft is putting out Xenoblade Chronicles 2.

    https://www.youtube.com/watch?v=POsTR5iy_TI

    Team Ninja is working on Fire Emblem Warriors.

    Screen Shot 2017-01-12 at 6.41.32 PM.pngNintendo assures us that 50 companies are working on software and 80 games are in development.

    Square-Enix is working on Dragon Quest 10 and 11 along with Dragon Quest 1 and 2 for Nintendo Switch, remakes.

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    Atlus is working on a Shin Megami Tensei game in the Unreal Engine.

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    Square-Enix also has a new game called Project Octopath Traveler.

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    Sega appeared on stage to show us their logo and say how interested they are in developing for the Switch without any commitment.

    Skyrim was finally officially announced for the Switch after being in previous videos without a commitment.

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    Suda51 from Grasshopper made a very awkward entrance to let us know that Travis Touchdown from No More Heroes will return. He basically broke the translator who was so bored he sounded like he was about to commit suicide.

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    EA showed up to get translated into Japanese live, doubling their on-screen time, and announce EA Sports FIFA for the Switch.

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    Nintendo closed with a video highlighting the software available, including quick hints of Street Fighter 2 and other games that haven’t been announced.

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    Nintendo then actually closed with an announcement that Zelda will be available March 3rd, launch day.

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    https://www.youtube.com/watch?v=k-2MrYlm-io

    In a quick follow-up press release Nintendo also announced Mario Kart 8 Deluxe, which has all the DLC from the regular Wii-U version and a few new characters and courses.

    Reggie's Gaping Maw

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  • The iPhone 7 is half of a vision for a future without wires.

    Apple’s AirPods are the other half of that vision.

    It’s a future where headphones are no-longer tangled up in your pocket, and are instead a three piece system of two earbuds and a charging case that has its own battery and keeps them topped off throughout the day.

    You connect the AirPods to your iOS 10 device by opening up the charging case while it is nearby. A dialog pops up that asks if you want to connect them and once connected they become available via Apple’s iCloud to every other iOS 10 device and Mac you own.


    Each earbud is smart enough to know if they’re in your ear or not and pause your music accordingly when removed. When you pop only one earbud in and hit the play button, the device is intelligent enough to downmix both stereo channels into one monaural channel.

    They’re the pinnacle of convenience, but there are some significant drawbacks with the first generation of AirPods.

    The AirPods are yet another thing that needs charging. It’s less frequent charging than a phone because they come in a special case, but about once a week or every few days, depending on how much you’re listening, you’ll need to charge the case the ear buds rest in.

    The earbuds themselves last about five hours and according to Apple they get three hours of charging in 15 minutes resting in the case.
    My old Bluetooth headphones lasted just about forever on a charge, but required me to dig out the specific kind of USB cable to charge them. The AirPods charging case uses a USB-A to Lightning adapter. It’s kind of odd that for $159 you don’t get an AC adapter, although you do get the cable in the box.

    Each AirPod earbud is comparable to the regular Apple EarPod earbuds in terms of style, but a bit longer in length of the stem that extends out of the bit that goes in your ear. This extra room is where the battery hides inside the AirPods.

    There are more little spots on the AirPods than the EarPods had for sensors to know when they’re in or out of your ears.

    This elongated EarPod design kind of falls apart for me when you get to the tip of the stem. At that point, furthest out of your ears, is a shiny spot that holds the microphone you can use for talking to Siri or making phone calls.

    The shiny microphone spots at the bottom of the AirPods look kind of like earrings or other ear-mounted jewelry, which look kind of goofy to me.

    The AirPods are a bit less goofy than the old giant Bluetooth devices we all used for hands-free talking but might get you some funny looks until people get used to them. They’re also not as large as some competing earbud headphones that have large rectangular dinguses sticking horizontally out of your ears and floating there like little matchbooks.
    The microphone works well enough for my usage when talking to Siri or on calls, I just wish Apple had styled the tip differently.

    I’ve had a few times where when I was listening to a podcast or some music with just one earbud, and put the second one in, the new earbud took a few moments longer than I would like to start working. There have also been moments where I’ve accidentally triggered the sensors that tell the AirPods they’re in my ear when I was picking them up or putting them down.

    Without a connecting cable to your devices, the AirPods lost the control module on other headphones that lets you change volume, play or pause whatever you’re listening to, or do extra nerdy commands via tap codes on that button like skipping songs.

    Photographers also used that module to trigger the camera shutter without introducing minute vibrations to the phone that could cause pictures to be a little blurrier.

    A tiny Bluetooth controller might be nice to replace that functionality, or these controls could be on the AirPods charging case. I’ve been getting out my iPhone or using my Apple Watch to control volume and whatever program I’m listening to.



    Siri
    is available at any time by double tapping the side of the earbud. She can raise or lower the volume and pause or resume playback. It feels kind of weird to do this, and I’ve heard complaints that the double-tap is an uncomfortable gesture for some people. Roughly equivalent to getting old wired earbuds yanked out of your ear when the cord gets caught on something. If you really hate the gesture, the “Hey Siri” vocal gesture (which is normally disabled when using the speaker) is enabled while using the AirPods. I didn’t feel any discomfort while using the double-tap gesture, but thought it was worth mentioning that other people might have a problem with it.

    You can change the double-tap gesture to be a play/pause control in your iOS device’s Bluetooth settings if you prefer that over Siri. I just took one earbud out and used that to pause my music but it might be better to have the gesture if you want to pause while cooking or cleaning without digging out another device or speaking with Siri.

    As far as fit, I have huge ears and the AirPods get nestled in there about as well as the EarPods did. Though the AirPods do feel a little bit looser than I would like, I’m glad they don’t make a complete seal so I am not entirely obvious to what is going on around me. Apple has a 14-day return policy if they don’t fit you, I’ve also heard that you can try them on in some stores.

    Because they don’t form a total seal of the ear canal, like in-ear monitors or rubberized earbuds would, bass isn’t perfect and sound quality is almost exactly the same as the EarPods. You can tell how much work the little porting cutouts are doing by pressing your finger over one on the back of the earbud and listening as your music suddenly changes from high-quality FM to tinny AM.

    The charging case is a simple white rounded rectangle box with the single button I mentioned above for pairing with non-Apple Bluetooth devices. There is a tiny, shiny metal, hinge that folds open the top of the case up very easily when you want to retrieve the earbuds or put them back. Tiny magnets grab the earbuds and hold them in or guide their safe return. A small light gives you an indication of charging status when the lid is open and also helps to see inside when it’s dark.

    It would be nice if the case were thinner, but it’s a small price to pay for about 24-hours of additional listening via the case’s internal battery. I’ll note that I haven’t rigorously tested Apple’s battery life claims, some people have reported that the charging case had been rapidly discharging. I wasn’t able to reproduce that issue, but Apple replaced the charging case for the one incident I heard of.

    I’ve been wanting truly wireless earbuds like this for a long time and other Bluetooth earbuds I’ve read about have been disappointing enough with technical hazards that I haven’t bothered trying them.

    At $159 these are the most expensive headphones I have right now, but they’re cheaper than other comparable Bluetooth earbuds without cables and have more intelligence to them. If you lose one AirPod then Apple will sell you a replacement for $69. The case itself is replaceable for $59.

    Despite the look, the extra dingus to charge, and the loss of the wired control module, I very much prefer going totally wireless with the AirPods over using regular earbuds or my other Bluetooth headsets.

    It’s that good to not have to manage untangling a wire from your pocket, or dealing with traditional Bluetooth syncing, or having headphones yanked out of your ear when they get caught on something or grabbed by a kid. Of course since the iPhone 7 can’t charge and use wired headphones at the same time, there’s also the benefit of being able to listen to something on headphones while charging my pocket computer.

    I hope that competition brings the price of all truly wireless headphones down and iteration might find new ways to resolve the other issues.

    If you travelled back in time about 20 years and showed these to me I wouldn’t believe they could exist. As the first version of this device they’re not perfect, but I am onboard for the wireless future.

  • The first trailer for Blade Runner 2049 looks pretty good. Here’s the official description:

    Thirty years after the events of the first film, a new blade runner, LAPD Officer K (Ryan Gosling), unearths a long-buried secret that has the potential to plunge what’s left of society into chaos. K’s discovery leads him on a quest to find Rick Deckard (Harrison Ford), a former LAPD blade runner who has been missing for 30 years.

  • Zachtronic’s latest programming game, Shenzhen I/O, has exited Steam’s Early Access program. Vaguely similar to PICO-8’s fantasy console, but Shenzhen should be most familiar to people who played TIS-100. I wrote a little bit about TIS here last year, where I wondered “who the heck writes assembly today unless they’re writing code for embedded systems?” That was a little bit of a premonition, as Zachtronic’s Shenzhen I/O is all about writing assembly code for tiny embedded computers with a light helping of laying out circuits. Those layouts are (so far in my game, I’m still not far in) just connecting inputs and outputs between multiple embedded computers that you’re programming at any time.

    The version of solitaire included on the fantasy desktop in Shenzhen is good fun, but maybe one of my favorite parts is getting the feelies together. I don’t have a printer anymore, so I had to get the manual printed out at an office store and order the binder online. Putting something physical together for a game is so strange anymore.

    Shenzhen manual

    Shenzhen I/O is a ridiculous programming game that is available now for Windows, macOS, and Linux/SteamOS, on Steam for $15. It’s on sale for $13.49 until the 24th.

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    Call of Duty: IW image via Activision

    Call of Duty: Infinite Warfare is coming out tomorrow and it turns out that players on Windows will be split depending on which digital store they buy the game from. If you buy the boxed copy you get a Steam code and can only play with other players who bought the Steam version. If you buy the game from the app store built-into Windows you can’t play with Steam players. This is according to an FAQ on Activision’s support site for Call of Duty, via IGN, and goes for both Infinite Warfare’s multiplayer as well as the remastered version of Modern Warfare.

    If you’ve been playing Call of Duty on Windows for a few years you’ve probably seen what I’ve seen, it feels like there are fewer players in multiplayer than ever, and it’s impossible to find anyone playing any modes except for team deathmatch. I can’t believe anyone would splinter the smallest of the three groups of players (Playstation 4, Xbox One, Windows) intentionally.

    Rocket League has cross-platform multiplayer across Xbox One and Steam, so it doesn’t seem like a policy prevents multiplayer from functioning between Microsoft-purchased games and other platforms. Really strange move on Activision’s part.