• Ashton Applewhite has an article for the New York Times about ageism in hiring preventing good workers from working. In it is this incredible story of a former Apple engineering lead who couldn’t get a tech support job at Apple’s retail stores: 

    I’m lucky enough to get my tech support from JK Scheinberg, the engineer at Apple who led the effort that moved the Mac to Intel processors. A little restless after retiring in 2008, at 54, he figured he’d be a great fit for a position at an Apple store Genius Bar, despite being twice as old as anyone else at the group interview. “On the way out, all three of the interviewers singled me out and said, ‘We’ll be in touch,’ ” he said. “I never heard back

    What possible reason could there be that Apple wouldn’t hire Scheinberg into a retail tech support role after having accomplished the incredible hardware and software feat of the transition from IBM’s PowerPC to Intel’s x86? 

    Unless he had literally shit on a colleague’s desk on the way out of his previous job with the company, I can’t imagine any legitimate reason for him to not be hired.

    The one issue I have with this article is that it doesn’t burn the hiring practice of “Culture Fit” more. Here’s the one mention of it:

    “Culture fit” gets bandied about in this context – the idea that people in an organization should share attitudes, backgrounds and working styles. That can mean rejecting people who “aren’t like us.” Age, however, is a far less reliable indicator of shared values or interests than class, gender, race or income level. Discomfort at reaching across an age gap is one of the sorry consequences of living in a profoundly age-segregated society. 

    Jeff Guo found the Genius anecdote and pointed it out on Twitter.

  • Spaceplan

    Spaceplan is a fantastic free idle clicker for your web browser from Jake Hollands. It’s similar in style to the original popular idle clicker, Orteil’s Cookie Clicker. Cookie Clicker is probably inspired by Progress Quest, which involved no clicking and instead was more of a parody of your classic online MMORPG.

    These are games where numbers increase in response to some minimal set of actions on your part, usually while you’re not paying much attention to it, and some small amount of strategy to decide what upgrades you would like to help make which numbers increase quicker. That strategy is vanishingly small in Spaceplan because Spaceplan actually has a story and an ending. Which is very unusual for this type of game. You can restart with the same equipment and keep going, but the payoff at the end is very much worth your time.

    Prefixing things with the word space is still cool, you should give Spaceplan a shot.

  • IMG 0083New exploits were found in the wild, being used to target human rights activists, that could take over your phone with one click on a link in a text message or through another vector.

    Unlike Google’s Android, Apple was able to roll out a fix for this issue very quickly to affected devices running iOS 9 once it was discovered. iOS 9.3.5 is now available. Launch the Settings app and go to General -> Software Update -> Tap on Download and Install and install the update if you have not done so already.

    The exploit was able to completely hijack a target device according to security researchers at Lookout who were interviewed by Lorenzo Franceschi-Bicchierai:

    “It basically steals all the information on your phone, it intercepts every call, it intercepts every text message, it steals all the emails, the contacts, the FaceTime calls. It also basically backdoors every communications mechanism you have on the phone,” Murray explained. “It steals all the information in the Gmail app, all the Facebook messages, all the Facebook information, your Facebook contacts, everything from Skype, WhatsApp, Viber, WeChat, Telegram–you name it.”

    Apple recently announced a new bug bounty program that rewards those who find issues which could lead to exploits such as this one.

  • That sequel to the lovely Grow Home, Grow Up, is now available. It’s on Steam for Windows at just $10. I haven’t had a chance to play it yet, but I’m expecting good things in this 3D platformer sequel. The original was such a great surprise.

    Previously, previously.

  • No Man's Sky

    No Man’s Sky is such a strange game, I love it, but it really is odd. The trailers before the game was released advertised it as featuring different types of gameplay, but what I’ve played so far makes it clear that this is a sci-fi exploration game with a major element of resource gathering. There isn’t really that much crafting with those resources yet, the developers have said they will add base-building in a future update. That’s a huge change to a game that already is out there, but what you’re doing so far with the resources you gather is put together components for your spaceship and exosuit, as well as fueling those.

    There is a storyline, but I haven’t seen much of it yet, and it is entirely optional. Because the universe of No Man’s Sky is procedurally generated, and so huge, you could bypass it completely and just explore different worlds and their inhabitants. Procedural generation was a hot buzzword a while ago, but it ended up making some terrible environments. The procedurally generated worlds and creatures of No Man’s Sky are more fun and lead to some incredibly wacky things, what you see in the game is most likely going to be incredibly different from anyone else. I’ve found dinosaur dogs with wings on their legs and I’m kind of surprised at how different each world is. One planet I just landed on had strange bracket-shaped plateaus dotting the landscape as I hovered over it in my ship.

    It’s clear that different parts of the game have different parameters to whatever algorithms generate each thing. Some are better than others. The ships are generated this way and almost universally look incredible or like a believable garbage scow, but some of the worlds have flaws that are obviously due to the process that made them. One that I landed on last night had a gap in the terrain that if you fell through put you outside of the game’s geometry. The only way to recover was to reload from a recent save.

    Minecraft is something that I see people comparing No Man’s Sky to, but while it is a useful comparison they’re very different games.

    Minecraft has no story if you ignore Telltale Games’ Minecraft Story Mode since it doesn’t ship with Minecraft. Minecraft also more clearly has the different gameplay types that No Man’s Sky advertised. It’s a viable option in Minecraft to just build in creative mode, or play to explore and survive in survival and hardcore mode. No Man’s Sky feels like more of game because it has an optional storyline and polish to its world. There’s more intent to it as opposed to the lego-like blocks that make up Minecraft’s world.

    I’m enjoying No Man’s Sky for the exploration, and although I typically hate resource gathering it is actually enjoyable here. Resources are visually interesting in plants or as other kinds of terrain features that provide them.

    The combat in No Man’s Sky is insufferable and the biggest drawback to the game. If you’re in space combat, and your ship is under attack by 10 different ships as mine was the first time I answered a distress signal, you’re going to die not because of a higher skill from the opponents but because all of your systems require fueling and repair, manually, through the inventory screen while you’re being pummeled in real-time.

    Combat on-foot is the same, although maybe slightly less concerning since you have less to lose and are more likely to have saved recently. It’s still incredibly awful to be in the middle of a fight with three or more flying drones and need to recharge a weapon manually via the inventory in real-time.

    I can understand the impetus to want to retain the same interfaces and not make an entirely new one just for fighting. I also have a great deal of respect for Hello Games, they were incredibly interested in supporting Linux for their Joe Danger games back when I wrote for the now-defunct LinuxGames.com. But it is difficult to imagine anyone thinking that this real-time inventory management during combat was a good idea. It could have been interesting in a kind of FTL systems-management under-fire perspective, but that isn’t what this is. 

    It could be that as you progress in the game your gear will change and provide more benefits during combat, there are some hints of that after the few hours I’ve put in so far, but I don’t see it ever changing to completely remove the burden.

    My hope is that the game is updated to pause while you’re in the inventory or just does something else entirely with the combat because this one part of the game is dreadful.

    I’m still enjoying NMS and I feel like I’m about to indoctrinated into a cult as I follow the Atlas quest. This isn’t a review because I haven’t had a chance to play more of it yet, but I would still recommend No Man’s Sky to anyone interested in living in the universe of a 1950’s sci-fi novel cover.

    Hello Games’ No Man’s Sky has been out for a week now on the Playstation 4, and I’ve been playing it since Friday on Windows.