• While I was working for the defunct social network, hi5, a new CEO took over, Alex St. John. He’s written this article for Venture Beat about his feelings on game developers complaining about their poor working conditions.

    I won’t speak ill of his article here. Instead, this is what everyone else is saying about this article:

    Steven Hansen for Destructoid:

    In it, St. John hand waves away deplorable industry conditions like 80-hour work weeks with a bullshit argument: developing video games isn’t a real job. If you agree with the premise, then the industry gets away with side-stepping workers’ rights that your parents (or grandparents) fought for (like the 40-hour work week). Suddenly the labor standards held at other jobs don’t “count,” because those are real jobs, and video games are a wonderful fantasy land where some poor asshole has to spend 16 hours a day, 5 days a week over at EA modelling the taint of GoldenEye: Rogue Agent’s protagonist until it’s just right.

    Jason Schreier for Kotaku:

    Some have called on game developers to unionize; others argue that smart scheduling and good project management can help protect the quality of game-makers’ lives. St. John, on the other hand, says it’s all part of the fun, writing that he tells people who are unhappy with crunch to go make their own games.

    “To my great shock and disappointment, they never respond to this feedback with any sort of enlightenment or gratitude for my generous attempt at setting them free – usually, I just get rage,” he writes, in a paragraph that might read like satire if it weren’t written with such candor.

    Actual game developer, Rami Ismail from Vlambeer:

    Don’t listen to this person. Please be in the games industry if you want to make games and care. I don’t care if you want to make games for 2 hours every night after work, or for 40 hours for a paycheck, or for 80 hours as an entrepreneur. Just don’t make others pay with their health for your shitty scheduling.

  • These were the hidden images of the Macintosh SE dev team hidden on the ROM

    Here’s what happened in the final 1 infinite loop Apple Town Hall today, before everything moves to the new UFO campus next year:

    Ufocampus

    Apple opened with a short video about the 40th birthday of the company coming up on the 1st. Tim Cook Briefly spoke about the FBI’s misguided attempt at defeating personal security for everyone who uses an iPhone everywhere. Then moved on to former US EPA chief, now Apple enviro director, Lisa Jackson.

    After discussing efforts to power stores and server farms with solar and wind farms, Jackson moved on to Apple’s upcycled recycling initiatives. Electronics recycling is great when people are actually motivated to do it. The new program is called Apple Renew and they’ll even help you ship your old devices in for free. Here’s where you can find it online. I love these exploded views:

    Recycling

    The FBI’s recycling initiative always seems to take a little bit longer while they lock themselves out of your phone for some reason that even they don’t quite seem to understand.

    Jeff Williams spoke about Apple’s health initiatives which are fortunately missing  exploded views. Last year they released ResearchKit for people to participate in research studies. This year’s CareKit is a new tool for sharing information about your personal health issues with your doctor and your family through apps created with CareKit.

    Nylon watch bands

    Tim Cook came back to drop The Apple Watch starting price to $300 from $350. Some stores have been dancing around that price on sale for the past few months on and off. The Watch also got new a few new bands, the nylon ones look pretty cool but they’re almost not NATO-y enough. It also receives WatchOS 2.2 today, which is mainly about internationalization improvements and an update to Apple’s Maps on the device for finding nearby things like restaurants. Here’s what it looks like:

    Nearby

    Moving on to tvOS 9.2 software update available for the 4th generation Apple TV today. Split-screen NCAA march madness basketball so you can finally watch four teams at once get the least amount of education their basketball institutions can provide under bullshit NCAA rules. You can now enter usernames and passwords for logging into services with Siri dictation and (finally) bluetooth keyboards which had been supported in previous Apple TV generations. I like mine, just wish it were easier to side-load emulators without having to hook it up to Xcode on my laptop. 

    Iphonese

    Greg Jozwiak introduced the iPhone SE. Apple made four inches great again as was widely rumored with this exact name. I believe this is the first SE Apple product since the Macintosh SE when SE stood for System Expansion. This time the iPhone SE is not getting 3D touch and there is no announced initialism or other meaning behind the name. 3D Touch is the biggest feature of the 6s and 6s Plus missing in the iPhone SE. It still retains more of the squared-circle shape of the 4 and 5 series iPhones it is replacing, and that is honestly a design I preferred in my hand. It’ll be $400 for 16GB. Which is a capacity that very much still needs to go away. $500 for 64GB. Pre-orders are up on the 24th, it ships on the 31st.

    After announcing the new 4 inch phone, Jozwiak moved on to reiterating new features of iOS 9.3 which is also out today but were announced in January. Night Shift is f.lux for iOS and is the most important new feature in there. I’ve been waiting for that so I don’t do as much damage to my eyes at night. Great update, wish they had credited or bought out the f.lux people who really popularized the notion.

    The truetone display of the new 10 inch iPad Pro

    Phil Schiller came up to introduce the new 10 inch iPad Pro that replaces the iPad Air for anyone interested in that size of device. Huge screen improvements compared to the Air, and it even has sensors to adjust the display so that the color balance and brightness of the display’s white balance adjusts based on the lighting of the environment you’re currently in. It’ll also have the speakers, pencil and keyboard add-ons, and other improvements that already work with the iPad Pro. Though the 13 inch Pro lacks some of the updates seen in the new 10 inch Pro, the 13 inch version still sounds preferable to me. The camera gets a big upgrade to iPhone quality , recognizing that many people are goofily taking pictures with huge tablets so why not.

    Schiller calls the new 10 inch iPad Pro a PC replacement, I’m still waiting for Xcode for iPad to cede that. $600 for 32GB, $749 for 128GB, $899 for the new 256GB tier on Wifi. Pre-orders go up on the 24th and it ships on the 31st. The 13 inch iPad gets the new 256GB model at the new high end wifi-only price of $1,100.


  • Thames TV has two videos from 1984’s Database television show describing how you would send an e-mail over an early intranet.

    In this second video we learn how easy it is to send e-mail internationally.

  • https://www.youtube.com/watch?v=cTdQ7Xx4Q34
    Youtube user Papapaint uploaded this video of his six-month old baby destroying the story mode in Street Fighter V.

  • If you thought the Oculus Rift was expensive at $600, then you’re going to want to sit down for this. HTC and Valve’s Steam VR kit, the  Vive, is priced at an eye-watering $800 before tax and shipping. Pre-orders go up on the 29th at 10 AM Eastern Like the Oculus Rift, it ships in April.

    Like the Rift, the Vive will come bundled with software. Owlchemy Labs Job Simulator and Fantastic Contraption by Northway Games. Both look like good fun that demonstrate the differences between Valve’s VR solution and Facebook’s Rift though Job Simulator isn’t exclusive to the Vive and will also be available for other VR setups.

    Unlike the Rift, which is shipping with an Xbox One controller, the Vive custom controller setup is ready at launch and is designed for manipulating objects in 3D space. The Vive does not seem to include any audio solution, where the Rift had a built-in headset.

    There is also a benchmark program available on Steam to find out if your computer is ready for the Vive before pre-ordering.

    The price isn’t anywhere near as bad as it might have been, some people were expecting the Vive to be over a thousand, but it’s still out of reach for most people at $800.

    https://twitter.com/downtohoerth/status/700822675824865281

    If I were wealthy enough to pre-order either the Vive or Rift, and had a room to dedicate to the experience, I’d choose the Vive over the Rift. The Vive just has more to offer and the holodeck type of experiences it has in addition to the cockpit-style experiences of the Rift as long as developers support OpenVR instead of just the Rift SDK.

    It doesn’t change anything about the announcement, but I wanted to point out that the language in HTC’s announcement is ridiculously bad:

    We are proud to announce, in partnership with Valve®, the unveiling of the consumer edition of the ViveTM virtual reality system powered by Steam®VR.

    […]

    Taking Vive one step further, with refreshed branding and an updated head strap, the Vive consumer edition builds upon the innovative features that were introduced into the Vive Pre.

    Calling it the “consumer version” with “refreshed branding” is just insulting. It is useful to differentiate this version of the Vive from the versions developers have had access to in the past, but people do not give a crap about the logos or iconography of a system changing. Call it improving the hardware design if that actually changed, but don’t call people “consumers” in your announcement post.