• Tasos Lazarides:

    If you’ve been watching the news recently, you’ll know of the huge debate in the U.S over the role of the Confederate flag in contemporary America. Many see it as a reminder of the many pre-Civil War injustices while others see it simply as a way to honor the soldiers who died for the Confederacy. Many large US companies, like Walmart and Amazon, have already banned the sale of any Confederate flag merchandise as a reaction to the recent events. Now, it appears that Apple has decided to join them by pulling many Civil War wargames from the App Store

    All of the Wolfenstein games and their sequels had to be altered in order to be released in Germany due to laws in that country. It takes some of the fun out of virtually kicking Nazi ass in those games, but to be fair it does give game developers a chance to be more creative in the depiction of them.

    It’s not difficult to see how an overreaction like this takes place after recent events and that overreaction could be corrected by removing any games that are truly hateful and offensive but Tasos’ article pulls an official quote from Apple that these American Civil War games won’t be allowed back in the App Store without removing or replacing the flags entirely. It just doesn’t make sense to pull games that contain those flags unless the games are white supremacist bullshit, which these American Civil War games aren’t.

    Stores choosing to not sell literal confederate flags is reasonable. They can choose to sell or not sell anything they want. I’ll still be disappointed the next time I want to kick some confederate ass on my iPad during a long plane ride and these games either aren’t there or have been altered.

  • The four most interesting announcements at the Xbox E3 press conference were the Hololens demo with Minecraft, Microsoft’s new Early Access-esque program for the Xbox One called Game Preview, and Xbox 360 backwards compatibility. The fourth most interesting announcement was a lack of any Call of Duty exclusivity. That torch was passed to the Playstation this year, on a Treyarch-running-Call-of-Duty year, it’s clear that Activision knows who can butter their bread with money.

    Backwards compatibility came across as an insurmountable goal that didn’t make sense anymore. Who buys a new generation of consoles to play old games? As a marketing goal it didn’t make enough sense to support the engineering effort when interest in games that are from the Xbox 360 isn’t as high as newer games and with no new 360 releases Microsoft wouldn’t generally see a dime from licensing costs. The only direct financial upside for Microsft could be from a very temporary boost in console sales and in purchases of Xbox 360 games online for download through their store.

    One more knock against backwards compatibility was the high technical effort. The Xbox 360 was a powerful enough machine with a different enough processor (PowerPC on the 360, x86_64 on the One) that it would be too demanding. Even Sony didn’t attempt it as their switch in console architecture was similar and they had acquired Gaikai and OnLive’s patents so they could offload the task to server-rooms full of Playstation 3’s streaming their video signal to the Playstation 4 at a high price ($180/year for access to 350 PS3 games.)

    Almost two years after the launch of the Xbox One, against all of the technical and business hurdles, Microsoft announced backwards compatibility available immediately in an invite-only beta program with a short list of games and more to be added towards the end of 2015 when the feature launches properly for everyone with an Xbox One.

    How does it work, and is it any good in this early stage? Eurogamer’s John Linneman has answers.

     

    Unlike the spotty backwards compatibility available on Xbox 360, which required a custom wrapper for each individual game, Microsoft has taken a more extensive approach through the use of a virtual machine that runs on the Xbox One as a game in and of itself. This virtual environment includes the Xbox 360 OS features, though they remain unavailable to the user, enabling the software to behave as if it is running on original hardware. The Xbox One then views this “Xbox 360” app as its own game allowing features such as screenshots and video sharing. The emulator supports both digital downloads and original DVDs, though discs simply act as a key, the core data downloading over the internet via Xbox Live.

    Even considering its current flaws, the state of the virtual machine’s capabilities is remarkable: those precious few moments when performance actually exceeds the Xbox 360 gives us just a bit of hope that in the long run, we may actually end up with an improved experience in some games.

    If I were going to purchase a console today, the backwards compatibility available on the Xbox One might be a deciding factor if it weren’t for one more thing. There was a lot of turnover towards the end of the last console generation with publishers and developers going out of business and spawning many smaller indie developers. With Microsoft putting the burden on developers to approve their games for backwards compatibility, how many are still around to do that and if they are wouldn’t they rather do a re-release to get more money instead of giving it to used-game retailers who will sell old games for pennies? We’ll find out later this year. Even Microsoft announced a Gears of War 1 remake at the same press conference.

  • If you’re interested there might be a Steam kill screen coming up.

    Steam kill screen might be coming up.

  • Anil Dash has some tips for improving that app-based taxi service, Uber:

    There has been an enormous amount of attention and money poured into Uber, but is it possible that the company could be even better?

    Maybe so. Perhaps we could better serve people who live in cities today but aren’t yet using the service by making a few simple improvements.

  • Patrick Klepek on Shenmue III‘s Kickstarter crowdfunding campaign:

    There’s something curious about Shenmue III on Kickstarter: it’s only asking for $2 million. It took $47 million to build the original game. What’s the deal? As it turns out, Sony’s partnering with its development.

    It’s ridiculous that this partnership to fund Shenmue III isn’t mentioned on the Kickstarter page. Of course the game doesn’t cost $2 million to make, that goal is just as much bullshit as the $500,000 goal from Bloodstained. Although the Bloodstained crowdfunding campaign was good enough to mention the external investment in their video.