• Alan Joyce:

    This summer, we’ll launch YouTube Gaming, a brand new app and website to keep you connected to the games, players, and culture that matter to you, with videos, live streams, and the biggest community of gamers on the web–all in one place.

    YouTube Gaming is built to be all about your favorite games and gamers, with more videos than anywhere else. From “Asteroids” to “Zelda,” more than 25,000 games will each have their own page, a single place for all the best videos and live streams about that title. You’ll also find channels from a wide array of game publishers and YouTube creators.

    Keeping up with these games and channels is now super easy, too. Add a game to your collection for quick access whenever you want to check up on the latest videos. Subscribe to a channel, and you’ll get a notification as soon as they start a live stream. Uncover new favorites with recommendations based on the games and channels you love. And when you want something specific, you can search with confidence, knowing that typing “call” will show you “Call of Duty” and not “Call Me Maybe.”

     Live streams bring the gaming community closer together, so we’ve put them front-and-center on the YouTube Gaming homepage. And in the coming weeks, we’ll launch an improved live experience that makes it simpler to broadcast your gameplay to YouTube. On top of existing features like high frame rate streaming at 60fps, DVR, and automatically converting your stream into a YouTube video, we’re redesigning our system so that you no longer need to schedule a live event ahead of time. We’re also creating single link you can share for all your streams.

    A sub-site specific to games with custom search isn’t going to solve everything wrong with using YouTube for game streaming and pre-recorded videos but the other changes are very important. Scheduling a live event ahead of time makes sense for developers and publishers live streaming but doesn’t always work for people like me who would rather build up an audience of subscribers who get notified when I go live.

    The most important change YouTube could make is to recognize that I’m in a game and more intelligently handle copyright notices. Video games are full of copyrighted music, and without legal advisement it is difficult to navigate YouTube’s current copyright notice system. To be fair, YouTube is more intelligently handling that problem than Twitch’s policy of just muting the audio for the portion of the video where the copyrighted music is present. I’m still terrified that my YouTube account will get shut down if I dispute the copyright notices with a claim of fair use, which is the only way to get some videos to be viewable again in the United States.

  • The Xbox One controller is getting an update. It’ll have a 3.5mm headset jack and better bumpers. More importantly, Microsoft is finally going to release the wireless dongle for computers to accept connections from XBone controllers. Previously you could connect it with a USB cable, it’ll be good to stop using the one from my Steam Controller.

    I’ve got the wireless dingus for 360 controllers to connect to PC, but those adapters are not as easy to find anymore and the newer XBone controller is superior to the aging 360 pads in most ways. Hopefully this also puts an end to the days of people trying to use 360 play-n-charge kits to connect their gamepads to a computer. That never worked because the play-n-charge kit delivered power without a data signal.

    There’s no release date yet for the Xbox Wireless Adapter for Windows other than “this fall.” It’ll cost $25 when it is released or $80 in a bundle with the updated controller.

    The new controller will be available on it’s own much sooner, on June 16th for $60, to coincide with a new version of the Xbox One that includes a 1 terabyte hard drive at $400. That’s $50 more than the 500 gigabyte Xbox One. The hard drive will still not be user-replacable on either version of the console because Microsoft:

    1. Doesn’t trust their users to swap hard drives
    2. They don’t understand the value of designing that functionality
    3. They want to give people a reason to buy new consoles.

    Pick one. Any way you look at the hard drive situation on the Xbox, it’s insulting to users.

    You could take this to mean that Microsoft just wants to be ready in case Valve’s Steam Controller gains more of a foothold. You might be right, but I don’t take that this latest push from Microsoft to mean much. They’ve pretended to care about Windows gaming before.

  • I loved DICE’s Mirror’s Edge and rated it highly. It was different from so many other first-person games in that the focus was on running and movement instead of combat.

    The only real failures in the first game were when the game forced you into combat and a not-so-great story. The sequel to Mirror’s Edge was first announced in 2013 and DICE’s Sara Jansson finally gave it a name today:

    Mirror’s Edge has always had a special place in the hearts of all of us at DICE. The first game had a lot of promise. It was unlike anything else in terms of the gameplay and style – it had a unique soul. But as much as we loved that game, we knew it could be more. So that’s what we have set out to do as we introduce Mirror’s Edge to a new generation.

    The team has spent a lot of time re-evaluating every aspect of the game and making it a new experience. This is not a sequel, this is not Mirror’s Edge 2. We have landed on a vision that honors the first game – pushing the boundaries of first person movement and diving deeper into the story behind our heroine Faith – but also brings a lot of great new, interesting gameplay and features to the experience for our players.

    So on behalf on the entire team here at DICE, we can’t wait to show you what we have been pouring our heart and soul into. We can’t wait to introduce you to Mirror’s Edgeâ„¢ Catalyst.

  • Richard Mitton on Terry A. Davis’ TempleOS:

    TempleOS is somewhat of a legend in the operating system community. It’s sole author, Terry A. Davis, has spent the past 12 years attempting to create a new operating from scratch. Terry explains that God has instructed him to construct a temple, a 640×480 covenant of perfection. Unfortunately Terry also suffers from schizophrenia, and has a tendency to appear on various programming forums with a burst of strange, paranoid, and often racist comments. He is frequently banned from most forums.

    This combination of TempleOS’s amateurish approach and Terry’s unfortunate outbursts have resulted in TempleOS being often regarded as something to be mocked, ignored, or forgotten. Many people have done some or all of those things, and it’s understandable why.

    This article reminded me of Robert Ashley’s awesome A Life Well Wasted podcast, but more specifically the episode where he speaks with Nick “Ulillillia” Smith. Like Terry Davis’ and his TempleOS, Nick Smith does what he loves and dismisses nearly every modern convention or standard and just does his own thing.

    In 2007 when I first watched Nick Smith’s now famous 5 secrets of level 2 in Bubsy 3d video it was way too easy to laugh at him for his tone of voice and attachment to a completely obscure game. Today there are people making bank on videos about the most obscure  games and Smith was just ahead of the game.

  • In addition to refunds, we have pre-orders available for the first three pieces of Valve’s Steam-appointed hardware.

    Steam Machines. They’re from third parties like Alienware, they run Valve’s SteamOS variant of Linux and play games on Linux via Steam or can stream games from a Windows desktop in another part of your home. If you pre-order you can get one a month early on October 16th The machines available for pre-order today a range of prices from $450 to $1,419. Everyone else can get them when they’re released November 10th.

    It’s still ridiculously awesome to see hardware manufacturers shipping a Linux-based gaming computer. After buying boxed games over a decade ago for Linux, watching it all burn down only to be resurrected through downloadable ports via Valve and the Humble Bundle. Not since the days of Civilization: Call to Power have Linux gamers had this much reason to be hopeful for the future. The Linux-based computers are almost as strange as the fact that some of the pre-orders are being handled through GameStop.

    The second item in the pre-order lineup isn’t as hopeful. For those that want to spend far less and just want to stream from another gaming computer in their home to their TV there is the Steam Link. At the moment though, people who order the Link won’t be running any version of SteamOS’ Linux and won’t be downloading Linux games. Maybe in the future it’ll seem like a better option to get a Steam Link and stream games from a more powerful Linux machine. The Link is $50. Just like with the Steam Machine, the Steam Link can be pre-ordered for arrival on the 16th of October. Everyone else has to wait for the tenth of November.

    Finally we have the controller. I’ve had the prototype model along with the Gigabyte Brix Steam Machine for over a year. This controller design looks incredibly different from the prototype and I don’t know what to expect at all in terms of usefulness. The prototype ended up being fun to try for a while but was only a stepping stone to this final design. The Steam Controller is $50 and has the same mid-October availability for pre-orders and November for not-pre-orders.

    Sensing the potential for maximum confusion at the Steam Controller’s presence in a world dominated by 360, Xbox One and Playstation 4 controllers, Valve has created a trailer for potential controller purchasers to make up their minds. I don’t recall ever watching a trailer with this much production expense having gone into it just for a controller. Unless they were up for crowd funding. Almost more ridiculous than Valve’s foray into the living room involving Linux is that these cross-platform supporters still require Adobe Flash plugin in Apple’s Safari web browser to watch videos or you get this unplayable mess:

    Steam controller flash failure