Jason Schreier has this article with anecdotes from various layoffs in the game industry.
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Shameful Internet Shaming
Jon Ronson’s How One Stupid Tweet Blew Up Justine Sacco’s Life:
In the early days of Twitter, I was a keen shamer. When newspaper columnists made racist or homophobic statements, I joined the pile-on. Sometimes I led it.
The journalist A. A. Gill once wrote a column about shooting a baboon on safari in Tanzania: “I’m told they can be tricky to shoot. They run up trees, hang on for grim life. They die hard, baboons. But not this one. A soft-nosed .357 blew his lungs out.” Gill did the deed because he “wanted to get a sense of what it might be like to kill someone, a stranger.”
I was among the first people to alert social media. (This was because Gill always gave my television documentaries bad reviews, so I tended to keep a vigilant eye on things he could be got for.) Within minutes, it was everywhere. Amid the hundreds of congratulatory messages I received, one stuck out: “Were you a bully at school?”
Still, in those early days, the collective fury felt righteous, powerful and effective. It felt as if hierarchies were being dismantled, as if justice were being democratized. As time passed, though, I watched these shame campaigns multiply, to the point that they targeted not just powerful institutions and public figures but really anyone perceived to have done something offensive. I also began to marvel at the disconnect between the severity of the crime and the gleeful savagery of the punishment. It almost felt as if shamings were now happening for their own sake, as if they were following a script.
Every mistake is a learning opportunity. When somebody doesn’t get the opportunity to recover because their career and life get destroyed by public shaming, they don’t get a chance to learn.
Even Sam Biddle, the person who initially brought the public shaming to the subject of Ronson’s article realized his mistake and publicly apologized.
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Work It; Make It; Do it; Makes us DaftPunKonsole
Malik Dellidj made this awesome pseudo-midi keyboard on codepen that plays clips from Daft Punk’s Harder, Better, Faster, Stronger. Dvorak not supported. Qwerty and Azerty are good to go. Here’s the video for inspiration while you music.
Our work is never over. When it is I need to go watch Interstella 5555.
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Peter Molyneux, Ass of Asses
Wesley Yin-Poole followed up on the Godus fiasco by interviewing the winner of Peter Molyneux’s Curiosity, the game where you tap on things and then win what we now know to be utter disappointment:
During the early afternoon of 26th May 2013, 18-year-old Scot Bryan Henderson tapped on Peter Molyneux’s Curiosity cube for the last time. He had won the game.
A tiny message appeared on the screen of his smartphone. It contained an email address for someone at 22Cans, the Guildford studio Molyneux had founded after leaving Microsoft and traditional game development behind.
Bryan, confused but intrigued, followed the instructions. Have I really won, he asked?
At the time Bryan was promised fame, fortune, and some level of control of the Godus world, and you won’t believe how big an ass Molyneux has been. Incredible.
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Meet the Hacker Who’s Spent Four Years Inside Shadow of the Colussus
Evan Narcisse of Kotaku interviewed Michael Lambert about his explorations into hidden and incomplete portions of Team ICO’s games. Makes me miss Shadow of the Colossus. What an amazing game.