• I’m a hockey fan. It’s probably the only sport I enjoy watching. I also happen to be one of those new age hippies that doesn’t pay for cable or satellite… streaming content is the only thing I care about. I am not interested in paying for channels that do not interest me, so I don’t see the merits in paying for TV I won’t watch just so I can subscribe to NHL Center Ice.

    (more…)

  • Lots of interesting stuff including Ryan discussing OS/2 at length. This portion is especially compelling:

    I find if you’re targeting Windows, Linux, and Mac OS X right from the start, your code will probably work anywhere else that you might try it later.

    Not to long ago, people would say, “why bother? Everyone runs Windows!”

    But then the consoles became important.

    And smaller shops might still say, “well, I’m not targeting those anyhow!”

    But now they wish they had an iPad port.

    You never know what will be important tomorrow!

    via Interview: Ryan C. Gordon.

    The English version of the interview is unfortunately lacking this great picture so I have provided it for reference.

     

  • Ask any game developer and they’ll tell you that publishers are the scum of the earth. It’s never a question of “if” the publisher screws you, it’s “when”. During my 15 years as a developer I have seen publishers pull every dirty trick imaginable, from telling the dev team of a certain AAA title to remove all the black kids from the game (“it hurts sales in Germany”) to informing a small studio that they were only going to pay half what they owed for work already completed, and then only if the studio signs a legal waiver first (knowing full well that because of late payments the studio would be out of business long before it reached court). This story is not about publishers, but it is about the kinds of situations that publishers create and the lengths that we developers are often forced to go to in order to clean up the messes they leave us with.

    via The Day MAME Saved My A**.

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