• Dead Cells is out of Early Access now if you’ve been waiting to check out a more finished version of it. Here’s what I said about it a year ago:

    Rogue Legacy was a new style of metroidvania. It reset the castle when your character died, just like Rogue and Nethack, and randomly generated a new castle when you came back to life. Dead Cells has those generated dungeons and also changes out the progression system and combat to be somewhat Souls-like. I love the variety of weapons and effects that speak a little bit more to Symphony of the Night while the art reminds me of the Neo Geo classic, Garou: Mark of the Wolves.

    I’ve played a little bit of it post-release and Dead Cells is still a very impressive game and one of my favorite post-SOTN metroidvanias. This game has that indescribably polished feel that makes it so much fun to play over and over again, learning new tricks every few runs.

    Dead Cells is on Steam & gog for Windows, macOS, and Linux as well as the Switch, the Xbox One, and the PlayStation 4.

  • TouchArcade’s Eli Hodapp talking about Apple shutting down the affiliate marketing scheme that has funded sites like his in a post titled “Apple Kills the App Store Affiliate Program, and I Have No Idea What We Are Going to Do.”:

    Apple announced that they’re killing the affiliate program, citing the improved discovery offered by the new App Store. (Music, books, movies, and TV remain.) It’s hard to read this in any other way than “We went from seeing a microscopic amount of value in third party editorial to, we now see no value.” I genuinely have no idea what TouchArcade is going to do. Through thick and thin, and every curveball the industry threw at us, we always had App Store affiliate revenue- Which makes a lot of sense as we drive a ton of purchases for Apple. I don’t know how the takeaway from this move can be seen as anything other than Apple extending a massive middle finger to sites like TouchArcade, AppShopper, and many others who have spent the last decade evangelizing the App Store and iOS gaming- Particularly on the same day they announced record breaking earnings of $53.3 billion and a net quarterly profit of $11.5 billion.

    Affiliate marketing is the financial driver behind sites like Wirecutter, TouchArcade, and most likely as important to all of the journalistic enterprises that you see with daily deal roundups like Kotaku and 9to5Mac. The largest sites are able to separate all advertising and affiliate marketing business away from their editorial staff so that they can remain independent and firewalled from the business as much as possible. Sites with single-digit numbers of writers and editors aren’t able to maintain a firewall, but I think their readers understand the situation.

    Even when affiliate marketing works, the physical goods version of it fuels the most abysmal working conditions in the world. Amazon’s deals happen because they use the same techniques as Wal-Mart to make them, Jeff Bezos and Sam Walton’s deals are only possible when we are grinding the poor into dust. Even Apple has worked hard to exploit their retail employees and steal their wages.

    Affiliate marketing would be better if Amazon, Wal-Mart, and other companies’ employees were unionized. Collective bargaining seems like a foreign idea to most of the younger retail workers I’ve talked to and Amazon these companies treat their employees as infinitely replaceable. If employees hear anything about collective bargaining, it’s from training videos that companies like Best Buy force their employees to watch. These videos lie about union behavior and repudiate the power employees could have if they were bargaining as a group. The videos say that employees are better off negotiating as individuals, one-on-one with management. As if managers weren’t trained to exploit their employees, and empowered by the entire corporate management apparatus to do so. One-on-one is more like a thousand managers versus the one employee.

    Traditional display advertising isn’t valuable enough to pay bills. I run an ad blocker, we all get the prompts to stop doing it, and we choose not to. Ad payloads slow our reading by wasting bandwidth, and the advertising publishing industry doesn’t give a fuck about our privacy or do anything to stop malicious payloads from being delivered to us.

    Ongoing subscription donations, or Patreon support, are nice if you can get them, but it is a difficult thing to maintain on the ground. Any time you publish an update (to any kind of subscription service) there is an opportunity that subscribers will retract ongoing pledges and unsubscribe. Every payment processor and middleman would love it for all of us to spend our entire lives begging for money, but it’s difficult to find time to write and work if you’re spending all of your time on maintaining a subscription pledge system like Patreon.

    Apple has been absorbing writers for a few years in order to create curated articles on their App Store, but those articles lack any sort of attribution as to who wrote them. Maybe dozens of hands touch each one, who knows. That byline situation is a choice, but by business need there is almost certainly no editorial independence for those writers at Apple. Without editorial independence and a byline those writers may have a difficult time finding work once they tire of working there with nothing to show in their portfolio, or when Apple decides to stop curating their app store to this degree and there aren’t any sites left to write for.

    There just isn’t a good solution for independent writers and sites like TouchArcade within capitalism today unless they have a massive wave of popularity supporting them on Patreon or incredibly small operating costs like Daring Fireball with exactly one writer. I’ve enjoyed reading TouchArcade and hope Hodapp finds a path forward without any kind of affiliate marketing.

  • A PS4 screenshot of Yakuza 0

    The only game I know of where you can brawl, race R.C. cars competitively with teenagers, help punk rockers with their imposter syndrome, and sing karaoke, all in 1980’s Tokyo, is out on Steam for Windows. That’s just a few months after I, and no doubt many others, bought it for the PlayStation 4 while thinking “Yakuza 0 will never come to Windows.”

    Windows Gamer’s Phil Savage appreciated Yakuza 0:

    “…Yakuza 0 is one of the most eccentric, idiosyncratic and downright charming games around. It deftly moves between drama and humour, between story and action, between arcade action and lengthy, well written pulp dialogue about a man who is incredibly good at punching. There’s simply nothing else quite like it, and it’s well worth your time.”

    Yakuza 0 is at a bargain price, $20 on Steam for Windows, it’s already on the PS4 if you prefer to play there.

  • Star Trek: Bridge Crew looked fun before, but when they finally patched the Windows version to let you play without a virtual reality helmet of shame I wasn’t able to get the game to work thanks to an error message popping up every few minutes and destroying all of my progress.

    Finally, the latest patch fixed whatever was broken and now I can stay in the game as long as my family will let me, and they’ve also just added Star Trek: The Next Generation content to the Windows version. I am almost as happy as a targ in shit, except the DLC has been available on the PlayStation VR Goggle System for months.

    The good news is that if any of our cross-platform friends on that PlayStation 4 are still looking to crossover some chairs as oddly as you can, ST:BC TNG DLC absolutely won’t let them. Ubisoft’s bridge game is all business, don’t get any ideas Commander Riker.

    Fire

    The bad news is that the game’s art still has a very strange weird and plastic style that makes it look a little bit like something from 2005, at least when you’re in the non-VR mode. I haven’t tried ST:BC with an HMD yet. I’d guess that this is because Ubisoft wants to maintain a solid framerate on console VR systems so that nobody pukes on the bridge.

    Ubisoft’s “CrewBots” that substitute when you don’t have enough friends to fill the ship’s roles are as dumb as bricks, they’ll routinely fly directly into asteroids and mines and incorrectly prioritize your orders. Want your shields at full strength? I hope you don’t mind giving the same order again and again. The hilarious excuse Ubisoft came up for the mediocre AI is that anything smarter would somehow destroy the game’s framerate for VR players:

    Keep in mind that with VR, performance is at an extreme premium to keep framerates high to avoid player discomfort so highly sophisticated AI that heavily affects that performance was not in the cards. The crewbots are a very effective solution that meets the goals of providing basic crew substitutes without any negative impact on framerates.

    The ST:BC:TNG:DLC:ABC:BBD does add the Borg and Romulans as foes, as well as other features and major changes to the Enterprise D’s UI, and then it doesn’t explain any of it. Good luck.

    ST:BC:TNG:DLC:TLA is on Steam as well as through Ubisoft’s UPlay store for $15. The base Bridge Crew game goes for $40 and you can’t play the DLC without it.

  • Co-founder of my favorite old pub, The Rock, The Paper, The Shogun, John Walker has written a bit about how the introduction to No Man’s Sky has changed with the latest update:

    More usually a feature of games that have spent far too long in early access, No Man’s Sky feels like a game that’s made for people who already play No Man’s Sky. When an available game’s opening is reworked and reworked, iteration colliding with iteration, both the developers and current playerbase seem to lose track of accessibility, and that is woefully apparent in No Man’s Sky’s latest incarnation. Already being a very familiar player, I knew to just wearily restart the game three times until I got a planet that wasn’t outrageously toxic with Sentinels that attacked on sight. Three times it took me to get a habitable starting location where I could wrestle with all the daft new faff. None of this would be communicated to someone coming in cold, who would be left to assume that either the game was idiotically difficult, or broken.

    The game’s controls and feel especially overloaded as Walker says:

    Each menu seems to have contradictory controls, leaving me never knowing if I’m supposed to be left clicking, holding down left click, or pressing E, F or X, and even something as simple as moving items between your inventories is now a confusing jumble of both. Once where you could open a green box on the ground by just pressing a single key to get its contents, now you have to press X and select a menu to move some “rusty parts” out of the way, before it then dumps the item inside into a menu of its own choosing. It’s like they went through every single system and pondered how they could make it far more of a fiddle.

    Despite all of the flaws, I love No Man’s Sky particular brand of exploration, quirks and all.