• Kat Bailey has this interview with Blizzard’s lead designer on Heroes of the Storm, Travis McGeathy titled On its Second Anniversary, Heroes of the Storm Has Finally Turned a Corner.

    It’s a sentiment I completely agree with, and I’ll slightly disclaim my discussion of this game by noting that a good friend works at Activision. When I first tried HOTS a few years ago it was clear that they had made changes to make the DOTA-style of gameplay more palatable, but it didn’t click with me until the 2 year-anniversary updates. Yes, I was another Overwatch player who initially went back to HOTS for the skins, but stuck around for the gameplay.

    Now I play it a few times a week, and it’s great to not have to worry about last-hitting and other stuff I didn’t care to grasp from more traditional MOBAs like having to come up with an item build for each game and map and situation. Maybe that’s something that hardcore DOTA players miss, they can stick to DOTA so I don’t have to hear them whining on team chat.

    There’s also this part of the interview:

    One of McGeathy’s favorite moments was when a high-level player told him about their experience with Zarya. “They said, ‘I never really enjoyed Zarya in Overwatch until I played her in Heroes of the Storm and I figured her out.’ So that’s a special case. Just in general we’re always looking for new and unique ways for heroes to work.”

    I don’t play much Overwatch so I never understood the use of D.Va’s defense matrix ability except as a blunt shield. It took Heroes of the Storm for me to understand that her Defense Matrix actually powers up her self-destruct ability faster. Duh.

    The only big criticism I have about HOTS is that while it is available (free to play) on macOS and Windows Blizzard hasn’t chosen this opportunity to bring the game to Linux yet. It’s an obvious next-step that is baffling to me at this point.

  • https://www.youtube.com/watch?v=TOFMNI4Wh88

    Everyone loves games with a retro aesthetic. Even if that aesthetic isn’t very authentic, an older art style makes it possible for an indie game developer to communicate their gameplay ideas without spending all of their resources on art.

    Many games choose a lo-fi art style for that reason, sometimes it’s pixely, Geneshift is another breed. Nik Nak Studios’ Ben Johnson instead chose to start developing Geneshift 8 years ago with an overhead perspective borrowed from Grand Theft Auto 2, before that series went third-person and open world.

    Geneshift borrows a lot from GTA 2, the cars, the art style, and the perspective, but it also borrows from Diablo and other action-RPGs to have a single-player story alongside multiplayer. I haven’t been able to get into a game, but there appears to be a fairly large community of players on the game’s discord server.

    I’ve put some time into the single player and it is clearly still early on, but it brings back some fondness for GTA2 and the game’s development is an inspiring story.

    Geneshift is $10 and out now in Early Access for Windows and Linux.

  • https://gfycat.com/RingedDelectableHanumanmonkey

    In the 90’s I went to Star Trek conventions with other nerds who wanted to look at nerd things and circulate pirated tapes of Red Dwarf. With that context in mind I will now tell you that I am extremely psyched to play Star Trek: Bridge Crew because who hasn’t wanted to be on the bridge of a spaceship gesticulating wildly with a bunch of other lunatics in VR space to accomplish whatever Trek bullshit the game calls for.

    James Davenport for Windows Gamer (who also produced that incredibly silly animated gif in the top there):

    None of us know what we’re doing, and that’s the primary thrust of Star Trek: Bridge Crew. Four people work together on different substations of a ship, moving it around dangerous anomalies, scanning for threats, and shunting power to different systems.

    However, it sounds like you’re going to have a difficult time getting the best out of the game as you need many friends with VR setups and even though the game’s multiplayer is cross-platform it’ll still be a hassle to get going according to Games Radar’s Andy Hartup:

    You’ll probably never play Star Trek Bridge Crew. At least, not how it’s really meant to be enjoyed. That’s not because this is a poor game, or that it lacks features or fan service – it’s just too rarefied an experience. While you can crew both the USS Aegis and the Enterprise with fewer than four human crew members, it really isn’t the same experience. And while you’ll be able to find randoms or players from LFG groups to boldly go with, Bridge Crew is infinitely better when played with friends. So that’s four of you, with VR headsets, and a copy of the game, and the will and time to role-play Star Trek. Even we, a website that writes about games, VR, and Star Trek really struggled to put in the necessary playing time and overcome the technical hurdles to squeeze the best out of this wonderful game.

    One thing that might make a fun multiplayer Bridge Crew experience slightly more likely is that anyone who buys an HTC Vive in June (you’re not going to wait for some kind of revision and price drop at this point, really?) will get the game for free.

    Star Trek: Bridge Crew is $50 and available now for Windows with the Oculus Rift and HTC Vive HMDs on Steam, or Playstation VR on the Playstation 4.

  • Major League Baseball inducted Homer into their Hall of Fame and commemorated the 25th anniversary of the Homer at the Bat episode, which is honestly one of the best episodes of any television program.

    MLB’s Joe Posnanski reporting on the induction ceremony and quoting Al Jean, that episode’s executive producer:

    When Bart and Lisa chant “Darryl, Darryl,” at Darryl Strawberry, their mother says they should stop because it’s mean. Lisa explains that as a professional athlete, such insults just roll off their backs. There is then a closeup of Strawberry, and a single tear falling from his eye.

    “I didn’t know whether to tell Darryl we were going to do that,” Jean said. “I decided not to tell him.”

    I still find myself singing the closing theme song:

     

  • Sam Levin at The Guardian:

    Google argued that it was too financially burdensome and logistically challenging to compile and hand over salary records that the government has requested, sparking a strong rebuke from the US Department of Labor (DoL), which has accused the Silicon Valley firm of underpaying women.

    Google officials testified in federal court on Friday that it would have to spend up to 500 hours of work and $100,000 to comply with investigators’ ongoing demands for wage data that the DoL believes will help explain why the technology corporation appears to be systematically discriminating against women.

    Noting Google’s nearly $28bn annual income as one of the most profitable companies in the US, DoL attorney Ian Eliasoph scoffed at the company’s defense, saying, “Google would be able to absorb the cost as easy as a dry kitchen sponge could absorb a single drop of water.”

    Google just got Bing’d.