Categories
video games

On Microsoft’s Activi-isition

There’s a lot to be said about Microsoft’s acquisition of Activision Blizzard for the past months and today a Microsoft communications person, Frank X. Shaw, said this on Mastodon:

I hear Sony is briefing people in Brussels claiming Microsoft is unwilling to offer them parity for Call of Duty if we acquire Activision.

Nothing could be further from the truth.

We’ve been clear we’ve offered Sony a 10 year deal to give them parity on timing, content, features, quality, playability, and any other aspect of the game.

[…]

We’ve also said we’re happy to make this enforceable through a contract, regulatory agreements, or other means. ?Sony is the console market leader and it would defy business logic for us to exclude PlayStation gamers from the Call of Duty ecosystem. ?Our goal is to bring Call of Duty and other games – as we did with Minecraft – to more people around the world so they can play them where and how they want.

None of what Shaw says is necessarily false, but taking the words that come out of any giant corporation (Sony, Microsoft, etc) at face value would be a mistake. We do not know what exactly Microsoft has offered unless we see the contracts. Similarly, this kind of compression and acquisition while not entirely bad — more games on a subscription seems great! why pay $70 a year for Call of Duty when you can pay $15/month and get access to every Call of Duty and hundreds of other games, right? — is definitely awful for both the workers at these companies and people who play games, let’s go over the ways.

  • From a labor perspective, a larger Microsoft could be a more difficult target for labor unions to organize post-acquisution. Despite Microsoft’s claims that they are friendly to labor, they are anything but and that is clear to anyone who is familiar with Microsoft’s practices with Xbox quality assurance and certification. While it’s great that workers were able to unionize in a few circumstances, recently, Microsoft has long outsourced that labor group to VMC/Volt (I worked for Microsoft through VMC/Volt in the early 2000’s) so as to offload the liability of their abuse of these workers.
  • From a player perspective, a larger Microsoft that owns more games is able to dictate and influence the terms of how we have access to games. Microsoft seems like it is friendly now, when their games are coming to Steam and other platforms in addition to Microsoft’s Xbox platforms, but the bigger any of these companies get the more they can dictate every method of access and even preservation. Game Pass seems like a great deal for players, but it has the opportunity to fully control both development of games and their distribution.
  • Microsoft may pay lip service to preservation, but a Microsoft that locks down control of Call of Duty (and other Activision Blizzard games) can go where it wants and make the only option for playing their games a subscription streaming service that cannot be preserved.
  • A stronger Microsoft, especially in a world where Xbox/PC Game Pass and their streaming services (Xbox Cloud Gaming) become dominant, can ruin first and third party game development studios just like Netflix and the corporate entity known as Warner Bros. Discovery that is boxing up shows and movies just to resolve tax liabilities and cut developers out of the money they could have earned.
  • People will drag out the Minecraft example, but Minecraft was from a different time and we have no idea what the publishing agreements for it look like on different platforms. Each one is negotiated separately and…
  • Microsoft may attempt to negotiate a contract for Call of Duty to be on PlayStation platforms that is particularly onerous for Sony, speculation has pointed towards Microsoft requiring Sony to have some version of Xbox Game Pass/Xbox Cloud Gaming, but even if that isn’t true today, it may be something Microsoft wants in the future.
  • The price of these services that Microsoft is moving towards can and will change as they become more powerful. Today’s $10 or $15 a month can easily turn into $50-$150 or more just like a cable television bill.

Sony can do much of the same, and is attempting to do so with similar services and acquisitions, even if they don’t appear to be as successful.

None of these acquisitions are good for anyone in the end, besides the billionaires and millionaires at the top of these companies who stand to profit if they’re successful at achieving their maximum control of video games.

Categories
video games work

Waypoint: Activision Blizzard Reports Record Revenue as They Fuck Over 800 Employees

Waypoint’s Patrick Klepek:

Activision Blizzard, a company of more than 9,000 employees who’ve built some of the world’s most popular games, is a few things. They are a company who bragged about having a “record year,” on an earnings call this afternoon, a quarter where only raking in $2.4 billion in revenue was considered a disappointment. They are a company who granted a $15 million signing bonus and a $900,000 salary to a high-ranking executive who joined last month. And they are a company who just laid off around 800 employees, or 8% (!!!) of its total workers.

800 people will be without jobs at the end of the day. 800 people head into an uncertain future, wondering how long their severance and health insurance will get them before the next job.

Eric Bailey’s “Blizzard Gives Employees Box With 8.3% Chance of Containing Pink Slip” for The Hard Times:

After a recent earnings report announced record revenue, Activision-Blizzard initiated layoffs by handing out boxes to its 9,600 employees that had 8.3% odds of containing employment termination paperwork.

“A lot of companies might just hand out pink slips to a select few, but our ‘layoff boxes’ allow every employee to be part of the overall firing experience,” said Blizzard human resources manager Clint Bullock. “Our employees have all worked hard to make our company so successful over the past few years, so it’s only fair that everybody have an equal chance of having their lives totally upended while we keep making huge profits off their creations.”


Unionization in today’s companies and employee-ownership of new businesses would help prevent mass layoffs.

Categories
video games

Call of Duty: Black Ops 4 is Good

It’s the most wonderful time of the year for everyone who was raised on a diet of murder simulators, Call of Duty: Black Ops 4 is out, and it’s good, with some caveats.

This year’s Treyarch-designed Call of Duty is something like three years of work now that there are three studios working on their own individual series within the Call of Duty brand.

As usual, I’ll note here that I have good friends at this Activision studio but I try to not let that influence my opinions about any of their games.

Black Ops 4 is split into three subsidiary modes: competitive multiplayer, blackout (battle royale mode), and zombies. There is no single-player campaign, which I am pretty disappointed by, but there are a set of tutorial matches with vignettes that tell the tales of Black Ops’ different playable characters.

The playable characters – with different abilities in the regular competitive multiplayer mode – took some getting used to. I never cared for defined “hero characters” in games that didn’t traditionally have them. WarCraft 3 being the example that first sticks to mind. Nevertheless, I enjoy them in Black Ops 4

BLOPS 4’s UI is somewhat broken and poorly designed. Look at this icon, what does it mean to you: Settings question mark

If you said “settings” or “options” you’re wrong, just like I was. It is the “custom game” icon. If you click that icon while you’re in a party the UI changes from this:

Shot 0015

to this:

Shot 0016

Which are quite similar except for the disappearing “settings” button and the addition of some text that says “custom games.”

If you don’t notice either of those changes, and you hit “play” you’re plunged into a match that you’re hosting without any human players. If you’re as dumb as I was, you’ll sit there for a few minutes wondering when they’ll join.

Still, despite all the quirks to the UI, Black Ops 4 is an undeniably fun multiplayer-only romp through murder town. The competitive multiplayer modes are fine, there’s one like Counter-Strike this year, it’s called Heist. You can still just play team deathmatch if you want. This year you can only heal when you press a button instead of by hiding and waiting for the jelly to disappear from the screen’s edges.

Blackout is the new Battle Royale-like and it’s fun, it feels a little bit incomplete but miles ahead of the competition in terms of how the game feels to play. With PlayerUnknown’s Battlegrounds I’m always struggling to do the most basic tasks. Clambering over or onto an object in Blackout works 9 times out of 10 instead of PUBG’s 4 or 5 times out of 10. Blackout also has it’s own spin on almost everything. There are packs that provide you with perks, and you can’t examine items that are on the ground to see their stats. I’m guessing they want us to learn what they look like.

The downside to Blackout is that there’s only one map, for now, and it isn’t clear where this mode is going to go. It can’t compete with Fortnite, per se, because it isn’t free-to-play, or at least not yet. Does that mean there will be a Blackout mode in next year’s Call of Duty? Will Treyarch continue to work on this one, including adding more content? That isn’t clear to me.

Finally, there’s still a Zombies mode if you enjoy co-operative zombie hunting with ridiculous dialog between Zombies-specific characters the studio designed. I want to enjoy this mode, I almost never do. There are a lot of hidden things about it, and I’ve never learned about them.

For me, the best single-player Call of Duty campaign was Infinite Warfare in 2016, and I also miss playing that game’s multiplayer. I enjoyed all of the sci-fi movement trappings that this game has eschewed by placing the timeline in-between Black Ops 2 and 3, which seems like the weirdest decision of all given that this game has no single-player campaign and a bunch of cutscenes instead. Also, the number is 4 which is higher than 3. I’m not sure Treyarch understands how the numbers work. Maybe they need to call Mason.

This is the first year that Activision has gone all-in on Blizzard’s Battle.net launcher and Black Ops 4 is only available there for Windows players alongside Destiny 2 (Destiny 1 was never available on Windows). As disappointed as I am with Valve, lately, there isn’t any good reason for this from a player’s perspective. We get Battle.net’s social features and rich presence notifications but that is about it. I’m curious where 2019’s Call of Duty will end up, but it is extremely unlikely it’ll be on Steam. Activision definitely doesn’t want to give up any cut to Valve. The negative feedback in the reviews for WW2, Infinite Warfare, and Advanced Warfare on Steam probably didn’t help things, either.

Unfortunately, this year Activision has again chosen to split their players up with an add-on pass that isn’t included with the “standard” $60 version of Black Ops 4. They’re also adding in some kind of in-game microtransactions.

I’m not going to fully review Black Ops 4, there are good reviews elsewhere. Notably, IGN split their review into four pieces, one  for each mode and an overall score. It’s a game that I’m surprised to find my friends who abandoned Call of Duty years ago talking about and playing, and I love it.

Despite all of the odd decisions and bad UI, I love playing Black Ops 4. It’s the definitive way to play Treyarch’s version of multiplayer Call of Duty, and I have fun with their take on the Battle Royale genre. If you miss dumb, exciting, and fun multiplayer shooters, this is that. If you loved any campaign from previous Call of Duty games and you like to skip multiplayer because you didn’t want to be schooled by 12-year-olds, this isn’t for you. I’m losing to them every night, and that’s OK. I can still get to the top of the leaderboards sometimes.

Categories
video games

Heroes of the Storm’s Great Updates

Kat Bailey has this interview with Blizzard’s lead designer on Heroes of the Storm, Travis McGeathy titled On its Second Anniversary, Heroes of the Storm Has Finally Turned a Corner.

It’s a sentiment I completely agree with, and I’ll slightly disclaim my discussion of this game by noting that a good friend works at Activision. When I first tried HOTS a few years ago it was clear that they had made changes to make the DOTA-style of gameplay more palatable, but it didn’t click with me until the 2 year-anniversary updates. Yes, I was another Overwatch player who initially went back to HOTS for the skins, but stuck around for the gameplay.

Now I play it a few times a week, and it’s great to not have to worry about last-hitting and other stuff I didn’t care to grasp from more traditional MOBAs like having to come up with an item build for each game and map and situation. Maybe that’s something that hardcore DOTA players miss, they can stick to DOTA so I don’t have to hear them whining on team chat.

There’s also this part of the interview:

One of McGeathy’s favorite moments was when a high-level player told him about their experience with Zarya. “They said, ‘I never really enjoyed Zarya in Overwatch until I played her in Heroes of the Storm and I figured her out.’ So that’s a special case. Just in general we’re always looking for new and unique ways for heroes to work.”

I don’t play much Overwatch so I never understood the use of D.Va’s defense matrix ability except as a blunt shield. It took Heroes of the Storm for me to understand that her Defense Matrix actually powers up her self-destruct ability faster. Duh.

The only big criticism I have about HOTS is that while it is available (free to play) on macOS and Windows Blizzard hasn’t chosen this opportunity to bring the game to Linux yet. It’s an obvious next-step that is baffling to me at this point.

Categories
video games

Call of Duty: WWII Trailer & Release Date

Activision’s Sledgehammer Games studio is responsible for 2017’s Call of Duty, and they’ve put out the first trailer for their return to World War 2.

Call of Duty: WWII is to be released on November 3rd for Windows, PlayStation 4, and Xbox One. It looks like PS4 gets the DLC first again. The Call of Duty blog has more details on the campaign and multiplayer.