The miniaturizing nostalgia shrink ray is sprayed at everything now: Cars; entertainment systems both super and conventional Nintendo; iPads; arcade cabinets… There’s also now a The C64 Mini, not a Commodore 64 Mini or Classic Edition, but strictly The C64 Mini. Apparently they couldn’t get the name Commodore 64.
This miniature device that definitely isn’t a Commodore 64 also isn’t out yet in the U.S., but it is out almost everywhere else and I wouldn’t trust an American to review it, so here is Dr. Ashens’ review:
It sounds like this The C64 Mini isn’t going to be beloved like the original unless the firmware is updated in some fundamental way and they also recall and replace every joystick. Still, it is fun to hear someone who is familiar with all of the 64 games it ships with go over each one.
Kevin Gammill: With the Creator’s Update and Game Mode right now, we’re primarily focused on biasing the game versus the rest of the operating system, from a GPU and CPU perspective. So for some of the other system resources, we can get into a roadmap discussion on the next call, but really right now Game Mode is about biasing the game from a GPU perspective so it gets more of the cycles if it’s in the foreground, and from a CPU perspective both biasing to get more CPU cycles as well as avoiding what I’ll call thread contention for the game.
At any time a user can call up the Game Bar and enable Game Mode for any title or game they would like. That’s kind of option one. And then at the same time we will have what we call kind of an approved list or whitelist of games that we feel super-comfortable about and we want to enable out of the gate.
Kind of the way I look at it is that any increase is a benefit, without question. Even it’s as low as, say, a 2% increase in framerate, if you’re running a hundred frames per second, I will take those extra two frames per second without question.
This is a strategy for getting gamers to switch to Windows 10 and use the built-in game bar overlay for a possible 2% increase in framerate, or a slightly more stable framerate overall. A framerate increase at all is very unlikely, because driver developers at Nvidia and AMD are already very focused on that. I wish the interview addressed the system rebooting in the middle of a game for updates, because that is a real problem for people playing games on Windows today.
Windows 10‘s privacy settings very much need to be frowned at. Essentially: unless you pay close attention to the fluffy options offered when you first install Microsoft’s new operating system, it’s going to quietly track your behaviour and use it to fire targeted ads at you, as well as keeping tabs on your location history, data from messages, calendars, contacts and God knows what else. It is a bit scary, despite coming off the back of Microsoft’s own pledge to offer ‘real transparency’. You may or may not be OK with this yourself, but in any event at least some of this stuff can be turned off after the fact. I’ll explain how to do that below.
There’s a whole list of things you may want to do in Alec’s article. I disagree with his suggestion to stop using a Microsoft account for login, it’s a great feature that certain settings are shared between my laptop and desktop Windows installations, Cortana is similarly useful, but everything else is sound.
Additionally, the peer-to-peer sharing of Windows updates is gross just like the Blizzard updater and should be disabled.
To disable p2p sharing of Windows updates, do this:
Go to the Settings program from the start menu:
Click Update & security on this screen:
Click Advanced Options:
Click Choose how updates are delivered:
Click the first toggle option and set it to off:
Now your computer won’t share updates with others.