- Diner Dash
- Cosmic Nitro
- Stick Wars
- Monster Trucks Nitro
Click here and start reading.
Click here and start reading.
My latest set of iPhone and iPod Touch game reviews are up on AtomicGamer:
My latest set of iPhone game reviews is up over at AtomicGamer. Here is what I reviewed for this week:
Also included in the newest iGame Squadron is my take on what the latest iPhone update means for gamers. Check it out!
Metal Gear Solid Touch is going to be released on Thursday, I’m extremely happy about this and hope it lives up to the Metal Gear Solid legacy of awesomeness.
In the meantime I’m giving away a few copies of Black Shades for the iPhone over the official TimeDoctor Dot Org twitter feed today and tomorrow.
This is a game I really love because I originally worked on the Linux and Mac OS X ports with my good buddies over at icculus.org. Hopefully some day it will see a modern update.
Just keep following the feed for some free goodies to redeem in iTunes and also check out my latest set of reviews of iPhone games over at AtomicGamer.com! Here are the games I reviewed for this edition of the iGame Squadron:
If you do win a code, please let everyone know in the comments so they don’t have to try to redeem them after you have 😉
Fitty, dey got some new iphone game reviews up!
Naw man, it ain’t like dat, dey gets some shit that aint fart appz, yo!
Yeah dawg, that is right! They got that shit up at atomicgamer! I heard they reviewed:
But yeah, and if you follow the TimeDoctor.org Twitter Feed, you’ll even get a whack at some free iPhone games soon, what about that, Fitty!?
Jeff Buckland over at AtomicGamer has written up something that I wouldn’t normally dream of reading, a wish list for a game. However, this is one game that I happen to think was overlooked by many strategery fans for the minimal things in which it was lacking, instead of the greatness for which it is.
So, What does Jeff want for Supreme Commander 2?
For all of Supreme Commander‘s talk of epic scale and millions of lives hanging in the balance, we never saw a single one of those people we were fighting to protect. The whole battlefield was full of robots with humans only occupying the ACUs, and you never seem to fight in population centers or heavily inhabited areas. Other than what the story dictated to us, for all we knew we were just fighting with robots out in some field somewhere for fun. For the sequel, having fights in cities would be incredible, and would probably do a better job of showing off the scale of the units than the original game did.
And that is a point with which I couldn’t agree more, the main thing that lacked in the first game was atmosphere and personality beyond robots. I didn’t care for the single player at all due to the restrictions placed on the tech tree throughout and would have loved to have played some multiplayer missions through SimCity style cities as they’re pulverized beneath the feet of my giant robots.
It is like that old science fiction trope of “What is the point to conquering the universe if you won’t have any sentient beings left under your control once you do it?”
So what then is the point of having giant robots if there aren’t any squishies (and their dwellings) for the giant robots to trample underfoot?
In any case, read the rest of Jeff’s article. Not because it talks about giant robots, but because it is written in the style of a real Supreme Commander fan instead of the generic “fan(s) of the genre” tone you might get on other sites.