We’ve got word from Battlefield HQ that 1943 will see release on Playstation 3 and Xbox Live Arcade this June for $15 and later on PC this September. Hopefully it can match even a small amount of the impact 1942 had. This will be the first Battlefield PC release to use the Frostbite engine from Battlefield: Bad Company, which was a console-only release.
Though it has the engine going for it, the price is low due to the inclusion of only three maps and a reduced set of classes.
Check out the first video of Wake Island as rendered in 1943 after the break.
Continue reading “Battlefield 1943’s Release Date, Price & Wake Island Vid”
I purchased Bad Company the day it was released for $44 (after tax) at Circuit City thanks to a gift card from a GTA 4 purchase and the register jockey was kind enough to immediately apply the gift card (thanks CAG!) I would have received for purchasing Bad Company. Here are my notes from my time with the game so far. I’ve completed the Single Player campaign and spent several hours in Multiplayer.
- The unlimited Health Stabs are a refreshing change from either picking up health kits or hiding behind cover and waiting for your “shield” to recharge. Basically it works like this: Get hurt, hide, stab, step out, fire, get hurt, wait for stabby-stabs-mc-stabberson-the-recharging-stab needle to recharge, stab again. Excellent!
- Also, I like the term “Health Stabs”.
- PIcking up a weapon + secondary weapon at a time is great. The SMG + Underslung Grenade Launcher or LMG + Grenade launcher is great. Even better is the combo of a Pistol and a Sniper Rifle.
- The Single Player is buggy as all hell, at least on PS3. A lot of the problems seem to be in or around vehicles. I’ve gotten into cars only see drivers pop-in behind the car and float (while in a “seated” position) through the rear hatch and then into the drivers position. During the first level.
- At least some of the bugs seem to be fixed after the demo.
- During one level at a harbor my cohorts exclaimed “GOD DAMNED LIBERALS!” while shooting at some mercenary or whatever. This is awesome.
- The soundtrack in the vehicles is awesome, it isn’t a GTA 4 cross-section of the music universe, nor is it a Burnout-style fist full of jammy jams. Instead it is a small sample of good and simple music. Good job on this one.
- The 7 missions in the game are fairly free-form. While you have to reach certain points along the map, the Battlefield style changes normal shooter gameplay into a wide open experience.
- The Single Player gets better as you proceed.
- Gold rush is fun, and I guess I have to continue waiting for Conquest – the main mode from BF2)
- Ranking up is a little bit faster so far than 2142, and much faster than BF2. I still like this style of ranking up more than Call of Duty 4’s since it provides you with the choice of what you want, as opposed to some distributed standard.
- Multiplayer is also buggy. I’ve had the sound buffer completely lock up and produce a repeating sound. Exiting back to title didn’t end it. Only exiting the game and re-launching did.
- The Multiplayer Squad feature before you join a game is great. The constant problem with BF2 is trying to stay on the same team with you buddies. In Bad Company you join up with your buddies before you go into the game, and then the game keeps you together.
- Stats exist on the Bad Company website, however I don’t believe there is a way to publicly link them. Or if there is, the method isn’t obvious. (The URL I use to view my stats is generic, blahblah.com/myprofile)
- Sniping is fluid for the first time in a multiplayer Battlefield game. There are clearly set up places for you to go and snipe, that aren’t overexposed, and can be countered if players attempt to.
- The Find all Five thing. EA I have to tell you, your friend isn’t the retail chain, it is the player. Why must one of your marketing schemes depend on an outdated scheme (pre-ordering) in order to get all the weapons.
- Character control just feels poor. I’m not sure why, but it does. It is like the character isn’t really in the world. This lack of immersion is intensified whenever I see a corpse floating in some weird position after I’ve sniped it from halfway across the map.
- Limited destructibility in environments. Some pieces of the level are just immune to destruction. This is probably so some mission details won’t be destroyed. However it breaks the immersion each time you figure out that something you were trying to go through simply won’t. The illusion works best when you don’t think about it.
- Unfortunately, bullet penetration almost never works vertically. That is to say, if an enemy is on a thin floor above you, you cannot kill him through that floor. Meh.