Quake 1’s Re-Release on Modern Platforms

At QuakeCon 2021, Bethesda and id software re-released Quake 1 for Windows, and put it out for the first time on the Nintendo Switch, PlayStation 4 & 5, Xbox One & Series S/X. The Windows version is free to anyone who already owned it on Bethesda’s launcher or Steam.

The re-release embeds the original game inside of Nightdive Studios’ KEX engine, which does make it a little different but there are some possible benefits to the update. Steam and Bethesda Launcher users can still choose to launch the original game.

One of the benefits of this re-release are slightly updated features to support things like achievements and modern widescreen graphics resolutions and play at them out of the box. Quake 1 also gets split-screen and cross-platform multiplayer but it requires a Bethesda login.

Currently the versions on the latest Sony and Microsoft consoles run via backwards compatibility, a native version is coming to those platforms “soon” according to a FAQ on Bethesda’s website.

That same FAQ notes that the original Nine Inch Nails soundtrack is included for Quake 1. The original expansion packs are also included, as well as a new pack from Machine Games who made the recent Wolfenstein games.

Quake 64 is also downloadable in-game, more free add-ons are promised to come later.

This re-release is interesting because it really cements how commercial releases of games are matched to the point in time they’re released in. There’s a few ways to think about it.

The first is the obvious business realities that have changed in the decades since Quake was released. id software was an independent company then, and now they’re a subsidiary of Bethesda and Microsoft.

Then there are the technical perspectives. With all of id’s updated versions of games in the past, they’ve released the source code. Quake 1‘s source code has been out for decades now. There is a healthy community of developers for it. Those developers will continue working on the open-source versions but the this new re-release of Quake 1 is not open-source and may not ever come to Linux or macOS or whatever platform you’d like to run Quake 1 on. That may not seem like much, but we’ve seen so many platform changes over the years that rendered the original releases of not just id’s games, but all games on computers obsolete and difficult to run.

Valve’s Proton does let you play this new re-release of Quake 1 on Linux through Windows emulation or “API Compatibility”, but that seems like a bad way to go about it when the original game has been ported to Linux both by id software and been maintained by the community for decades.

As a multiplayer game, there will be security issues for people playing Quake 1, though this version doesn’t support dedicated servers it does still communicate over the network.

The one good thing I can think about this Proton availability under Linux is that it may make it easier to download the files for Quake 1 and then use them in another version of the engine. That’s how it worked with the newly available Windows Store version of Quake 3.

It makes me wonder what the value is to the community for working on the open-source versions of these games. Providing free labor for a big company like Microsoft or Bethesda is exploitative and wrong, but it is even odder when the companies involved are just going to ignore all of the work the community does and put out another point-in-time release that will stop working in another few years.

From what I’ve played, there is nothing wrong with this version of Quake for the platforms it is on, it is just very clearly not from the id software that cared about open-source and almost nobody from that era is still with the subsidiary of a subsidiary. It is not at all surprising that this version of Quake was released without the code, it is just disappointing.

Bethesda Softworks E3 Event 2019 Notes

Bethesda held their E3 event last night, here’s everything they announced.

Pete Hines’ Soapbox

Pete Hines opened the event after a short video about the people making their games.

Todd Howard

Todd Howard followed Hines by talking about the “well-deserved criticism” Bethesda received for the not-so-great Fallout 76. He went on to praise the players that stuck with 76 for a good attitude. Next, he moved on to The Elder Scrolls: Blades, the free-to-play game that I’ve loaded up exactly once.

The Elder Scrolls: Blades Minute with Craig Lafferty & Matt Carofano

Lafferty & Carofano introduced an update to their mobile game that is available now before talking about how Blades will come to the Nintendo Switch this Fall. Accounts and progress are promised to be portable between the platforms, it’s still the same free-to-play game.

Fallout 76 Updates with Tom Mustaine & Jeff Gardiner

With an innovation in press briefings Apple could learn from, Lafferty and Carofano handed off to Mustaine and Gardiner without bouncing back up the stack to Todd Howard or Pete Hines. Amazing. They introduced the above trailer for the Wastelanders update which actually has human characters to interact with. The feature list at the end of the trailer:

  • Human NPCs Return
  • New Main Quest
  • Choices & Consequences
  • New Weapons & Gear

Those things sound a lot more like a Fallout game that I might be interested in playing, and a complete shift from the original pitch of the game which promised that all the human characters would be real people.

The Wastelanders update is due for the Fall.

Of course, no modern first-person game is complete in 2019 without a battle royale mode, and that’s what Fallout 76 is getting in the form of the 52-player Nuclear Winter mode. The winner gets to become vault overseer.

There’s a free trial for 76 from June 10th to the 17th, with an early version of the Nuclear Winter mode. There’s no release date or window for the Nuclear Winter mode. There is a trailer:

Todd Howard’s Thanks for the Critcism, Unless You’re a Criminal Journalist here to Lambast our Games

Howard reappeared to reiterate that every update so far is free, and to say that they’re still working on Starfield and the 6th Elder Scrolls game before thanking the audience for their appreciation and criticism. To the best of my knowledge, Bethesda still refuses to ship review copies of games to press.

Ghostwire Tokyo

Shinji Mikami appeared onstage to announce Ghostwire Tokyo, an action-adventure game and Mikami also introduced Ikumi Nakamura to talk about the game. Nakamura said that while Ghostwire Tokyo is spooky, it won’t be a survival horror game like the ones that Mikami is known for (Resident Evil, Evil Within). Instead, this game is about people vanishing in Tokyo, as depicted in the trailer. This was the most interesting game I’ve seen so far at Bethesda’s show, even though I suppose we haven’t really seen the game. No information about a release was given.

The Elder Scrolls Online…

…continues to be a thing. Matt Firor came out to boast about their growing userbase and the latest expansion that apparently is already out, Elsweyr. I’m not sure which is worse, start-up naming schemes or fantasy naming schemes. No, I’m sure, it’s start-ups. Anyway, Firor introduced the above trailer which is the follow-up to an earlier trailer. MMO’s always have interesting looking trailers to compensate for the lack of interactivty in their worlds. This trailer also ended with what Firor called a cliffhanger, but was more of a “to be continued” because nobody was really imperiled at the end. Firor said there would be a “fourth quarter story DLC” called Dragonhold, more information at QuakeCon, and “dungeon DLC” called Scalebreaker which would appear in August. QuakeCon is usually in August, but I think Firor got tripped up by the audience yelling.

Commander Keen

Firor finished up by introducing Kira Schlitt to talk about the mobile game Bethesda is making based on Commander Keen. Schlitt explained what the Keen game’s history is, before showing some gameplay that looks like it has all the worst free-to-play trappings. This summer, iOS and Android, for a “soft launch.” You know what’d be great? Remastering the orginal Keen games.

Pete Hines Returns

Hines said that Fallout shelter game is more popular than ever, and Hines also introduced a trailer for Elder Scrolls Legends, the mobile collectible card game that has been out for some time. Hines talked about an expansion for Legends called Moons of Elsweyr. That is coming on the 27th of June.

Rage 2 Updates

Avalanche and id’s Rage 2 is an odd game, the first game wasn’t a critical success, this one has little to do with it, and the marketing never really matched the gameplay from what I’ve heard. Still, Hines introduced the above trailer for some upcoming updates, including the first story DLC with a release window of “later this year.”

Wolfenstein Updates

With the third id software universe that’s been plundered by Bethesda, this one mostly for the better, Machine Games’ Jerk Gustafsson appeared after the Rage 2 trailer to talk about the previously announced Wolfenstein Cyberpilot VR game. Gustafsson said it’d be out this July. Also in July, on the 26th is the release of co-op FPS Wolfenstein Youngblood, as depicted in the trailer above. I am all for how much Gustafsson is about killing Nazis, he spoke about how fun it is to kill them in VR and in Youngblood, but there’s some cut to that excitement when Zenimax’s board of directors includes Robert Trump who supports his brother’s fascism 100%. We literally have people who came here seeking refuge from the hell their homes have turned into after US intervention, dying in concentration camps.

Deathloop

Arkane’s Dinga Bakaba and Sèbastien Mitton spoke about a new Arkane first-person action game called Deathloop that looks very interesting. Two characters killing each other and then immediately waking up to do it again each time they die could be a Black Mirror episode, but I think that Arkane’s stories are more interesting than TV.

Robert Duffy & James Altman’s Patent Showcase

Duffy and Altman spoke about middleware technologies they had developed for streaming games to have lower latency and require less bandwidth called Orion. They took the time to get a dig in at Oculus with a photo of Tim Willits wearing an early, slapped-together, VR HMD. Finally, they encouraged people to sign up for the “Slayers Club” a corporate-owned alternative to Doomworld that gives you brownie points for doing what they’d want you to do, including signing up to be unpaid QA for Orion streaming solutions. I think I’m good with Doomworld.

This trailer for Doom Eternal put a nice cap on the patent showcase. Hugo Martin and Marty Stratton appeared after the trailer to talk about Doom Eternal and introduce two segments of gameplay that looked fun. Stratton gave a release date of November 22nd. They also talked about a collector’s edition helmet that they had pre-arranged to be worn by an employee in the audience. Bethesda hasn’t had the best track record with collector’s edition merchandise. Stratton and Martin also introduced a trailer for a 2 demons versus 1 doom slayer multiplayer mode seen below.

I’m glad they’re using Doom as a place for interesting multiplayer ideas, but they keep talking about QuakeCon without talking about Quake. Pete Hines even returned to call some portion of QuakeCon, DoomCon. If Quake Champions isn’t working out, it wasn’t mentioned at all, then I have some ideas for updating Quake 1, 2, and 3.

Bethesda’s Excuse

Eurogamer’s Robert Purchase spoke with Pete Hines about their decision to pursue legal action against people reselling games. Go read Purchase’s article and come back.

While I agree that it’s difficult to tell if a “sealed” copy of anything actually contains what it says, or is something that just weighs the same, I found this part of Hines’ argument particularly telling:

“He, specifically, was trying to list it as a new product as if he was GameStop or Best Buy… He’s not a company, he’s not a distributor…”

To Pete Hines you’re not allowed to sell something as new unless you’re part of an incorporated legal entity.

Last week I bought some electronics from a person off of Craigslist, they were selling it as “new” because it was still sealed. When I met the seller I had them open it up before buying it because you do need to be able to tell that it isn’t a box with a brick in it.

That is a legitimate concern, and I’m not sure how you resolve that question over an online purchase, but it isn’t really up to a the original software developer or publisher to police that. If they are going to do that,  you would hope that they have a very strong argument against the individual seller.

Hines is quoted as saying:

“…we don’t want our customers buying stuff from a vendor like Amazon where they think they’re buying a new product and suddenly finding out they got a disc that’s been played, somebody kicked across the floor and scratched and ‘oh they took out the insert that had the special items I was supposed to get for buying this’.”

Hines never makes any statement that the original seller, Hupp, was actually selling a resealed product as new, but he sure does love to speculate that this is what is happening. This is an incredibly flimsy excuse to approve the legal threats against Hupp, and it absolutely isn’t the same argument that his lawyers are using. Their argument is all about a bogus missing warranty.

Even if they’re successful in their pursuit of shutting the practice down, you don’t need to be a lawyer to smell the stench from Maryland. This is about locking out individuals from doing what they want with the things they purchase, not protecting anyone from buying a resealed game.

Bethesda’s Crack Legal Team Is at It Again

Apparently Bethesda is threatening to sue people who resell their games. Polygon’s Colin Campbell has the story:

Philadelphia-based Ryan Hupp recently contacted Polygon to explain how he’d been forced by Bethesda to stop selling his copy of The Evil Within 2. He bought the game but never unwrapped it, he told us. He’d been expecting to purchase a PlayStation 4, but instead spent his money upgrading a gaming PC. Hupp said he often sells used goods through Amazon Marketplace, which works in much the same way as other online trading sites, such as eBay.

Bethesda’s legal firm Vorys sent Hupp a letter, which he forwarded to Polygon, warning that the game must be taken down and threatening legal action for non-compliance. In its letter, Vorys made the argument that Hupp’s sale was not “by an authorized reseller,” and was therefore “unlawful.” Bethesda also took issue with Hupp’s use of the word “new” in selling the unwrapped game, claiming that this constituted “false advertising.”

The modern situation with game software that we can collect and play for a time, but not own in any real sense is extremely disturbing, Bethesda isn’t helping the situation.

Bethesda E3 2018 Showcase Press Event Notes

We’re onto our third event at E3 2018, Bethesda’s E3 Showcase. Here are my notes from their press event.

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