Perhaps you’re like me, you’ve been using it for years and didn’t realize that it has left gigabytes of detritus on your local drive, I certainly didn’t until someone in the homebrew IRC channel mentioned the brew cleanup command, and now I have 21.3 gigs of disk back.
Ask any game developer and they’ll tell you that publishers are the scum of the earth. It’s never a question of “if” the publisher screws you, it’s “when”. During my 15 years as a developer I have seen publishers pull every dirty trick imaginable, from telling the dev team of a certain AAA title to remove all the black kids from the game (“it hurts sales in Germany”) to informing a small studio that they were only going to pay half what they owed for work already completed, and then only if the studio signs a legal waiver first (knowing full well that because of late payments the studio would be out of business long before it reached court). This story is not about publishers, but it is about the kinds of situations that publishers create and the lengths that we developers are often forced to go to in order to clean up the messes they leave us with.
The New York Times has an article up about the “iPhone Gold Rush”. It features iShoot developer Ethan Nicholas, and is pretty well written, go check it out. I’m not quite sure why it is in the fashion section, but at least it has some good sources. Like Ars Technica’s Erica Sadun.