Heather Alexandra on What It Means To Buy A Video Game

Highly recommended reading from Heather Alexandra :

…the intersection of work and labor at play when we buy games also means that there’s a lot more going on. Being a responsible game player requires understanding the dynamics at play.

Loot Boxes

Kotaku’s Heather Alexandra:

Whether they dole out cosmetics or gameplay-affecting items, loot boxes of any sort exist for the purpose of exploiting players. Whether it’s offering the chance to get Symmetra’s new skin or get a better rifle in Battlefront II, the only reason the loot box exists is to prey on the economically vulnerable. You are not a valued player; you are a statistic on a spreadsheet. You are red or black ink. Loot boxes certainly aren’t there for fun. They have always been designed for the purpose of making sure that a company turns a profit.

They’re in so many games now. This garbage needs to stop.