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video games

Ultra Expensive HTC Vive Pro Out Soon

It’s $1100 for a complete set with the lighthouses, controllers, and all, or $800 if you want to reuse an original Vive setup. You get higher resolution screens, a better headstrap, headphones. Kyle Orland and Sam Machkovech reviewed it for Ars:

Despite the improvements, though, the Vive Pro still includes some of the same basic design problems of the original. The eyepiece housing (which now allows for additional room for eyeglasses, toggled by an easy button press and slider) still ends up pressed up tightly against the front of your face, creating a thick seal that traps heat and puts significant pressure on the sinuses. Any decently long VR session threatens to turn your face into a sweaty, red mess that can lead to significant steam buildup on the lenses. Worse, the front-of-face foam padding feels decidedly non-Pro. HTC has been showing this off at press events with a custom leather face cushion, and for this price, we wish they’d offered the same option as a consumer default.

There’s nothing that sounds more appealing than turning into a sweaty red mess. The resolution bump is the best part of the Vive Pro, but is it really worth paying over twice the price of the base Vive if you’re starting from scratch? Read the rest of their review.

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video games

Vive Pro Announced at CES Without a Price & A Disgraceful Anniversary for Valve

HTC announced a Vive Pro with higher resolution goggles than their original SteamVR virtual reality headset, built-in headphones (they were previously available separately), a more comfortable strap, a second camera and microphone are now built into the headset, and an official wireless module that is sold separately.

The resolution is the biggest thing here. The first Vive was only 1080×1200 pixels for the display going to each eye. The Pro is 1440×1600 per-eye. This should help to eliminate some of the issues the original had with text and other details. HTC also promises that it’ll be easier to adjust the headset to suit your eyes.

I still feel like it’s wrong to announce a thing without a price or any dates for when it’ll be available, but there you go. Maybe they’re trying to get out ahead of an upcoming Oculus announcement. I’m glad that the Vive is still a going concern because I don’t want anything to do with Oculus after the Palmer Luckey debacle. It would be even better if this means that HTC will lower the price of the original Vive but they might just put the Pro at a higher one and be done with it for now.

HTC also has their own store for software called Viveport available with or without a subscription. It’s available inside the headset now, and the gimmick is that there may be previews available of the different experiences it offers.

I kind of get why HTC might want a separate storefront from Steam, developers aren’t always going to be eager to go through Valve’s process for every kind of software and Valve might not want a billion short VR experiences crapping up their money hog. As it is, HTC claims over 1000 pieces of software in their store. I don’t think anybody wants to visit it, but maybe the interactive demos in VR will be useful.

It’d be better if Valve lowered the barrier for software to get onto Steam while increasing the level of moderation for absolutely disgraceful shit like Dating Lessons, the VR software from some MRA shitbags who want to turn normal men into people who “won’t take no for an answer.” That garbage is still available for sale a year after I wrote about it.

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video games

HTC/Steam VR Vive Pre-Orders Priced at $800

If you thought the Oculus Rift was expensive at $600, then you’re going to want to sit down for this. HTC and Valve’s Steam VR kit, the  Vive, is priced at an eye-watering $800 before tax and shipping. Pre-orders go up on the 29th at 10 AM Eastern Like the Oculus Rift, it ships in April.

Like the Rift, the Vive will come bundled with software. Owlchemy Labs Job Simulator and Fantastic Contraption by Northway Games. Both look like good fun that demonstrate the differences between Valve’s VR solution and Facebook’s Rift though Job Simulator isn’t exclusive to the Vive and will also be available for other VR setups.

Unlike the Rift, which is shipping with an Xbox One controller, the Vive custom controller setup is ready at launch and is designed for manipulating objects in 3D space. The Vive does not seem to include any audio solution, where the Rift had a built-in headset.

There is also a benchmark program available on Steam to find out if your computer is ready for the Vive before pre-ordering.

The price isn’t anywhere near as bad as it might have been, some people were expecting the Vive to be over a thousand, but it’s still out of reach for most people at $800.

https://twitter.com/downtohoerth/status/700822675824865281

If I were wealthy enough to pre-order either the Vive or Rift, and had a room to dedicate to the experience, I’d choose the Vive over the Rift. The Vive just has more to offer and the holodeck type of experiences it has in addition to the cockpit-style experiences of the Rift as long as developers support OpenVR instead of just the Rift SDK.

It doesn’t change anything about the announcement, but I wanted to point out that the language in HTC’s announcement is ridiculously bad:

We are proud to announce, in partnership with Valve®, the unveiling of the consumer edition of the ViveTM virtual reality system powered by Steam®VR.

[…]

Taking Vive one step further, with refreshed branding and an updated head strap, the Vive consumer edition builds upon the innovative features that were introduced into the Vive Pre.

Calling it the “consumer version” with “refreshed branding” is just insulting. It is useful to differentiate this version of the Vive from the versions developers have had access to in the past, but people do not give a crap about the logos or iconography of a system changing. Call it improving the hardware design if that actually changed, but don’t call people “consumers” in your announcement post.

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gadgetry video games

Valve’s VR Headset Announcement

HTC and Valve announced the HTC Vive today, a headset similar to the Oculus Rift. The differences are in the head tracking, a slight increase to resolution compared to the Oculus Rift DK2, and a custom game controller.

Similar to the VR room demo Valve had at Steam Dev Days, the HTC Vive will have tracking for your location relative to the physical room you’re in. The VR room demo used something similar to QR codes printed out on the walls to do this, the HTC Vive uses SteamVR base stations. The SteamVR demo at dev days was super impressive when I got to try it, and kind of ruined the experience of trying the Oculus Rift. Nothing on the Rift could match the feeling of scale I got from the SteamVR demo. It must be even more impressive on this new hardware.

Developer kit ships this spring, user version late in the year. Between this, Oculus, Nvidia announcing something soon, and Sony’s headset, some standard API will need to emerge to support all of them and I bet that’s what Valve will focus on fixing.