Space Asshole Getting Remastered

There’s an updated version of Red Faction: Guerrilla on the way.

Unfortunately they aren’t licensing this incredible song by the Idle Thumbs, but the re-animated husk of THQ Nordic is continuing this fine year of remasters by releasing a “re-Mars-tered” edition (ugh) of Volition’s classic, Red Faction: Guerrilla.

This is one of my favorite games, and I’m glad that anyone who hasn’t played it before will get a new chance to experience Guerrilla, although I’m not sure what is going on with the protagonist’s legs in this screenshot they’ve provided:

Red Faction Guerilla ReMarstered Edition 8

Red Faction Guerilla ReMarstered Edition legs

The press release only mentions graphical enhancements to this version of the game, and it’s a free upgrade for Steam users on Windows who already have the game. Otherwise, it’ll be $30 when Red Faction Guerrilla Re-Mars-tered is released in “Q2 2018” on PlayStation 4, Xbox One, and Windows via Steam.

Here’s an excerpt from the draft to an unfinished review I wrote of the game in 2009:

It is an open-world kind of game, with missions given to you by the Red Faction, a terrorist insurgency on Mars.

Developed by the same folks who’ve brought you Saints Row, the Freespace series, and a variety of other critically acclaimed titles they’ve titled Guerrilla accurately as well; the protagonist is a thoughtfully armed and excitable guerrilla.

Some hostages have been taken by the fascist group running Mars?
Afterwards, give the hostages a ride home.

There is a side-mission where they want you to a destroy some industrial equipment with only a running start, a sledgehammer, and some exploding barrels?
Swing at the barrels, realize you can’t hit them easily, then get frustrated so you can RUN UP AND BEAT THE SHIT OUTTA THAT INDUSTRIAL EQUIPMENT WITH YOUR SLEDGEHAMMER!

Your buddy wants to hang out with his new 70s popular-mechanics sci-fi car and you don’t know what to do?
Sure you do!
Strap a turret on to it, and start BLOWING UP THE EDF!

All of this is possible due to the work Volition has put into the destructible buildings. Without that, this game would just be another mundane third-person open-world clusterfuck.

Congratulations to them for their incredible achievement, not since Crackdown have I been this entertained by an open-world game. Guerrilla takes everything that is fun for casual GTA players – getting as high a wanted level as possible and killing the local authority figures – and ramps it up to a whole new level of destruction.

Listening to Game Designers

As good as interviews with game designers can get, designers are sometimes more open about their work when they’re talking with other designers. The Idle Thumbs podcast network has two great podcasts with these kinds of interviews, get blasted:

  • Tone Control
    Steve Gaynor (Tacoma, Gone Home) interviewed developers for 13 episodes. You’ve got your Ken Levine and Tim Schafer interviews in addition to greats like Tom Francis of Heat Signature and Gunpoint and Brendon Chung of Atom Zombie Smasher and more.
  • Designer Notes
    Adam Saltsman (Canabalt, Overland) and Soren Johnson (Civilization 3 & 4 and Offworld Trading Company) even interviewed Steve Gaynor with their take on this genre of podcast. It’s so good at giving you insights into game designers. I’m currently on episode 2 of the 4 episode series with Sid Meier and there’s so much great stuff in there about the process of working on his incredible games. Some of the best episodes are with designers I wasn’t familiar with at all. One of the recent episodes had Margaret Robertson on and she discussed her work with a game about a movie where a woman was found dead in her apartment after three years.