Game Dev Story Review

Game Dev Story is a business simulation about choices.

What genre, what platform, and what theme do you want for your game?

Is the game cute and simple or realistic and innovative?

Do you want to use an in-house art, story, and audio folks or outsource assets and writing?

There are quite a few choices and you’ve got the freedom to make larger decisions about advertising campaigns and which development path to focus on.

Nothing is free, you’ve got to pay platform holders for devkits, employees their salaries, and fees for everything and everyone in the studio. Game developers won’t choose to grow on their own, you’ve got to prod them forward with research data gathered during development. Once they’re more talented their salary has to rise too. Though at least the game doesn’t simulate headhunters to recruit your developers out from under you. Continue reading “Game Dev Story Review”

How the App Store was won

[Various points of data showing how iPhone OS app, iTeleport generates a ton of revenue despite being priced at $25 snipped…]

We also hope this demonstrates that you can build a business on the App Store.  That doesn’t mean it’s easy, or that you’ll automatically make more money if you raise your price, or that every app should be priced at $25.  It’s just another perspective, albeit one that we haven’t heard in all the discussions of the iPhone developer ecosystem.  This may be because we’re the only ones, but we don’t believe that’s the case.  And we’d like to encourage others to add their voices to the chorus, in the hope that we can change the perception of the App Store.

via Quality over Quantity: How We Built iTeleport into a Profitable Business on the App Store – The iTeleport Blog.

Hook Champ Preview

Rocketcat Games has been running a pre-release adhoc beta of Hook Champ. It is an 8-bit style side-scroller with very simple touch controls.

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You’re an infamous adventurer that starts each mission by swapping out a fancy idol for a fake one, of course it never works and you’re left to run away with your treasure.

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Not from a boulder, but from something that seems like a more extreme version of chain chomp from Mario’s games.

The gameplay is more like Sonic. You’ve gotta hook onto the ceiling and various other objects that stick out from the background without stopping or that fellow will eat you.

Make it through a level picking up lesser trophies along the way and you can buy some awesome new hats before heading out on your next adventure.

I’ve enjoyed it so far, but you don’t have to take my word for it. Check out the video:

When it is released Hook Champ will have a 99¢ sale, down from the normal $3 price.