Game Dev Story is a business simulation about choices.
What genre, what platform, and what theme do you want for your game?
Is the game cute and simple or realistic and innovative?
Do you want to use an in-house art, story, and audio folks or outsource assets and writing?
There are quite a few choices and you’ve got the freedom to make larger decisions about advertising campaigns and which development path to focus on.
Nothing is free, you’ve got to pay platform holders for devkits, employees their salaries, and fees for everything and everyone in the studio. Game developers won’t choose to grow on their own, you’ve got to prod them forward with research data gathered during development. Once they’re more talented their salary has to rise too. Though at least the game doesn’t simulate headhunters to recruit your developers out from under you. Continue reading “Game Dev Story Review”
[Various points of data showing how iPhone OS app, iTeleport generates a ton of revenue despite being priced at $25 snipped…]
We also hope this demonstrates that you can build a business on the App Store. That doesn’t mean it’s easy, or that you’ll automatically make more money if you raise your price, or that every app should be priced at $25. It’s just another perspective, albeit one that we haven’t heard in all the discussions of the iPhone developer ecosystem. This may be because we’re the only ones, but we don’t believe that’s the case. And we’d like to encourage others to add their voices to the chorus, in the hope that we can change the perception of the App Store.