Owlchemy Labs Scooped Up By Google

In your latest sign that VR software development is totally unsustainable as a standalone business, Owlchemy Labs has been bought by Google:

Today, we’re thrilled to welcome Owlchemy Labs to Google. They’ve created award-winning games like Job Simulator and Rick and Morty: Virtual Rick-ality which have really thoughtful interactive experiences that are responsive, intuitive, and feel natural. They’ve helped set a high bar for what engagement can be like in virtual worlds, and do it all with a great sense of humor!

This doesn’t bode well for Owlchemy’s future output. I look forward to their shares vesting and the developer’s inevitable exit back to independent companies who actually make games again.

Still No Word on “Trapped in an Amazon Warehouse Simulator”

There’s this kind of weird genre of games being called Suchandsuch Simulator. A category immortalized into flesh and code by Surgeon Simulator, the game that asked you, person that doesn’t know how to surgeon, to simulate being one with intentionally poor controls. Or there’s Goat Simulator which asked you, person that doesn’t know how to goat, to goat. They’re comedy games. You get the idea.

Owlchemy Labs, ye of Jack Lumber and Smuggle/Snuggle Truck fame,  appears to be playing on this naming scheme and the gameplay style of Surgeon Simulator with Job Simulator, here’s their description:

The year is 2050.

Robots cook, clean, service, and rule organize the world with precision and speed. Human occupations are now memories of the past; long gone are the blue collar jobs that ran the old world. Humans raised in our perfect automated society must not forget their useless ancient ancestors and history.

This is why JobBot was born. JobBot created Job Simulator to teach humans what it is ‘to job’. All praise to JobBot, for he is the keeper of human history.

Yes, perfect. Yes, I would like to job. Unfortunately I don’t have a VR headset yet, and it also requires motion control on either the Oculus Touch (Oculus’ motion controller dinguses) or  the HTC Vive (Valve’s first Steam VR dingus) in order to achieve the unprecedented level of realism depicted in the trailers. Of which there are two more: