I can’t stop playing Metal Gear Solid V: The Phantom Pain! Here’s even more gameplay from a little bit further into the game than the last video. No real spoilers, just some more capturing NPCs for Mother Base and blowing up tanks in one main mission.
Here’s three hours of Metal Gear Solid V: The Phantom Pain at 720p60. I can’t believe how well MGS V has merged open-world exploration and stealth action along with X-Com style base building and each component is done better than any other similar game. Some games stagnate as sequels stack up, MGS isn’t one of them.
With every sequel Metal Gear Solid sheds its skin and becomes something new. Kojima fools us each time into thinking that this new MGS is like other sequels and to buy it in the comfort of finding something familiar. The band-aid is ripped off quicker than ever in Metal Gear Solid V, in a little more than an hour you will already be surprised and then find yourself doing similar things to what I’m doing in that video and there are still many more surprises ahead.
Metal Gear Solid V launched last night on Steam and today on consoles. This is supposedly the final Metal Gear Solid game from Hideo Kojima after some discord internally at Konami who have basically done everything they can to get out of the console game business choosing instead to focus on pachinko and mobile games. The only other big game coming out of Konami after Metal Gear is soccer.
MGS V’s Windows version was to be released a few weeks after the console versions but it shipped on-time and looks great. Reviews are overall extremely positive and the PC Gamer report on the technical aspects of the Windows version is positive. The game runs very well on my machine, and the only real technical disappointment that PC Gamer failed to mention is that the companion app for tablets and phones, iDroid, will only link with the console versions of MGS V.
I stayed up until 2AM playing last night after it unlocked around 9PM Pacific. MGS 5 is just that good.
Metal Gear Solid 5: The Phantom Pain is releasing this week on the Xbox One, PlayStation 4, and PC. But it appears PC gamers are getting the short end of the stick as its physical retail version only has a Steam installer burned onto the Blu-ray disc.
Twitter users graphure tweeted out their findings yesterday that shows the Blu-ray disc containing nothing more than a Steam installer weighing in at 8.78 MB. This means those who were hoping to have the game fully installed shortly after they pop in their retail disc will have to wait to download all 28 gigs.
Or for other games, maybe just a paper card with a Steam key on it:
True story: to be on shelves for the launch of Mac Steam, a game I worked on considered packing a card with a Steam key instead of a disc.
— Ryan C. Gordon (@icculus) August 31, 2015
Kojima’s Metal Gear Solid V: The Phantom Pain will be delayed until the 15th of September for PC via Steam, which is where I’m getting it. PS3, 360, PS4, Xbox One will get it a few weeks earlier on the 1st of September.