A few weeks ago there was a rumor that Sony would soon announce some kind of software support for the Playstation 4 to emulate the Playstation 2. It would be a nice favor to players since Sony very quickly dropped Playstation 2 compatibility from the Playstation 3 in order to lower the price of that console’s guts.
The rumor was based on the special edition of the Playstation 4 bundled with Star Wars Battlefront. That bundle also included a code for four older Star Wars games. Star Wars: Racer Revenge, Star Wars: Jedi Starfighter, Super Star Wars, and Star Wars: Bounty Hunter. Super Star Wars originally hails from the Super Nintendo and was actually ported to the Playstation 4, the other three are Playstation 2 games running under emulation.
This was very promising. The emulator appeared to be robust in taking advantage of modern amenities like trophies and upscaling, and generic enough in its implementation by virtually mapping the Dual Shock 4 and virtual PS2-era memory cards to support a range of games instead of just the three in the bundle. The Digital Foundry article analyzing the emulator for the Star Wars games was simply titled “Hands-on with PS4’s PlayStation 2 emulation.”
Why would Sony go to all of this trouble just for three Playstation 2 games? They wouldn’t. Surely it would be for more than just those. A Sony representative vaguely confirmed the coming emulator to Wired.
Surely, surely, surely there would be a generic Playstation 2 emulator coming along any day now where you could just insert a Playstation 2 disc and receive most of these features, maybe trophies would be limited to especially popular games.
Instead of attempting to compete with Microsoft’s recent addition of Xbox 360 emulation on the Xbox One, Sony announced that they were simply offering a short list of games for download at $10 or $15. Here’s the list:
Grand Theft Auto III
Grand Theft Auto: Vice City
Grand Theft Auto: San Andreas
The Mark of Kri
Twisted Metal: Black
War of the Monsters
People who had already purchased those games can’t just pop in a disc and play them, they have to be repurchased and more games are promised be added for download regularly.
It’s not completely unreasonable to charge that price for a download version of the game, and clearly it would require work per-game to support trophies, but it is incredibly boneheaded to not just drop a generic Playstation 2 emulator and leave out trophy support for games unless they are purchased again.
Almost more boneheaded is that some of these games had already been available for download on the Playstation 3 with an emulator running there, but they’ll still need to be repurchased even for people who bought those versions. I just don’t understand this strategy. Sony has been great with allowing people to purchase games online for the Vita, Playstation 4 or 3 and get the other platforms for free. They even have a goofy marketing name for it, Crossbuy. It should extend to emulated Playstation 2 games.
The only place you can still get a generic Playstation 2 emulator is on a computer with PCSX2. Using this kind of emulator is still finicky enough that I wouldn’t necessarily recommend the experience. Unlike emulators for 16-bit consoles like the Genesis and Super Nintendo where you kind of just choose an emulator, find a ROM image of the game and go, Playstation 1 and 2 emulators are highly dependent upon selecting the right group of plugins to provide support for things like reading the disc, USB input, audio, and video. Sometimes this process has to change depending on the game.
Getting PCSX2 to work for your games is more complicated than sticking a disc into a Playstation 4, but Wes Fenlon has a nice introductory guide up if you’re willing to battle with the open source software and move past the disappointment of Sony’s business decision to not release Playstation 2 emulation to the public on the Playstation 4.