Tag: polygon
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Bethesda’s Excuse
Eurogamer’s Robert Purchase spoke with Pete Hines about their decision to pursue legal action against people reselling games. Go read Purchase’s article and come back. While I agree that it’s difficult to tell if a “sealed” copy of anything actually contains what it says, or is something that just weighs the same, I found this…
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Fortnite Skipping Google Play to The Detriment of User Security
Epic is skipping Google’s Android app store (the advertising publisher calls it Google Play as if that meant anything) for their upcoming Android version of the free-to-play Fortnite (which is already on iOS and almost every gaming and computing platform.) There’s a beta signup here and the compatibility situation on Android is already a nightmare, check out…
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Bethesda’s Crack Legal Team Is at It Again
Apparently Bethesda is threatening to sue people who resell their games. Polygon’s Colin Campbell has the story: Philadelphia-based Ryan Hupp recently contacted Polygon to explain how he’d been forced by Bethesda to stop selling his copy of The Evil Within 2. He bought the game but never unwrapped it, he told us. He’d been expecting…
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Celeste Looks Beautiful
Originally a game for the PICO-8 fantasy computer (that I wrote about here), Celeste is a hardcore platformer from the developers of TowerFall that has now become a complete thing and is universally loved for its beautiful aesthetic and challenge. Polygon’s Russ Frustick reviewed it: Celeste feels like a very capably made platformer, easily on…
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The Crunch Article on Polygon
Polygon has published an excerpt from a book by Walt Williams, their headline: “Why I worship crunch”: When I worship at the unholy altar of Crunch, everything outside of the work fades away. By design, my world is reduced to where I sleep and where I work. Every day must be fast, focused, and above…