yay, kz2 lets you remap controls so I can use my RealTriggersâ„¢
I can’t make crouch a toggle, wtf?
KZ2 graphics are beautiful.
Acceleration on the view controls is a little weird, as is the fact that you can melee (rifle butt), or stick a knife into those pigs..
Finally, the gameplay is extremely similar to COD4:MW, this is not a bad thing. Right now I’m sure I buy the idea that the enemy AI is superior to that of the extreme dumbass AI in Gears 2. Though the Hellghast do seem to cycle through their routine faster, which is a nice change. It is also nice to see them attempting to flush me out with grenades instead of just vice-versa. Overall, an enjoyable demo, which ended with perhaps not the best slice of gameplay. I’m excited for the finished game later this month and will post a full review some time after the game is released then. Until then I will be content with the pile of games I haven’t finished yet and confused as to why on earth sony would push Resistence 2 over Killzone 2 last fall when KZ2 is arguably the superior game.
Many folks are like me, unwilling or unable to pre-order Killzone 2 from Gamestop in order to get the Killzone 2 demo. For whatever reason, here are step-by-step instructions for setting up an EU PSN account so you can download that demo without pre-ordering the full game:
Create a new e-mail address from any free service like gmail.com
Create a new user on your Playstation 3, you can do this from the left-most column of options on the XMB.
I suggest using a name like <YourRegularUsernameHere>EU. I have TimeDoctor as my regular PSN name, and TimeDoctorEU for the EU PSN downloads.
Proceed to the second icon from the right of the XMB, “Playstation Network” and make a new Playstation Network account.
Here you will want to select the United Kingdom as your Country or Region.
Select English as your language, of course.
Use the e-mail address you created earlier in the dialogs that follow.
Use the username you created earlier as your new online ID.
Go into the Playstation Store and download your free demo of Killzone 2!
Now you’re all set! If anything went wrong, feel free to ask in the comments. Don’t forget about all the other cool paid content the brits get that we don’t like Command and Conquer PS1 and Dark Mist! Also, these instructions can be used for almost any region, just find another mailing address and email address.
Most people would probably expect the Dual Shock 3 to be the best of both worlds; the useless wobbling from the SIXAXISâ„¢ disaster, and the great design and heft of the Dual Shock 2. Unfortunately, someone at Sony forgot to fix the triggers (R2, L2) for first person shooters.
Most likely they don’t understand why that is important for shooters.
Well, that is all in the past now, and what we’re left with is terrible for shooters or anything else that relies on you to retain your grip on those triggers. Fortunately, some kind pacific rim company is popping out these accessories as depicted in the above diagram which repairs the issue. I’ve finally got a pair of the “Real Triggers” via amazon and can say they work as intended. Not sure they’re worth the $5 they go for on amazon, but they’re still good.
Now the only problem is that some games refuse to let you rebind the button layout so you can use your newly repaired triggers. Battlefield: Bad Company I’m looking at you.
You’ve got Audio sliders for volume levels, and difficulty sliders for difficulty levels.
Why not Horror sliders for Horror levels? So if I’m about to go asleep, I can turn it from bleeding-walls and scary little girls to flowers and puppy dogs?
Other than that, the FEAR 2: Preposterous Subtitle Demo on PS3 has good shooting mixed with a mediocre PS3 port. At one point the audio in the demo cut out almost entirely (not due to Spooky/Scary sound effects as far as I can tell), so I quit the game out of frustration.
Little Big Planet has recently captured my attention by being the most inspirational & creative game of 2008.
Let me explain.
I first gave LBP a shot during the beta. During which I had fun but wasn’t sure how polished the final product would be.
The user-created content was a chore to trawl through for good levels. No fix was in sight and the developers own levels were too few to make a judgement call on what they would include in the final game.
Later on when LBP was released I read about the server issues and declined to purchase it. Who knew if the developer would correct these issues?
SOCOM: Confrontation certainly was proving to have similar problems and theirs weren’t fixed in anything like a timely manner.
Another concern I had was with the lack of interaction. Until recently, sackboys could only interact with the levels through grabbing, jumping, and running. With the recently released Metal Gear Solid pack that has been fixed through the addition of the Paintinator. So now Sackboys can shoot, giving them another path to interact with their environment.
Finally, Little Big Planet has been patched to remove most of the connection issues. Sure, I still get the occasional disconnection from the community servers, or lag. However, the bugs are mostly gone.
If you’re one of the folks who fretted about the quality of the game before purchasing it, fret no longer, get Little Big Planet, have fun.