video games

HDR Steam Deck OLED Announced for November 16th with 6nm APU

Valve just announced a Steam Deck OLED coming on November 16th at 10AM Pacific time for $550 with the 512GB model and 650 for a new 1TB model. The upgraded Linux or “SteamOS” handheld has a new 90hz OLED screen that gives you a better picture that supports HDR, a slightly larger 7.4 inch (versus 7.0 on the older LCD models) screen size with smaller bezels, 50 watt-hour battery (versus 40 on the LCD) which Valve claims nets you anywhere from 1 to 4 more hours of battery life, 45 watt power supply with a 2.5 meter cable (1 more meter than the LCD deck), WiFi 6E (WiFi 5 on the LCD), and the last key feature is a slightly shrunk down 6 nanometer APU (combination CPU and GPU) versus the 7 nanometer APU on the LCD decks. The 1TB OLED model also has a second limited edition version for $30 extra with a slightly different colorway.

Reviewers have had it for a little while and report that newer APU nets slight performance boosts and keeps the deck cooler. They’ve also said the system’s fan is larger so the fan can turn slower to move the same amount of air. There’s also a small 5% weight decrease that I’m looking forward to.

Here’s Digital Foundry’s Rich Leadbetter reviewing the OLED model:

James Archer reviewed the whole OLED Steam Deck can of beans for RPS:

Personally, if I were a prospective shopper of fine SteamOS handhelds, I’d go for the new one in a blink. The Steam Deck OLED not only directs its focus to the two biggest shortcomings of the original, but takes the time to polish up design details and build quality to the point where you can literally feel its superiority. If Valve are right in that a Steam Deck with truly next-gen performance is still several years away – and in hindsight, they’ve been very particular with mentioning the performance bit – then I’m more than happy to pass the time on this OLED version.

The Steam Deck’s new store page has discounted LCD models, the 64GB model has been dropped to $350, the 512GB to $450. After those Steam Decks are sold out, they’ll be gone, leaving the last LCD model as the 256GB LCD for $400.

Crucially, this isn’t a Steam Deck 2. It’s kind of wild that in the face of new challengers with faster APUs, Valve has released this new handheld without a huge APU upgrade, but the OLED upgrade still seems like a substantial improvement for new or heavily addicted Steam Deck users like me. The other handheld gaming computers from ASUS, Lenovo, and so on, are also stuck on Windows and reviewers and users have enormous software complaints because there’s only so much the hardware developers can do to customize the handheld Windows gaming experience. Similarly, getting a highly customized SteamOS version of Linux to run Windows games may produce a better experience where any individual game might not run well or lack needed features like anti-cheat software compatibility, but the OS isn’t as awful until you want to run a game from anywhere but Steam’s store and find the tools to run games from Epic, gog, or other stores are often frustrating to use.

All of that makes me wonder if Valve’s lack of effort and their lip service to making a version of SteamOS widely available for users and device makers might be a strategic choice instead of a failure.

Eurogamer’s EIC Tom Phillips spoke with Valve’s Yazan Aldehayyat about what’s missing to make the OLED a true 2.0 model

“Obviously we’d love to get even more performance in the same power envelope, but that technology doesn’t exist yet,” Aldehayyat said. “That’s what I think we’d call a Steam Deck 2.0.

“The first Steam Deck was the first moment in time where we felt like there was enough GPU performance in a portable form factor that lets you play all your Steam games. We would love for the trend of perf-per-watt to progress rapidly to do that, but it’s not quite there yet.”

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Digital Foundry’s Perspective on the Steam Deck’s Performance

Richard Leadbetter at Digital Foundry has put together his thoughts on the Steam Deck‘s performance, and compares it to the Xbox Series S, the lower performance version of the new generation of Xbox consoles:

But really, the most interesting elements of Steam Deck are the semi-custom AMD processor and the background operating system – and we’ll start with the first. Valve, via IGN, describes the chip as being next-gen in nature using the latest architectures – which is true, but only if we consider the consoles as the defining factor of what a generation actually is. You can effectively consider Steam Deck’s chip as being most similar in nature to Xbox Series S, with significant reductions in all dimensions. The eight-core, 16-thread AMD Zen 2 chip is cut down by half, while the fixed 3.6GHz clock adjusts to a variable 2.4GHz to 3.5GHz. Series S’s 20 RDNA 2 compute units drop down to just eight and again, a fixed clock on the Microsoft machine (1565MHz) shifts to a variable 1.0GHz to 1.6GHz on Steam Deck, meaning a range of 1TF to 1.6TF of GPU compute against the locked 4TF on Series S. Bearing in mind that we’ve measured Series S as drawing up to 82.5W of power, we need to keep expectations in check about the performance of Steam Deck.

video games

Xbox Scorpio Tech Details

I’m Hank Scorpio

Eurogamer’s Richard Leadbetter has technical details of Microsoft’s goofy Project Scorpio. Unless Microsoft adds or changes something significant about the functionality of the console before it is launched, it just means a more expensive and more technically powerful Xbox console:

Combining smart design with sheer horsepower, Project Scorpio hits the six-teraflop target set for it as E3 last year, thanks to a custom GPU that has been designed from the ground up for optimal performance on today’s game engines – and that runs at an unprecedentedly high clock speed for a console. The GPU is paired with 12GB of fast GDDR5 memory and a custom eight-core CPU, and the whole thing is housed in a compact body with integrated power supply and, for a console, state-of-the-art cooling.

Performance is remarkable. We saw a Forza Motorsport demo running on the machine at native 4K and Xbox One equivalent settings, and it hit 60 frames per second with a substantial performance overhead – suggesting Scorpio will hit its native 4K target across a range of content, with power to spare to spend on other visual improvements. And while 4K is the target, Microsoft is paying attention to 1080p users, promising that all modes will be available to them.

It’s interesting to me that the upgraded hardware is so similar to the Playstation 4 Pro, although the Scorpio has bigger numbers and will perform well, this re-emphasizes a theme that Microsoft has gone with since the original Xbox of promoting the technical specifications of their hardware over the games that take advantage of that hardware.

Just like with the Playstation 4 Pro, nobody should buy an Xbox until more details of the Scorpio are available like a price, a launch date, and if a game they actually want is upgraded by this hardware revision. I bet there will be a lot of used Xbox One S’, and disappointed people who bought them last year, right before this thing launches.

What a bizarre time we are in where Microsoft pre-announced the Scorpio last year before launching their Xbox One S in order to remain competitive with Sony’s Playstation 4 Pro.

Eventually, if these upgraded consoles sell well enough, it could be that new games don’t support the original revisions of the Playstation 4 and Xbox One.

One other point in the article I wanted to quote, talking about the upclocked CPUs of the Scorpio:

On the CPU side, there’s been much conjecture that Scorpio would feature AMD’s new Ryzen technology – something we thought unlikely, owing to manufacturing timelines, not to mention Microsoft telling us last year that the new console would feature eight CPU cores. All signs point to the upclocked Jaguar cores we find in Xbox One, and Scorpio’s CPU set-up is indeed an evolution of that tech, but subject to extensive customisation and the offloading of key tasks to dedicated hardware.

“So, eight cores, organised as two clusters with a total of 4MB of L2 cache. These are unique customised CPUs for Scorpio running at 2.3GHz. Alluding back to the goals, we wanted to maintain 100 per cent backwards compatibility with Xbox One and Xbox One S while also pushing the performance envelope,” says Nick Baker.

I don’t for a second believe that Microsoft couldn’t upgrade the architecture of the Xbox and retain backwards compatibility. Even if AMD’s new Ryzen platform introduced new CPU instruction, it would still have the old ones. This isn’t like going from a Power PC to x86 processor, or even as big as the 32bit to 64bit, change.

It reminds me of the time when I was still listening to Larry Hryb’s podcast where he and his guests were talking about HDMI and saying that it wasn’t an upgrade over component cables before the 360 had HDMI connections.

In this case it isn’t clear if the idea is a miscommunication of Leadbetter’s or that Baker actually was responding to a question about Ryzen and Leadbetter should have called it out, either way it is total bullshit and stymies an otherwise fine article.

Speaking of things that should have been called out, there is also this choice quote:

During his presentation, Del Castillo literally constructed a pre-production Project Scorpio unit in front of us. Bearing in mind the advanced manufacturing techniques on show here, there’s a very simple, elegant, modular design that makes the most of the space. We saw the hard drive fit into place on dampeners designed to absorb vibration, reducing error rates in and ensuring optimal data throughput.

You know what’s really elegant? Not using a spinning-disk hard drive with fragile platters in 2017. Nobody buys a computer with those anymore. They only continue to persist in consoles. Nothing is advanced or elegant about dampening the vibrations of an old hard drive. It will be a real upgrade when we can get to solid-state drives everywhere.