Peter Rubin has the scoop on what might be the PlayStation 5 at Wired with a Mark Cerny interview. It’s mostly about the tech details. The SSD, backwards compatibility, ray tracing, PSVR compatible, not in 2019, not at E3.
My fear with anything like this as I sit here in April 2019 is that a PlayStation 5 would be noted to the press at length, and then the punchline when final details are announced is that it could be just the server that sits at a data center to host your game stream, but that isn’t the vibe I get from Rubin’s article.
Rubin also talks about the supported resolution of the new hardware in this parenthetical:
(While the next-gen console will support 8K graphics, TVs that deliver it are few and far between, so we’re using a 4K TV.)
I don’t for a second buy that this machine can do anything like real 8K rendering. Especially in combination with any kind of ray tracing.
I am not super interested in the ray-tracing GPU situation today. My read on it has been that enabling ray tracing features destroys performance on today’s modern, expensive, desktop gaming hardware from Nvidia. A 2020 (or 2021) release date isn’t going to magically make today’s performance issues and cost go down to the point where true 8K rendering and ray tracing can coexist. Sony isn’t even using Nvidia parts. Cerny doesn’t seem like the type to bullshit, and that quote above isn’t quoting Cerny.
If it hasn’t been hijacked yet, PSN is finally going to allow you to change your username. Sid Shuman says it’ll be free the first time, and $10 or $5 (for PlayStation Plus subscribers) after that, and the feature has some odd limitations:
When you change your online ID, you will have the option to display your previous ID with your new ID, so your friends can recognize you. Once you decide to display your old ID or not, you won’t be able to adjust this after completing the online ID change process.
The name-changing feature will be in a temporary “preview program” in November for people who have registered to test pre-release versions of the PlayStation 4 system software, and it may break some recent games:
This feature is compatible with PS4 games originally published after April 1, 2018, and a large majority of the most-played PS4 games that were released before this date. However, please note not all games and applications for PS4, PS3 and PS Vita systems are guaranteed to support the online ID change, and users may occasionally encounter issues or errors in certain games. If for any reason you experience issues after changing your ID, you can revert back to your original ID for free at any time (you will only be able to revert once during the preview program). Reverting back to an old ID will resolve most issues caused by the ID change. In addition, when this feature officially launches, a list of compatible games published before April 1, 2018, will be provided on PlayStation.com for reference before you make a change.
It sounds like some games may just be broken for anyone who wants to play them after changing their name. I hope that Sony has a better workaround than “pay us to change back so you can play old games” before the name-changing feature ships to everyone early next year.
Patrick Klepek has a terrific read up on Waypoint about his investigation into Sony’s incompetent security practices around user accounts, and the social engineering crews that steal them:
$1,200. That’s how much someone is asking for a PlayStation Network account I’ve been investigating for the past few weeks. “Secure,” the person calls it, claiming the account will “never be touched” by the original owner again. “He won’t be getting it back,” they claim. More than a thousand dollars? That’s a little rich for my blood, and so I counteroffer: $700.
He also has a few updates on twitter for after you’ve read the article.
We’re onto Sony’s E3 2018 event, it’s the PlayStation Showcase. Somewhere in a parallel universe there’s a bunch of executives watching a video stream of a writer in Honolulu and writing down what he’s talking about.
Continue reading “PlayStation E3 2018 Showcase Notes”
Shadow of the Colossus is one of my favorite games. It is from a unique moment in time before independent developers had found the ability to publish their novel ideas widely. Instead, we had this deep series of boss fights from Team Ico that turns out to work just as well today as it did in 2005. At least, once Bluepoint did some serious technical work to make the game presentable to a new and returning audience.
Eurogamer’s Oli Welsh reviewing the new Shadow of the Colossus remake for the PlayStation 4 that comes out on February 6:
So this PlayStation 4 remake is a risky undertaking. The developer, Bluepoint Games of Austin, Texas, is the undisputed master of remasters and has even been here before, having made the Ico & Shadow of the Colossus Collection for PlayStation 3 in 2011. But this isn’t a remaster. This is a remake, rebuilding the game from scratch using new technology and all-new, much more detailed art. Ueda wasn’t involved and everything he and his team made for the original game has been redrawn and embellished to satisfy our hunger for fidelity. In a literal sense, this is an artist’s game remade without the original artist and containing none of the original art. Could its spirit survive such a process?
Yes. And how. Bluepoint has achieved an unprecedented feat in game preservation that creates the definitive version of Shadow of the Colossus and makes a generations-old game feel excitingly modern.