Defense Grid: The Awakening is on sale for $5. Stop reading now and click the damn link if you enjoy tower defense. This game was, from what I could tell during the demo, not worth $20 or $15. But 5? That, my friends, is the price of a 5 dollar foot long at your local subway.
So instead of shoveling more cheap swine-flu-laced lettuce and the best horse snouts which can be placed on a cheap roll baked fresh from organisms (Subway’s Fred De Luca found in a neighboring galaxy but that was actually too expensive so he had to just use recycled sporks as filler instead) into your pie-hole, go down to your local Steam retailer and buy this tower defense game.
Steam has a sale going on for all three Company of Heroes titles including the new game (Tales of Valor) at $40, Peggle Complete, including Nights and the original Peggle Deluxe ($10), and 50% off all Strategy First titles, including a discount on the pack which includes all of their games on Steam ($74.99).
Ahoy folks! I’m fydo and apparently zakk wants me to write some stuff on this silly blog. I like to hang out in the indie games / opensource games crowd, so I’ll try to share any interesting tidbits I pick up on. Meow?
I personally know the developer of Gravitron 2 and he’s a great guy too.
So I’ll talk a little bit about Gravitron 2. It’s got a really retro look and feel to it, tight controls and a difficulty ramp that reminds me of the NES days. There are over 40 levels in the original game and the game author just recently released a map pack which adds even more. There is another update in the works involving the map editor, but I probably shouldn’t reveal too much about that. Suffice to say, Gravitron 2 is more than worth the $5, and within this indie pack, it’s a steal! (figuratively speaking, of course)
I’d love to hear your opinions about any of these games in the comments, so flame away, dear readers.
(Note that I’ll try to avoid turning my posts into advertisements in the future. Hardy har.)
Call of Duty: World at War is critically under appreciated. By that, I mean the slights it gets for being popular. Some too-cool-for-school game critics think that CoD:WaW can’t be good because regular people enjoy it.
If only they could see past their indie-rock-pete-esque hearts to the shiny gooey filling that is an improved and different Call of Duty.
Improvements on CoD4:
Nearly the entire single player campaign can be played cooperatively online.
In-game friends list, including invites.
You can squad up with your buddies fairly easily during team-based matches.
Prestige, previously only available to console players, is now available for win-folk.
Large, open multiplayer maps enable a different style of play. Bolt-action, single shot rifle kills are now reasonable. As are tanks and other changes to gameplay style. This might not appeal to everyone, but it is a definitely visible change to anyone who has sunk time into CoD4’s multiplayer campaign
The Flamethrower, flame tank, and molotov cocktail all bring a new kind of area denial effect to play.
Nazi zombie mode.
You broke it:
Co-op isn’t continous, you’re automatically sent back to the lobby and the map is reset to the first map (Semper Fi). Good luck remembering the name of the map you were on.
Multiplayer squads aren’t retained between map changes. Boo!
The game seems to crash more than is usual.
Should have been released on steam on the day of the retail PC release.
Still different binaries for multiplayer and singleplayer.
While you can invite friends to the multiplayer game you’re in, you can’t see what game your friends are in without having to accept an invite. That is to say, you must request an invite to get to that server.
The name tags in multiplayer are colored red or green for differentiating friend or foe. I can’t see those colors.