Tetris Effect is an upcoming game from the developers behind Lumines, Rez, and other spectacular games that uniquely combine music and game mechanics. Tetris Effect looks to bring a similar treatment with Lumines-style stages that each have their own music and backgrounds and modes we’re familiar with from past Tetris games as well as new ones.
The trailer above talks a bit about the real effect that playing Tetris has on people who might see the blocks in the real world after playing the game. I’ve felt the same way after playing it, and other games. When my son was born, nobody was sleeping well, and we played The Witness. Of course we started to see similar puzzles out in the real world, but it wasn’t ever the same as with Tetris and its Tetriminos .
The same developers are still working on Lumines Remastered, which was delayed from May to June 26th.
It isn’t clear yet if Tetris Effect is a timed exclusive to the PlayStation 4, or a permanent one, but that is the only announced platform so far. It’ll also have PlayStation VR support at launch. We’re also missing a price, that’ll have to wait until Enhance gives us more details.
That sounds like a morning breakfast show, doesn’t it? Well, Windows Today isn’t a thing, but Puyo Puyo Tetris is out for Windows via Steam, today, it’s $20. I played a short bit and it felt just as good as it does on the Switch, which reviewed well as we discussed previously. It is very odd to have a lot of visual novel cutscenes that take forever to tell their story inbetween levels of the single-player campaign, but those are easily skipped if you’re not interested in anime characters screaming at each other about how their worlds have been ripped asunder to bring Puyo Puyo and Tetris together.
Almost everybody seems to have liked Puyo Puyo Tetris on the Switch and PlayStation 4. Sega combined the Puyo Puyo and Tetris puzzles games, but you can also just play either in a bunch of different modes. It came out early last year and it’s finally hitting Windows via Steam on February 27th.
Caty McCarthy’s review of the Switch version for US Gamer:
In Arcade Mode, both solo and multiplayer, there are six particular types of battling: Versus (choosing your poison before battle: Puyos or Tetriminos), Fusion (a combination of Tetris and Puyo Puyo in the same field), Party (where cleared items obstruct your nemesis in different ways, such as speeding up time), Challenge (a challenging six different modes in a row), Big Bang (where preset Tetrimino or Puyo patterns await you, and you clear them as fast as you can), and finally, my personal favorite mode, Swap. In Swap, the player musters through two games simultaneously: a Puyo Puyo match and a Tetris match. The maps shift back and forth between the other every 25 seconds, and as your maps build, the game grows increasingly tense with each swap. One slip-up, and it could spell the end.
Not every mode in Puyo Puyo Tetris is a rousing success though. Some modes—like Fusion and Big Bang—feel tedious and not as frenetically quick-witted as the others. In Swap, I had to be agile and constantly be aware of my maps’ structures. In Fusion, the mixture of Puyos and Tetriminos operating in the same space just makes for a cluttered, frustrating experience. Big Bang, while fun for a match or two, only works on the pretense of its repetition. And once that’s been seen, it loses its fast-paced feverish joy, and becomes the most boring of all the modes.
Puyo Puyo Tetris is up on Steam for Windows with a pre-order discount of 10%, but I’d hold off until reviews are out just in case this port doesn’t turn out so hot.