Peter Rubin has the scoop on what might be the PlayStation 5 at Wired with a Mark Cerny interview. It’s mostly about the tech details. The SSD, backwards compatibility, ray tracing, PSVR compatible, not in 2019, not at E3.
My fear with anything like this as I sit here in April 2019 is that a PlayStation 5 would be noted to the press at length, and then the punchline when final details are announced is that it could be just the server that sits at a data center to host your game stream, but that isn’t the vibe I get from Rubin’s article.
Rubin also talks about the supported resolution of the new hardware in this parenthetical:
(While the next-gen console will support 8K graphics, TVs that deliver it are few and far between, so we’re using a 4K TV.)
I don’t for a second buy that this machine can do anything like real 8K rendering. Especially in combination with any kind of ray tracing.
I am not super interested in the ray-tracing GPU situation today. My read on it has been that enabling ray tracing features destroys performance on today’s modern, expensive, desktop gaming hardware from Nvidia. A 2020 (or 2021) release date isn’t going to magically make today’s performance issues and cost go down to the point where true 8K rendering and ray tracing can coexist. Sony isn’t even using Nvidia parts. Cerny doesn’t seem like the type to bullshit, and that quote above isn’t quoting Cerny.
Julie Muncy, writing about the recent Telltale Games layoffs:
Games are made by people. And if we care about games, at all, we need to care about the people who make them. In fact, I think we need to care about the people a lot more than we care about the games.
Garrett M. Graff has this article for Wired about the Mirai botnet denial-of-service attack, saying that it was powered by angry Minecraft server operators and players:
As the 2016 US presidential election drew near, fears began to mount that the so-called Mirai botnet might be the work of a nation-state practicing for an attack that would cripple the country as voters went to the polls. The truth, as made clear in that Alaskan courtroom Friday—and unsealed by the Justice Department on Wednesday—was even stranger: The brains behind Mirai were a 21-year-old Rutgers college student from suburban New Jersey and his two college-age friends from outside Pittsburgh and New Orleans. All three—Paras Jha, Josiah White, and Dalton Norman, respectively—admitted their role in creating and launching Mirai into the world.
Originally, prosecutors say, the defendants hadn’t intended to bring down the internet—they had been trying to gain an advantage in the computer game Minecraft.
VDOS was an advanced botnet: a network of malware-infected, zombie devices that its masters could commandeer to execute DDoS attacks at will. And the teens were using it to run a lucrative version of a then-common scheme in the online gaming world—a so-called booter service, geared toward helping individual gamers attack an opponent while fighting head-to-head, knocking them offline to defeat them. Its tens of thousands of customers could pay small amounts, like $5 to $50, to rent small-scale denial-of-service attacks via an easy-to-use web interface.
A similar service was used to attack the ioquake3 master server in the past. It was surprisingly easy for it to be launched on an ongoing basis.