One of the problems with putting backwards compatibility in the hands of publishers and developers to pick and choose which games get brought forward is that they go out of business and can’t make a decision, make bad choices based on financial decisions, or in this case Microsoft has decided that they’ve done enough and will stop updating the Xbox 360 and original Xbox compatibility lists for the Xbox One.
We’ve listened closely to community feedback and respect the game libraries you’ve built throughout the last 18 years. That’s why we’re taking our work a step further and announced this week that thousands of games from all four generations will be playable on Project Scarlett. As such, we have now shifted our focus to help make the games you love playing on Xbox One compatible with future Xbox hardware. After this week, we have no plans to add additional Original Xbox or Xbox 360 titles to the catalog on Xbox One, but we’re excited to continue our work on Xbox compatibility across platforms and devices, which remains a top priority.
Microsoft have released a final update with eight more games from the original Xbox and sixteen Xbox 360 games brought forward (Too Human is free for some reason?), and it’s good that it can be assumed that these backwards compatible games were actually tested, but the backward compatibility story isn’t great unless a generic method is released to support every older game. Not just the ones that Microsoft receives approval to support.
Unique games like Steel Battalion, licensed games like Spider-Man 2, some of the best Burnout games, sorta-interesting war games like Brothers in Arms: Road to Hill 30, classic stompy stompy games like Mechassault, Chronicles of Riddick, Project Gotham Racing. There aren’t as many as we lost when the PlayStation 2 backwards compatibility died off on the PlayStation 3, but Microsoft had the chance to make every Xbox and Xbox 360 game playable on hardware they still sell and support, and blew it.