Intermission: Duke Nukem Manhattan Project Bad Checkpoint After the break, witness the reason why you always give a player character extra health after N reloads of the same save: Share this:TwitterTumblrGoogleFacebookRedditEmailMorePrintSkypeTelegramWhatsAppLinkedInPocket Related Author: Jack Slater A Philadelphian exiled to Hawaii. You can follow or contact me on Twitter where I'm @TimeDoctor, via the contact page, or via e-mail to zjs AT zacharyjackslater dot com More here. View all posts by Jack Slater