Mirror’s Edge Catalyst

I loved DICE’s Mirror’s Edge and rated it highly. It was different from so many other first-person games in that the focus was on running and movement instead of combat.

The only real failures in the first game were when the game forced you into combat and a not-so-great story. The sequel to Mirror’s Edge was first announced in 2013 and DICE’s Sara Jansson finally gave it a name today:

Mirror’s Edge has always had a special place in the hearts of all of us at DICE. The first game had a lot of promise. It was unlike anything else in terms of the gameplay and style – it had a unique soul. But as much as we loved that game, we knew it could be more. So that’s what we have set out to do as we introduce Mirror’s Edge to a new generation.

The team has spent a lot of time re-evaluating every aspect of the game and making it a new experience. This is not a sequel, this is not Mirror’s Edge 2. We have landed on a vision that honors the first game – pushing the boundaries of first person movement and diving deeper into the story behind our heroine Faith – but also brings a lot of great new, interesting gameplay and features to the experience for our players.

So on behalf on the entire team here at DICE, we can’t wait to show you what we have been pouring our heart and soul into. We can’t wait to introduce you to Mirror’s Edgeâ„¢ Catalyst.

Author: Jack Slater

A Philadelphian exiled to Hawaii. You can follow or contact me on Twitter where I’m @TimeDoctor, via the contact page, or via e-mail to zjs AT zacharyjackslater dot com

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