The reviews are almost universally positive. Here is Dan Ryckert’s:
Make no mistake about it, Super Mario Odyssey is a weird game. It’s wrapped around a concept featuring sentient hats, enemy possession, and Bowser making wedding preparations, but actually playing the game feels very familiar. Gone are the polarizing FLUDD from Super Mario Sunshine and the gravity-warping planetoids from the Galaxy games. While Mario may be able to occupy the bodies of numerous baddies and inanimate objects this time around, the experience feels more like Super Mario 64 than any of his other adventures.
The only downside is the motion controls. Chris Scullion talking about them in his review:
One thing that may irk some players is that Super Mario Odyssey tries its very best to make you use motion controls. Every time you start the game you get a splash screen suggesting you try it out because it offers extra moves.
Don’t worry: in reality, you don’t need to play with motion controls. There are three major moves that the game claims can only be performed with motion: throwing Cappy straight up into the air, throwing him down to roll him along the ground, and a spin attack.
Scullion also has a video guide for pulling off that spin attack move without using motion controls.
Super Mario Odyssey is available tomorrow for $60 on the Nintendo Switch.