There are family-friendly classics like Katamari Damacy getting remastered this year, and then there are the games we played as teenagers who thought that the coolest thing in the world was getting a little bit violent with our incredibly ridiculous games that just look silly compared to more modern gorefests like Soldier of Fortune. Blood falls into the latter category of goofy gore games.
For all of the once-youngsters who enjoyed it in 1997, Blood is being re-upped for modern systems by the old game professionals at NightDive. Here’s part of what their Daniel Grayshon had to say about the update, which sounds like it won’t be a big bloody change to get Blood on modern platforms:
Regarding the upgrading effort, Daniel said: “Blood stood up extremely well over time and we are taking care to preserve all the qualities that made the game so special. It really only needs minor updates to provide a better user experience for contemporary audiences. By using some of the functions of Nightdive’s KEX engine, we’ll be able to provide compatibility with today’s video standards, with DirectX and Vulkan support.”
He continued: “Similarly, we’ll provide compatibility with the current audio standards. We’ll add support for modern networks, Steamworks, and GOG Galaxy to bring this original game to more players. As part of this, we will preserve the accuracy of the game behavior. While these upgrades are relatively minor, we are confident that they will provide fans with a better, current generation gameplay experience.”
The only disappointing about this update is that the improvements won’t be open-source. Other games that Nightdive worked on have made it to other operating systems and platforms, and they do good work. However, like the original Blood this work will be frozen in time once Nightdive moves on.
That’s true for all commercial updates, releases, and remasters, but other games that were originally using the BUILD engine, like Duke Nukem 3D, have had commercial and unofficial support through open-source projects once their individual game source code was released. Blood has never had it’s source officially released, which makes any work on it a little bit more crucial for preserving the game than other big BUILD engine games like Duke Nukem 3D and Shadow Warrior.