Forza Horizon 4 is a Delightful Arcade Driving Thing

I have only barely dipped my toe into Forza Horizon 4, but it’s already a fun and goofy open-world driving game just like the last few, with the notable addition of changeable seasons affecting the greater British landscape this entry takes place in.

The Horizon offshoot of the Forza series have always been odd games. I don’t really enjoy the racing aspect because I’m terrible at it. Maybe it’s because even the simulated experience differs so much from the regular-ass driving I do in reality, I don’t know. Despite that, I just turn the game down into easy mode and love blasting through town and country hunting for bonus boards to knock down, hidden barn finds, and the absolute thrill that is the missions the game puts you on. The missions have specific goals that sometimes, and the most fun times, turn the game into an almost Tony Hawk Pro Skater-like experience and attempt to get a high score in flipping your car over five hundred times. It’s the only game I’ve ever played where I can spend an hour flying around a construction site and not make any progress but still have had great fun.

The cars are all well rendered and beautiful, I play on my desktop computer or streamed to the TV for big screen car drivin’.

Horizon 4 also includes real-time multiplayer in addition to the Drivatar ghost cars that populate your game and races with your Xbox friends in addition to randos.

It also still has the silly customizable skins you can download or create that can turn your ride into An Anime car or apply a livery full of advertising from your favorite race-mobile as-seen-on-TV.

Perhaps the most ridiculous new thing in Horizon 4 is the addition of unlockable dances for your avatar that appear before a race, after a race, and most ridiculously, whenever you find a vista in the game and you’re offered the chance to stand on or about it and dance.

The one change that is a little concerning is that I understand you can’t just download a new tuning for your car on the fly. That little bit in Horizon 3 let you turn a mediocre cheap ride into something approaching a supercar just before a race.

Keza MacDonald was moved by the seasons while reviewing Horizon 4:

The game even turns our weather into something beautiful. As the seasons change, so does the climate and the nature of the light, along with the driving conditions. Edinburgh’s New Town shimmers in pale spring sunshine, and in winter the snow in the Highlands sucks all the light out of the sky. The cottages in Ambleside are prettiest in the summer, when the trees are so bracingly green you can almost smell them. If you have a 4K television, this is what it was made for. Now and then, such as the first time I drove past Edinburgh Castle in the perfect twilit blue of a summer night in Scotland, its beauty made me quite emotional.

The Forza series meaningful to me for a different reason, the first Forza Motorsport was the last game I tested at Microsoft Game Studios before quitting that job, and I’ve never returned to play the Motorsport line. I’m just not cut out for more serious racers. Horizon’s got what I want in something slightly more earnest than Burnout.

Forza Horizon 4 is out now on the Xbox One and Windows. I recommend getting it digitally downloaded if you can so that you can play on either platform.

The Motochimp Looks Amazing

The Fully Charged show is from TV’s Kryten, Robert Llewellyn, and covers electric vehicles. This episode features his cohost giving this cyberpunk Motochimp electric scooter a trial.

All-electric motorcycles are awesome because they simplify the riding experience by removing the clutch just like this Motochimp does, though I’ve never seen any that look like this.

Llewellyn also invented the car interview formula popularized by Jerry Seinfeld’s Comedians in Cars Getting Coffee with criminally under-viewed Carpool show on YouTube.

Here’s an episode of Carpool with Stephen Fry:

Elon Musk is Grinding Tesla’s Workers Into Dust

Julia Carrie Wong for The Guardian:

When Tesla bought a decommissioned car factory in Fremont, California, Elon Musk transformed the old-fashioned, unionized plant into a much-vaunted “factory of the future”, where giant robots named after X-Men shape and fold sheets of metal inside a gleaming white mecca of advanced manufacturing.

The appetite for Musk’s electric cars, and his promise to disrupt the carbon-reliant automobile industry, has helped Tesla’s value exceed that of both Ford and, briefly, General Motors (GM). But some of the human workers who share the factory with their robotic counterparts complain of grueling pressure – which they attribute to Musk’s aggressive production goals – and sometimes life-changing injuries.

Ambulances have been called more than 100 times since 2014 for workers experiencing fainting spells, dizziness, seizures, abnormal breathing and chest pains, according to incident reports obtained by the Guardian. Hundreds more were called for injuries and other medical issues.

If only there were a way for the employees to collectively bargain for their working lives to be improved.

Jose Moran back in February:

I’m proud to be part of a team that is bringing green cars to the masses. As a production worker at Tesla’s plant in Fremont for the past four years, I believe Tesla is one of the most innovative companies in the world. We are working hard to build the world’s #1 car?—?not just electric, but overall. Unfortunately, however, I often feel like I am working for a company of the future under working conditions of the past.

Most of my 5,000-plus coworkers work well over 40 hours a week, including excessive mandatory overtime. The hard, manual labor we put in to make Tesla successful is done at great risk to our bodies.

Preventable injuries happen often. In addition to long working hours, machinery is often not ergonomically compatible with our bodies. There is too much twisting and turning and extra physical movement to do jobs that could be simplified if workers’ input were welcomed. Add a shortage of manpower and a constant push to work faster to meet production goals, and injuries are bound to happen.

A few months ago, six out of eight people in my work team were out on medical leave at the same time due to various work-related injuries. I hear that ergonomics concerns in other departments are even more severe. Worst of all, I hear coworkers quietly say that they are hurting but they are too afraid to report it for fear of being labeled as a complainer or bad worker by management.

[…]

Many of us have been talking about unionizing, and have reached out to the United Auto Workers for support. The company has begun to respond. In November, they offered a raise to employees’ base pay?—?the first we’ve seen in a very long time.

But at the same time, management actions are feeding workers’ fears about speaking out. Recently, every worker was required to sign a confidentiality policy that threatens consequences if we exercise our right to speak out about wages and working conditions.

Elon Musk’s response, as obtained by Tech Crunch, is ridiculous:

That is why I was so distraught when I read the recent blog post promoting the UAW, which does not share our mission and whose true allegiance is to the giant car companies, where the money they take from employees in dues is vastly more than they could ever make from Tesla.

The tactics they have resorted to are disingenuous or outright false. I will address their underhanded attacks below.

Elon, and other startup assholes, love to pretend that they are the underdogs versus giant big businesses. I don’t doubt that Ford, GM, and Chrysler would love to take Tesla’s business out by attacking it from the low and middle portions of their market for electric vehicles, but the unions are there to represent the employees and not automakers. The whole framing of his argument is flawed from that point on to Elon’s choice of adjectives like “underhanded” and “disingenuous” in describing his employee’s argument for better representation.