• Every year Apple has at least two big events, their iPhone event in the second half of the year and their developers conference event in the first half of the year. Each event has it’s own press briefing, here are my notes from today’s WWDC 2017 press briefing. It is long as hell.

    The show opened with a comedy skit about a new Apple engineer sitting down at a new desk and accidentally unplugging the iOS app store servers, disabling every app. Soon, the world descends into chaos as people can’t get directions and we see a marketplace of people trying to substitute for the missing apps:

    https://www.youtube.com/watch?v=FC0pT9xg1oI

    Tim Cook was the first live human on stage with numbers and then to announce that Amazon’s Prime Video service is finally going to the Apple TV.

    WatchOS 4:
    Kevin Lynch announced new Siri functionality that would automatically present information you might want on the new Siri watch face. Rotating the crown scrolls through the available information. For example you might want to see your upcoming appointments and weather changes. They’re displayed as tiny cards as seen here:

    There’s also a new kaleidoscope face along with several animated Toy Story character faces.

    WatchOS 4 also has more customized notifications for activity encouragement and better reward animations when you’re done exercising.

    The exercise tracking is more advanced and detects when you’re paused while swimming to determine your intervals, for example. It’s also easier now to move from one workout type into another without stopping.

    New gym equipment will be Apple Watch enabled and will help you record your fitness activities on that equipment when you swipe your watch near a certain area on the equipment.

    Apple Music is improved on the watch with a new app.

    The new WatchOS will be out this Fall with a pre-release version available to developers today.


    Mac Updates:
    Tim Cook introduced Craig Federighi to talk about macOS updates. macOS 10.13 will be called High Sierra, another stability update along the lines of Snow Leopard and Mountain Lion. Craig joked about the name’s obvious weed reference.

    Craig promises these new features in 10.13:

    Faster Safari web browsing with faster Javascript.

    Safari will also block autoplaying video and audio on web pages. That’s great.

    Safari will have “Intelligent Tracking Prevention” to prevent sites from identifying you across domains.

    Search is better somehow. Apple didn’t really explain how

    Mail gets a split view in full-screen mode to edit new messages alongside reading others and is also more optimized for storage.

    Photos gets all kinds of improvements such as improvements in detecting faces.

    Finally, Photos’ machine learning stuff gets synced across devices.

    Photos also has way more advanced editing features on the Mac.

    Apple’s Apple File System came to iOS recently to replace HFS+, APFS will be on High Sierra as well.

    MacOS will also support h.265 for video compression, which will also be supported with dedicated hardware on Macs.

    Craig boasted about their graphics API Metal for a while before announcing Metal 2 that is supposed to give a 10x draw call throughput improvement. It’ll also have better debugging and optimization tools.

    Interestingly, Craig talked about how there is a new Thunderbolt 3 enclosure with an AMD Radeon RX 580 and USB-C hub available for developers who want to offload Metal GPU computation tasks to an external device from a Mac. It isn’t clear if this can offload desktop graphics rendering, as well, but you would assume so.

    Craig announced VR support coming to the Mac from Valve with SteamVR and engines from Epic (Unreal) and Unity.

    All systems that support Sierra will support High Sierra. It’ll be out this Fall with a public beta later in June.


    Mac Hardware Updates
    New iMacs are coming with 50% brighter displays and Kaby Lake chipsets from Intel. The iMacs are getting support for more RAM, 32 gigs on the 21.5 inch and 64 gigs on the 27. The 27 also gets fusion drives by default. The 21.5 iMac gets improved integrated graphics. The 4k 21.5 inch iMac gets the Radeon Pro 555 and 560 with up to 4 gigs of RAM.

    The 27inch 5K iMac gets the Radeon Pro 570, 575, and 580 with up to 6 gigs of RAM.

    MacBooks and MacBook Pros are also getting updated with new chipsets.

    Industrial Light & Magic’s John Knoll & Epic’s Lauren Ridge showed up to give a VR demo running on the new iMacs. The demo featured live edits to a Star Wars scene in the Unreal Engine. It was incredibly awkward and didn’t demonstrate anything new over what Windows desktop machines could do last year.


    iMac Pro

    https://www.youtube.com/watch?v=a38_qR-S8Yo

     

    There’s a new 27 inch iMac Pro in Space Gray to offer an option for anyone missing the Mac Pro that hasn’t been updated in years. With copious options in CPU (up to 18 cores) and RAM (up to 128GB).

    According to Apple it’ll be much cheaper than a comparable workstation that would cost over $7000, this one will start at $5000. It’ll be available this December.


    iOS 11
    Tim Cook boasted about iOS 10’s lack of fragmentation compared to Android and then reintroduced Craig Federighi to talk about iOS 11.

    iMessage apps get an updated app drawer.

    iMessages is now in the cloud to sync your message history to all of your devices, and it is still encrypted end-to-end, which should mean that Apple can’t access your messages in any situation. Although practically they could do so and you might not know about it.

    Apple Pay is getting person-to-person payments, and it’ll have integration with Messages. Although it’ll store by default to an Apple Pay Wallet you can transfer money to your bank account. Sounds like the introduction of an Apple Bank.

    Siri is getting an improved voice that sounds more natural and is still the only option with both male and female voices. Siri will also support translation in beta with some languages. SiriKit for developers will do more and support more applications. The last update only worked with a few custom actions like sending messages in third-party apps.

    iPhone photos and videos are getting new compression formats that are supposedly much more efficient. The portrait camera is getting more features for a higher quality end-result.

    Memories are enhanced. Video editing is supposed to be much improved as well.

    Control Center is now modular and a single page. If you 3D touch a control module you get more controls and more information for that module as it expands to take up more space on the display.

    The lock screen notification area will now expand with a swipe to display all of your notifications, not just the most recent ones.

    Live Photos are improved, you can pick the key photo and loop the short video in live photos or choose other effects.

    Maps gets improved maps for inside buildings like malls and airports. Navigation gets speed limits and lane-guidance. There’s a new feature for drivers called Do Not Disturb while Driving, it’ll be automatically suggested while driving and hide notifications. It can also notify anyone texting you that you’re driving and that you won’t see their messages unless they’re on a VIP list or they can break through by responding with “urgent.”

    AirPlay 2 supports multi-room speaker systems from all iOS devices as well as the 4th generation Apple TV.

    Apple Music can optionally share your playlists and music library with your friends, developers can also access this information through new APIs.

    Phil Schiller appeared on stage to announce some updates coming for developers and users. The iOS App Store gets a complete redesign that looks more like Apple Music. A new Today screen shows off new cards with different stories about new apps. There are new dedicated screens for showing off games and a different screen for non-game apps. Category editors can display videos demonstrating tips and tricks for different apps.

    Craig came back to talk about other technology improvements, including ARKit for augmented reality. It’ll work with Unity, Unreal Engine, and Apple’s SceneKit. Craig demonstrated 3D objects like coffee cups and lamps displayed on surfaces like tables that are detected instead of just having the 3D objects overlaid on what the camera sees without any interaction with real-world objects. An updated version of Pokemon Go will support this new ARKit and display Pokemon on the ground instead of just floating in the air.

    Peter Jackson’s WingnutAR team appeared on stage to demonstrate an AR application running on an iPad with a science fiction action scene. Using AR to display a pre-configured action sequence is pretty boring, honestly.


    The 10.5 inch iPad Pro

    https://www.youtube.com/watch?v=UR5ODc5Wbbo

    Apple introduced a new iPad Pro with a 10.5 inch display and an A10x processor. Joz told us that this supports a full-size software keyboard along with a better keyboard case. It’ll have a better refresh rate that looks smoother when motion is displayed on the screen, so Apple called this ProMotion. It’ll also dynamically adjust the display refresh rate for whatever the content is you’re working on, for better performance or battery life at a slower refresh rate.

    The new 10.5 inch iPad Pro also has the same camera as the iPhone 7 and the base model has 64 gigs of storage. They’re available for order today and will ship next week.

    Craig came back to talk about iOS improvements for the iPad. The dock can now have a large amount of apps. It can be pulled up from the bottom of the screen in any app. You can pull apps out of the dock into a slide-over multi-tasking split-view. iOS 11 will also support drag and drop. There’s a new Files app that supports iCloud drive and third-party cloud file management services like Dropbox.

    The Notes app now supports handwritten notes that get interpreted using OCR as text by the system for searching and can scan a document for editing.

    The 12.9 (let’s be honest, 13) inch iPad Pro also gets the new display, processor, increased base storage (64GB) and other features. All of these iPads 10.5 and 12.9 also have the 2nd generation TouchID sensor with quicker fingerprint recognition, but still appear to have physical home buttons instead of the haptic-driven virtual home buttons of the iPhones 7 and 7 Plus.


    HomePod

    https://www.youtube.com/watch?v=1hw9skL-IXc

    Phil Schiller came back on stage to talk about “Reinventing Home Music” with a new speaker from Apple called HomePod. The first non-Beats branded speaker from Apple since the iPod Hi-Fi. HomePod is a rotund  7-inch tall device with a little bit of an urn shape and has its own A8 chip inside. Supposedly this speaker is very advanced and detects the kind of environment it is in to adjust for different types of rooms and adjust the audio for clarity. It’ll also work with another HomePod automatically for better stereo separation.

    Of course, this speaker will support Siri and be Apple’s competitor to Amazon’s Echo and Google’s Home device as was rumored for months. Apple says that this speaker will have advanced Siri functionality that is tailored specifically to it.

    The HomePod will be $349, in white and space gray, this December.


    Overall, this feels like Apple trying to catch up, in VR and AR, with a speaker for Siri and finally getting updates to the iPad Pro and an iMac Pro to help reassure Mac Pro users like video editors that Apple hasn’t completely abandoned them when the Mac Pro still doesn’t have a release scheduled beyond “not this year.”

    It’s good to see VR on the Mac, but nothing today addressed the desire for a desktop Mac for gamers to play VR applications unless you want a machine with a built-in display and a GPU you can’t upgrade. As terrible as Nvidia can be as we’ve seen with the GTX 970 memory debacle, I don’t ever want to buy a desktop with an AMD graphics chipset.

    I would probably want a HomePod as Apple is the only company offering an AI assistant speaker that gives a damn about privacy and isn’t just trying to sell you shit through their store like Amazon with their Echo.

  • Image via Sony

    Sony has a new line of papercraft robot toys coming out in Japan that look extremely inventive in the way they blend a robotic core with handmade paper accessories to build machines. Check out these videos:

    https://www.youtube.com/watch?v=m6j2cLEwRsY

    https://www.youtube.com/watch?v=SphUHrlj1Tk

     

  • Back in February Valve announced that they were going to replace Steam Greenlight with Steam Direct. There was some confusion because Valve had not yet decided on a price per game for submissions, or a timeframe for this change to occur. The original announcement only gave a vague date of “Spring 2017.” Well, Summer starts on June 21st, so Valve’s Alden Kroll has an update for us on the transition to Direct.

    The fee for a submissions to Direct is going to be $100, which is thankfully far lower than the top end that Valve had been considering of $5000. However, that is still kind of ridiculous when some of their competitors charge $0 for a game to be hosted on their service.

    I don’t doubt that hosting a game incurs a cost to Valve but what they are doing is hosting a few web pages, downloads, maintaining the Steam application and APIs, and handling payments. Support is passed off to the developer or publisher of the game as is community management.

    For all of this, Valve will still get a cut of sales, although they do not discuss what that cut is, it has been speculated to be about 30%.

    I really wish that Valve had decided to get rid of this fee entirely, or had it straight to begin with instead of threatening developers with the possibility of a $5000 hit for each game submission back in February and then remained silent for five months while they sorted things out. Could you imagine being a game developer considering submitting your game to Steam in this time frame?

    With the clarity of the $100 fee we can now know that this is really going to be a discount on Valve’s commission from 30% of the first $1000 in sales to 20%. Games that want to be distributed entirely freely on Steam will just lose out on that $100, and small developers will be punished by the hundred for each game they submit.

    This will absolutely not keep out people who want to abuse Steam, which was Valve’s stated reason for the charge as they will just factor the $100 into the cost of doing bad business on Steam. Just like anti-piracy schemes that only hurt people who want to play games they have purchased, this fee will only hurt good people who want to release more games on Steam and not necessarily charge an arm and a leg for them.

    It’s no surprise that Bungie and Activision’s Destiny 2 is going to be exclusive (on Windows) to the Blizzard Launcher (nèe Battle.net) instead of going onto Steam and letting Valve take their cut.

    That’s not an option for most smaller developers who don’t have the name recognition of Bungie and Blizzard to make their own store and go it alone. They’re going to go to itch for free or Steam for the players and take the hit.

    We still don’t have a date for when Direct will actually replace Greenlight. 

    So many of the features of Valve’s platform are also passed off to their community of players. Players are encouraged to write reviews, moderate them with votes, and go through the “Discovery queue” that shows you games in a fashion roughly equivalent to walking down a candy aisle to get to the checkout at a store.

    This update also included information for Steam Curators, Valve’s other favorite free labor taskforce. People who make videos about games are going to be able to embed their videos alongside the game review snippets displayed on game pages. Journalists and critics who include their reviews Valve’s curator abandoned it long ago, as did I. The curation system never directed enough readers to our websites. At least with the video embeds you should get a proper “view” on your video.

    All I want out of the curation system is for nazis and other trolls to be blocked from it, which Valve seems loathe to do when they still allow games from MRA assholes onto their platform.

  • Kat Bailey has this interview with Blizzard’s lead designer on Heroes of the Storm, Travis McGeathy titled On its Second Anniversary, Heroes of the Storm Has Finally Turned a Corner.

    It’s a sentiment I completely agree with, and I’ll slightly disclaim my discussion of this game by noting that a good friend works at Activision. When I first tried HOTS a few years ago it was clear that they had made changes to make the DOTA-style of gameplay more palatable, but it didn’t click with me until the 2 year-anniversary updates. Yes, I was another Overwatch player who initially went back to HOTS for the skins, but stuck around for the gameplay.

    Now I play it a few times a week, and it’s great to not have to worry about last-hitting and other stuff I didn’t care to grasp from more traditional MOBAs like having to come up with an item build for each game and map and situation. Maybe that’s something that hardcore DOTA players miss, they can stick to DOTA so I don’t have to hear them whining on team chat.

    There’s also this part of the interview:

    One of McGeathy’s favorite moments was when a high-level player told him about their experience with Zarya. “They said, ‘I never really enjoyed Zarya in Overwatch until I played her in Heroes of the Storm and I figured her out.’ So that’s a special case. Just in general we’re always looking for new and unique ways for heroes to work.”

    I don’t play much Overwatch so I never understood the use of D.Va’s defense matrix ability except as a blunt shield. It took Heroes of the Storm for me to understand that her Defense Matrix actually powers up her self-destruct ability faster. Duh.

    The only big criticism I have about HOTS is that while it is available (free to play) on macOS and Windows Blizzard hasn’t chosen this opportunity to bring the game to Linux yet. It’s an obvious next-step that is baffling to me at this point.

  • https://www.youtube.com/watch?v=TOFMNI4Wh88

    Everyone loves games with a retro aesthetic. Even if that aesthetic isn’t very authentic, an older art style makes it possible for an indie game developer to communicate their gameplay ideas without spending all of their resources on art.

    Many games choose a lo-fi art style for that reason, sometimes it’s pixely, Geneshift is another breed. Nik Nak Studios’ Ben Johnson instead chose to start developing Geneshift 8 years ago with an overhead perspective borrowed from Grand Theft Auto 2, before that series went third-person and open world.

    Geneshift borrows a lot from GTA 2, the cars, the art style, and the perspective, but it also borrows from Diablo and other action-RPGs to have a single-player story alongside multiplayer. I haven’t been able to get into a game, but there appears to be a fairly large community of players on the game’s discord server.

    I’ve put some time into the single player and it is clearly still early on, but it brings back some fondness for GTA2 and the game’s development is an inspiring story.

    Geneshift is $10 and out now in Early Access for Windows and Linux.