• Photo by Michael Loccisano/Getty Images for Nintendo of America

    Nintendo launched their new console, the Switch, today. The console plugs into a TV but can also be taken on the go with the built-in screen.

    Kyle Orland at Ars has a review of the system. CNET’s Jeff “Autoplaying Video” Bakalar also has a review.

    I have some concerns with the system’s a lack of games at launch, the two hardware flaws that we know about, it’s regressive online features, and the price.

    The only major games available at launch are The Legend of Zelda: Breath of the Wild (Dan Ryckert’s 5-star review) and the 1-2-Switch fifty dollar minigame collection that isn’t that great (Alanah Pearce’s 6.2 out of 10 review w/ autoplaying video) and should have been included with the system. 1-2-Switch seems to be the only game that makes use of the Switch’s full functionality by using the gyroscope and other sensors in the Joy-con controllers. Zelda sounds fantastic, but I’d understand why people are skeptical if they have read any of the reviews for console Zelda games in the past ten years. The reviews have been overly positive for games that aren’t that impressive.

    Anyone that owns the Wii-U and is considering buying the Switch for Zelda would probably be better off just getting the Wii-U version of the game.

    More games are coming, and Nintendo recently announced that a lot of independent developers have signed up to deliver their games to the Switch as it takes over the indie portable role from Sony’s now defunct Vita, but those are the only big games available today.

    Those Joy-con’s have had two major issues already reported by journalists who have had the system early. One is that the left Joy-con’s wireless signal to the console isn’t great and disconnects or gets out of sync sometimes. Nintendo’s response was not very helpful. The other hardware issue is that the rails the system uses to hold the Joy-con controllers onto the system aren’t very sturdy.

    When you’re holding the Switch in portable-mode, that connection rail mechanism is the only thing preventing it from falling onto the floor.

    The Switch’s operating system is also woefully outdated at launch compared to its competitors. It is not possible to back-up saved games anywhere. They aren’t saved on Nintendo’s servers and Nintendo doesn’t let you carry them on an SD card to back them up. Sony and Microsoft both automatically back up saved games to their servers, though they do that with a paid subscription to their online service. Polygon’s article linked above incorrectly indicates that only Sony requires a paid subscription.

    Finally, I don’t feel like the $300 price for a Switch is entirely fair when you can get an Xbox One for around $200 (on discount) or a PlayStation 4 for a little bit more.

    The comparison may seem a bit more fair later this year when the Xbox One Scorpio is announced and released, I expect the Scorpio’s price to be comparable to the only PlayStation 4 anyone should be buying which is the $400 Pro model. However, even the base models of those systems have games that look better than the Switch’s whose leg-up is portability with a built-in screen and Nintendo’s exclusives like Zelda and Mario.

    I wouldn’t let these caveats stop me, those games would be enough reason to own a Switch, but they may not be for many people.

  • Mike Isaac for the New York Times:

    Uber has for years engaged in a worldwide program to deceive the authorities in markets where its low-cost ride-hailing service was being resisted by law enforcement or, in some instances, had been outright banned.

    The program, involving a tool called Greyball, uses data collected from the Uber app and other techniques to identify and circumvent officials. Uber used these methods to evade the authorities in cities such as Boston, Paris and Las Vegas, and in countries like Australia, China, Italy and South Korea.

    […]

    If users were identified as being connected to law enforcement, Uber Greyballed them by tagging them with a small piece of code that read “Greyball” followed by a string of numbers.

    When someone tagged this way called a car, Uber could scramble a set of ghost cars inside a fake version of the app for that person to see, or show that no cars were available.

    Intentionally obstructing local authorities from using their service probably isn’t illegal, but it isn’t something you would have to do if you were proud of your product and thought it was defensible in a court of law.

    Could you imagine if Apple checked if users were government agents and shut off their laptop or desktop computers? Not that our government would worry, the president only uses devices that are designed in Korea.

  • When Valve’s anti-cheat system, VAC, detects a user has cheated in a multiplayer game they’re marked for seven years on their Steam profile page and blocked from VAC protected servers.

    Patrick Klepek interviewed cheaters who were branded:

    “When you have big red letters on your profile announcing everyone you have a ban, the experience is never going to be good,” said Oliveira. “If you don’t suck at a game, they will right away point a finger at you and accuse you of cheating. You get told so many times that ‘Once a cheater, always a cheater.’ I knew I did it, I knew I would never do it again, and I wanted to prove that that was not me. But how do you do that? How will they believe you? Yeah, no. It’s the biggest badge of shame a person can have in an online world.”

    Oliveira found himself taunted when playing games, years after his initial offense. He couldn’t shake the stink, and Valve offered no recourse. He was, for at least seven years, a cheater.

    Bizarre to me is that everyone interviewed agreed the policy was generally acceptable.

    This program lacks nuance. Policies against cheating are good, but without more granularity in enforcement it’s kind of ridiculous. Someone who cheats at Counter-Strike for ten minutes shouldn’t necessarily be punished the same as another person who cheats for a month.

    A few years ago I asked at a Valve GDC booth for job-seekers if they ever had room for online community managers. It’s not surprising the Valve employee thought the idea of them hiring an online community manager was ridiculous after reading this article from Patrick. The one-size-fits-all kind of anti-cheat enforcement has the stink of developers making community decisions all over it.

  • To me, 2016’s Hitman is this bizarre game about planning and murder, where you’re also trying to make your cloned assassin (Agent 47) dress up and act normal to the other NPCs in the game. They aren’t particularly concerned with anything going on around them, and generally won’t be upset if you walk into a room and walk out two moments later wearing a completely different outfit, or were the only person to walk out of a room alive. They do care if they see you change outfits, or if you have the same clothes as some other bald clone who they saw do something bad recently, so the rules are a little different than reality.

    Each level has new outfits for 47 because they allow him different kinds of access, into a guard post, or into a silent auction for evil billionaires who want to bid on people or state secrets.

    It gets completely ridiculous when Agent 47 is required to do things like get dressed up, put make up on, and walk a runway in France, nailing his pose as perfectly as he nails a drum solo when he’s trying to blend in during a mission in Thailand.

    IO Interactive’s Christian Elverdam in an interview with Matthew Pellett:

    One thing we learned pretty significantly is that some of our best moments aren’t assassination moments; it might be walking onto a catwalk, simply because it’s a cool experience. Isn’t that weird? In a game about assassination and silent assassins, one of the marquee experiences is: “Do you want to be a male model?” People were like: “YEAH!”

    Most modern character-driven games are either/or propositions. Either your avatar is perfectly capable of murdering hundreds of people without flinching, or it’s some kind of narrative exploration. Hitman’s Agent 47 can’t take much fire, doesn’t talk much, and can’t fight very well unless it’s planned out in advance and goes off without a hitch.

    The assassinations never go off without a hitch, it’s just not really possible for 47 to use a gun and clear out a room of more than three people without getting dropped by security guards.

    Last week I was playing one of the elusive target missions where you’ve only got one shot to complete the mission. No saving, no loading. It took over an hour to figure out how I was going to assassinate the target, and I did, but then I had to complete the second mission objective and use the key the target was carrying to open a safe and retrieve a flash drive with information the client wanted.

    One problem: The safe was in a hotel security office brimming with guards and military. All armed, and because there were two types of personnel I couldn’t just have an army costume on and open the safe. The regular Hotel guards would freak out and shoot me.

    Bewildered, I cheated a little bit and read on a forum for Hitman players that you could pull the fire alarm and the room would empty out. Great idea!

    Of course, no Hitman plan survives contact with the game.

    I had Agent 47 pull the fire alarm in the security room, and then everyone in the room immediately got their guns out and lit Agent 47 up. Hours down the drain because it was an Elusive Target mission I couldn’t replay, and I was laughing the entire time it happened because it was just so ridiculous. Who shoots somebody that pulls a fire alarm?

  • According to an update on their crowdfunding page, the new Mystery Science Theater 3000 series starts up on Netflix on the 14th of April.